Do you feel like a helping of Edgar Allan Poe? Do you feel like experiencing a quiet, but complex storytelling? A creative developer demonstrates how much atmospheric force can be put into one pixel.
Home is a must play. Its brevity matches its ambition - it's a game everyone should play, if only to see what's possible with a creative vision and stringent commitment to atmosphere. It's not the scariest, the smartest or the most ambitious game you'll ever experience, but it's also one you're very unlikely to regret. [Issue#125, p.105]
This game is a wonderful experience. I purchased this game not knowing what it was about. To my surprise, I thoroughly enjoyed this game. I can't say too much without spoiling anything. In my personal opinion, 'Home' is more an experience than a game. You make choices, many choices may I add, that ACTUALLY CHANGE THE STORY. It takes about one hour and a half to complete the game, however the game is only 2 pounds (sometimes less). The game has lots of replayability and it is very enjoyable to watch other people, such as your friends, play it and see which choices they make. The story is intriguing, and there are literally HUNDREDS OF ENDINGS. This isn't a game for everyone, but if you like making choices and don't judge games by their graphics, you might want to check 'Home' out.
I've been a gamer since the early days when we were programming them out of magazines and saving them to audio tape. This game obviously has a positive nostalgic factor to me being from the "old school" days of PC gaming but that's not what I appreciate the most. The fact is this game is what you make of it, in some ways it's a very organic collision of literature and video games, which is something that I've never seen quite captured they way Home does. What stands out to me is this game respects the person playing it. We've all played games that have multiple endings, evolving story-lines, whatever you care to call it however this, IMHO, is different in the fact part of the game plays out partially in your mind, not in the games code. While playing "through" this a couple times I never once felt like I was being pandered to or sold short. In the end, this game represents what I consider positive about PC gaming: An independent creator giving gamers something that respects their intellect and is fun and honestly a bit weird and creepy. I'm giving this 10/10 based on creativity, atmosphere, the fact I'm willing to pay attention and even play it multiple times and finally gratitude for not creating just another game that assumes we're all drooling idiots.
Home's aesthetic minimalism blends with its quiet, creepy story to great effect, creating the kind of psychological horror that may not haunt your nightmares outright but will stick in your subconscious for months.
As a horror game, Home doesn't succeed fully, but the dark retro style is worth a compliment. Thanks to the fun design, potential freedom of choice but also the limited execution of it leaves players with an unsatisfied feeling.
If you think all good mysteries should offer their own solutions, Home may feel like hollow entertainment. But by allowing you room to interpret, Home keeps you intellectually engaged even when you aren't playing it, and that's a triumph worth celebrating.
If you're at all interested in the interactive fiction genre, knowing full well that there's not a whole lot of actual interaction, that's an eminently fair price.
Before I begin, let me say to SgtWeetabix that the game saves itself you moron. Back to the review. This game has so many possible endings that i have tried to uncover and yet, i still get more. It has a great plotline that anyone can interpret. there are conspiracies behind everything. It has unlimited replay value and i highly recommend it.
A really enjoyable, thought provoking game that will fly by before you know it. If you want a really different experience then check out Home and log on to the website and let everyone else know what you think happened.
An interesting game that's best described as "choose your own adventure". Your actions control the story so different decisions will have different outcomes. It will make you think without taking up much of your time since each playthrough is only 90 mins. I went through the game twice and never did get the ending I had in mind so I guess I'll just have to pretend I know what happened.
that is really bad game its not horror its not fun its just bad game
i don't like it and you can finish the game in half hour
but i liked the art style and the sounds
i don't recommend this game
[no]
This game is a huge delusion. I was expecting a horror game... but this is not horror at all. The game starts well, but then... Yaaawn. After 10 minutes the fear goes to zero. The story is also bad, it's just a contest to make you read some boring text screens. After finshing it, you can go on the site to discuss your story ('cause there are some invisible choices) with other players... but you won't feel to need to do it. Bad.
SummaryHome is a unique horror adventure set in a beautifully - realized pixel world. It's a murder mystery with a twist - because you decide what ultimately happens.