- Publisher: Warner Bros. Interactive Entertainment
- Release Date: Dec 8, 2011
- Summary: The inmates have escaped and Batman has his hands full defeating an army of henchmen and some of his most iconic villains. Scour the rooftops and the seedy underbelly of Gotham City through a series of one-on-one battles with the Joker, Two-Face and more, as well as the Batman: Arkham City Lockdown exclusive â€“ Deathstroke. Choose from several Batman skins and power-ups as you punch, kick and combo your way to cleaning up Gotham City.… Expand
Dec 11, 201190This game looks nothing short of gorgeous, and it really shows off how pretty an iOS game can be. The action may be a bit scripted and linear but it is so varied from moment to moment and executed so smoothly that players will hardly feel confined or restricted. This is a much needed addition to the iOS library, and it shines.
Apr 28, 201280Although the concept of Batman: Arkham City Lockdown seems to be nothing more than an Infinity Blade-clone at first glance, the authentic Batman elements like gadgets, the music and costume amaze once again. It's a fun action game that'll keep you interested longer then you'll expect.
Dec 11, 201140There's definitely a lot to love about Batman Arkham City Lockdown. We doubt many Batman fanatics will scoff at the visuals and free comic books (yes, the game has some comics), but the shoddy controls made us crazy like a bat with rabies. Some fun to be had, but serious room for improvement.
Positive: 0 out of 1
Mixed: 1 out of 1
Negative: 0 out of 1
6I really like Batman. I'm not a fanatic but it's almost obligatory for me to at least try some movie or game related to this hero. Nevertheless this game is bad. Oh, it's bad. And it's not about the assets - character models are fairly good as well as decent audio and animations. Fighting is also quite nice + you get to throw a batarang from time to time. What hurts is the game design itself. I would recommend devs to a) test this app on casual gamers and b) write down or (better) draw a gameplay structure of this production... By combining those two elements I bet that something like this will come up:
1. starting enthusiastic (graphics, cutscenes and all..)
2. fighting, fighting, fighting -> dead
3. why the f#$% there is no checkpoint and I have to start all over again?!
4. fighting, fighting, fighting < OMG every enemy is 100% the SAME!>
5. dying in a 6-staged batte and starting ALL OVER AGAIN! NOOO!
6. Uninstall… Expand