Metascore
91

Universal acclaim - based on 11 Critics

Critic score distribution:
  1. Positive: 11 out of 11
  2. Mixed: 0 out of 11
  3. Negative: 0 out of 11
  1. Feb 8, 2011
    100
    The second chapter of Dark Nebula improves on the original where improvements needed to be made. A great game just got better.
  2. Feb 8, 2011
    100
    Dark Nebula - Episode 2 has developed in just the right ways to recapture what made the original so successful while building in new, exciting action elements.
  3. Feb 8, 2011
    100
    The game is clearly made by a professional, and I can't recommend it enough.
  4. Feb 8, 2011
    95
    I want you to reward the development team of Dark Nebula: Episode 2 with your dollar, I want them to experience the positive affirmation of your purchase. I want this app to sell well, so that they can go forth and create more awesome. Now hop to it.
  5. Feb 8, 2011
    90
    The best of old and new wrapped up in one package, the puzzle-platformer gameplay of Dark Nebula - Episode Two is too entertaining to put down.
  6. Feb 8, 2011
    90
    It's the best rolling ball platform puzzler ever. [Christmas 2010, p.91]
  7. Feb 8, 2011
    90
    A simple but solid franchise as Dark Nebula could only give birth to a high-quality sequel, but frankly we didn't expect so many new ideas. The graphics of the game, already excellent, have been further improved and now offer levels rich in details, well defined and unique. Episode Two is immediate and entertaining as Episode One, the tilt controls are very accurate and the action is characterized by a continuous introduction of new challenges to overcome. A must buy.
  8. Feb 8, 2011
    90
    Dark Nebula Episode Two is a triumph of budget game design on the AppStore.
  9. Feb 8, 2011
    90
    We loved Dark Nebula: Episode One, but were saddened by its length-Episode Two "only" has twenty levels, but they're all fantastic.
  10. Feb 8, 2011
    85
    Bring on episode three. Dark Nebula is a frenzied tilt game that bangs you over the head every stage with new challenges like laser tripwires, twirling blades, tricky jumps, and boss battles.
  11. Mar 28, 2011
    80
    Hours are casually tossed aside in the process of ensuring that a ball safely reaches its destination, via moving walkways, spiked traps, bounce pads, industrial crushers and laser fire.
User Score
6.8

Mixed or average reviews- based on 6 Ratings

User score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Jan 31, 2012
    7
    Weird this game is. It's simple in it's design but the way it's presented makes a player feels like his controling some kind of super heroWeird this game is. It's simple in it's design but the way it's presented makes a player feels like his controling some kind of super hero through sci-fi advanture RPG world... :) Every time it's magical how a game is far better than a sum of its parts. Graphic 6/10, audio 6.5/10, gameplay 8/10. I'm suprised but this game is actually good but don't expect much. :) Full Review »
  2. Aug 2, 2011
    9
    Few genres have transitioned well to mobile devices other than puzzle and simulation games to date. Sure you have your standard action RPGsFew genres have transitioned well to mobile devices other than puzzle and simulation games to date. Sure you have your standard action RPGs (Dungeon Hunter, Chaos Rings) and old School games (Myst, Oregon Trail), but in general those still don't feel right on the touch portable devices. What does feel right is a game built from the ground up specifically for mobile devices, that uses the innate controls of the system (touch or tilt), and has aesthetic sensibilities that fit. Such thinking has delivered greats from Zen Bound to Infinity Blade. Thankfully 1337 Design understands, and has delivered a phenomenal game that suits the platform perfectly, stands tall next to mobile game greats, and betters the original in every way. Full Review »