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  • Summary: Dungeon Plunder is a fun casual roguelike dungeon crawler with randomly generated overland and dungeon maps rendered in crisp, high quality isometric graphics.Here's what you get with Dungeon Plunder:- Full randomization of maps with different environments ensuring several hours of replayability.- High quality isometric graphics rendering a beautiful and diverse scenery.- 90+ different monsters and bosses to defeat.- A fun, engaging and strategic combat system based on a slot machine with symbols selection, a respin phase and cooldowns management.- Three character classes with distinct abilities and playing styles.- A skill points distribution system when you level up.- An inheritance system that will grant gold, artifacts and life scrolls and even unlock higher starting levels for your next characters.- A legacy rune system that triggers bonuses shared for all your characters.- Several orchestral music tracks, tuned to your surroundings, enhancing your game playing experience.- Full Game Center integration with 40 different achievements and 8 leaderboards.- Ultimately defeat an evil archmage conjuring a new ice age: the environment will be covered in ice and snow progressively as you travel through the perilous lands.- You will encourage the efforts of a passionate indie developer who spent countless hours putting this game together as a work of love and who intends to further expand it.Dungeon Plunder is a universal game with full support of the widescreen iPhone5 and iPod Touch 5th generation devices.** Exclusive launch bonus for a limited time: you will be able to scribe an intermediate legacy rune of your choice providing a bonus to all your characters right as you start! Choose wisely! **Full IAP DIsclosure: The deluxe edition is an IAP that allows you to use 6 alternate cosmetic models for your characters. A tip chest for the developer with no in-game effect is also available. There is absolutely no IAP for game currency, "gems" or anything else. Expand
Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. Mar 11, 2013
    90
    The most important thing is this: if you play, you will die, but you will want to pick yourself up and start all over again when you do. That's the mark of a good roguelike, that incentive to never give up, no matter how stacked the odds.
  2. Mar 6, 2013
    60
    This is a pretty classic hardcore experience down to the perma-death, annoying mechanical movement (you MUST go AROUND this small pool of water that any human could simply step over), and unhelpful menus (get four layers deep into a menu and you have to press ‘back’ four times to resume your game).
  3. Mar 12, 2013
    60
    Dungeon Plunder is a reasonable introduction to the Roguelike genre as a whole, but there are better examples available for only a little bit more complexity.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Apr 4, 2013
    9
    Dungeon Plunder is an addictive rogue-like. It's easy until it's suddenly not easy any more. The first few (perma) deaths surprised me, mostly because I wasn't paying attention. The combat system is a strange but highly intelligent combination of RPG elements and video poker, which sounds strange, but works very well.

    There are no game-changing iAP, no purchasable currency, and none of the other crap that has been ruining RPGs in the past few years in order to extract money out of the pay-to-win losers of the world. The only iAPs are cosmetic (new character sprites) and tips for the developer.

    The developer replies to player feedback, and has been quick to release updates (at least 2 in 2 weeks since release). The dev has already announced an upcoming 4th class (ranger).

    The graphics are basic but functional, which is right on par for a rogue-like. The music is actually very good, and the sound effects help during combat. The itemization is very basic, and gets the job done. Basically, for each slot, your character automatically equips the best item. Armor is just... armor and weapons are just damage. There are artifacts that boost other stats, but even those just fall into a slot. It would be nice to see some minor itemization, although you could argue that it wouldn't add as much to this game as it does in a more traditional rogue-like such as 100 Rogues. The UI could also use some polish, but again this doesn't get in the way with enjoying the game.

    This game has been swallowing up way too much of my time lately, while my shelf of AAA PC and console games collect dust. Very Additive.
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