I love Far From Noise. It's one of my highlights for the year. Not as a game - because it's barely a game. I love it because it's genuine bona fide art, made with that explicit intent and, importantly, successful at it. It's a game that weaves a masterful story, and would only really work as interactive art, because ultimately, what this game is about is a conversation... and it wants to hear your answers as much as it wants to pose questions to you.
Far From Noise is an important showcase that games should work within their limitations. A single developer like George Batchelor can never make something that’ll rival Uncharted in scope or scale, but here he’s managed to work within boundaries to make something all the more profound. Smart writing and design can go a long way, and Far From Noise manages to go many places while never leaving the edge of a cliff.
Far From Noise is not a game for everyone. If you go in expecting traditional gameplay, you will be highly disappointed, but if you approach it with the understanding of it being almost like a picture book, then you will be in for a magnificently written reflection of yourself as well as musings on some of the heaviest topics about life. We went into this expecting a short title with a bizarre premise, and walked away having consumed a beautiful, occasionally melancholic story that helped us understand ourselves a little better along the way.