User Score

Generally unfavorable reviews- based on 35 Ratings

User score distribution:
  1. Positive: 6 out of 35
  2. Negative: 25 out of 35

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  1. Aug 11, 2014
    Standart pay2play model with diamonds and zero gameplay. Basically what this game is about is building settlements to increase population. Once you achieve the goal, you will unlock better settlements, bigger population goal and longer waiting times. And so on. Over time you unlock few new features, that are not to incease amount of stragety, but to slow you down and provide more incentives to pay. So for example you unlock farming. From that time each house requires one piece of wheat. And one piece of wheat takes six hours to grow. Or the game starts tracking happiness of the people. And the best way to increase it is to buy few status with diamonts that are in very short supply.
    So the only way to advance is to way (few hours at a time) or pay. But if you pay, you will just get faster to the longer waiting times and you will need to pay more :-D
    Considering there is absolutelly no strategy in this game (all you need to progress is wait/pay for the timer to reach zero) there is nothign for me to reccomend about this game.
    Im very interested how people who invested money on the kickstarter are feeling now.
  2. Aug 10, 2014
    Godus unfortunately falls into the category of games with so much potential, but forfeit that on bad business model choices. First, the good news. Godus is a true god-game, where you, the player, have the power to reshape the world (well, bit by bit), and your followers look to you for guidance and help. If you enjoy nurturing little followers and making their little lives better, then the game design of Godus is tailor-made for you. Graphics are weak but passable (barely), sound is nothing noteworthy. However, the bad elements of the game totally wreck it, and I mean thoroughly. First of all, the developers make no mention of it, but you need to be online at all times. Why? It's not an MMO game, so why the online requirement? Because you need to use 22cans' ridiculous social service to continue play once the tutorial is over. This is an arbitrary decision that takes what could be a very pleasant commuter or lunch break game and turns it into something unplayable. Even laying that aside, Godus is beset with some serious faults, not the least of which is a highly erratic control scheme. Rather than the finger-paint controls that are the most common for sweeping adjustments to the game world, Godus uses a radial model that sets the initial touch as a focal point and the subsequent drags as action. The result is a highly unreliable control design that often undoes work just completed because the game decided that's what you were trying to do. Finally, while graphics are "passable," that should not be construed as "good." The graphics of Godus are reminiscent of a childish version of Kingdom of Keflings: very cartoonish and extremely primitive. Overall, it's a game with an outstanding concept, but crippled by poor execution, bad decisions by the distributor (and the inexplicable agreement of gamemaking titan Peter Molyneux with those decisions), and a lack of polish take what could've been the Next Big Thing and make it Yet Another Example of Game Developers Caring Only About Secondary Income. Such a total disappointment. Expand
  3. Aug 13, 2014
    This review contains spoilers, click expand to view. I am a fan of Peter Molyneaux, Populous, Black and White, and Dungeonkeeper, but Godus is simply dreadfully boring. The game is mostly about waiting for things to happen, while the player does little or nothing. It is a game world without drama, passion, suspense, or any feeling of achievement. Even on an iPad, the primary action the player does (bulldozing land) is imprecise and aggravating. The end result is unsatisfying, as the best land for your followers is a flat plain. Followers get blocked from moving to a destination even when the route is clearly open. The "Voyage of Discovery" event consists of playing mini-puzzle games, something like Loderunner or Lemmings. This game does not make you feel like a god, but instead inspires a feeling most like waiting at the airport for a delayed flight that finally gets cancelled in the end. As you get further into the game, it gets progressively slower, which can be remedied by getting out your credit card. The one good aspect of the game is that it looks reasonably pleasant...but then you turn it into a flat ugly plain. Hurray?

    Deleting this game from my iPad now.
  4. Aug 14, 2014
    Godus makes me sad. It makes me sad because it wasnt forced to be, what it is. The project itself was kickstartet and the pc version was sold via Steam Early Access. Enough money flow to free the developers from being forced to implement timers, an overpriced shop or obfuscated rating popups. Godus did it anyway. Did Molyneux do it because if greed? I don't think so. Instead, i think he did it because he really thinks this is was people want. Being able to buy progress, wait for timers and less gameplay and context over all. And this, ladies and gentlemen, makes me very, very sad. Expand
  5. Aug 15, 2014
    It's really not good, it looks pretty but is dull, dull, dull to play and riddled with constant prompts to spend real money, all the time! This is worse than Dungeon Keeper mobile, the game the Molyneux slammed for it's shameless monetising and then he goes and releases an identical abomination with Godus! At least it costs nothing to download and it's easy to delete if you do make the mistake.
  6. Aug 13, 2014
    Like other professional writers have stated. This ham-fisted attempt at resuscitating a disheveled Populous on iOS devices is as off-putting as the terrible use of IAP's. If you enjoy being slapped in the face after your first 20 minutes of play with a huge timer driven pay-wall, that continue ad nausium, then this game is for you. Would not recommend.
  7. Aug 28, 2014
    Bad decision. Now if you take the game back in the "altari" take away the population. Game done so for mobile, utterly oblivious to the PC users who paid for it. He has improved on the farms and additions but the decision to lose population and time spent to advance something is too. I do not think a good game at the moment and I do not recommend the purchase yet.
  8. Aug 26, 2014
    This is a unfinished game? No text whatsoever, no tutorial, no objectives. What am i supposed to do? It is strange that this product was accepted in the app store, but being promoted frontpage?! Maybe a bug? I gave a 1 because of the cool graphics, but beyond that....
  9. Aug 25, 2014
    This review contains spoilers, click expand to view. Brought astari to 0 propulation with one swamp between the houses and the little people are too dumb to go around it... the astari seem to be the only challenge in the game pretty worthless the fun disapears very quickly. Expand

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 2 out of 11
  2. Negative: 2 out of 11
  1. Sep 19, 2014
    Play this on mobile and prepare to feel robbed. [Nov 2014, p.80]
  2. Aug 25, 2014
    Godus is no more and no less than a freemium civilization game, marked by long waits and few interesting ideas, like the lemming-style minigame and the earth-shape feature. It’s very nice to watch, but not so much to play.
  3. Aug 20, 2014
    Godus is a fun simulation game. For a free download, it gives you a lot of value and is a very deep experience. Its slow pace and premium add-ons might turn some people off, but it is still a very solid title.