If Legendary Heroes was a fun, dynamic MOBA, all of the grindy free-to-play balancing and legacy systems might have been forgivable. But it really isn’t. It feels like a hangover from twenty-year old PC RPGs, and it’s an anachronism that hasn’t even been ported properly.
Legendary Heroes is not a good game, or at least not on console. The handling is clearly not adapted to the controller, in addition to having a kind of latency, and being glitchy during attacks. Moreover, the progression is similar to the mobile version and you will have to wait tens or even hundreds of hours to improve your characters. There is nothing left to save except for the short games, offering several ways to win thanks to the weather or the destruction of the opponent’s base. Any MOBA fan will naturally head to the mobile version of the title which is far superior, or simply to SMITE on console which is an excellent free alternative.