• Publisher: Ubisoft
  • Release Date: Mar 15, 2012

Generally favorable reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 11 out of 16
  2. Negative: 0 out of 16
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  1. Mar 18, 2012
    MotoHeroz is another fantastic entry in a genre that RedLynx has taken command of. The physics-based gameplay, level design, and asynchronous multiplayer elements are all fantastic. Now, if only we can get RedLynx on the universal app train, we'd really have something. Other than that, the game is fantastic.
  2. Apr 23, 2012
    In its current state, MotoHeroz cannot rise above the crowd of faceless short-lived arcades that fill App Store every day.
  3. Mar 18, 2012
    Featuring spot-on physics, wacky graphics, and sadistic level time requirements to earn even a single star, MotoHeroz is an exercise in patience, persistence, and perfection.
  4. Mar 23, 2012
    MotoHeroz may be a stripped down version of its bigger console brother, but it packs a seriously addictive punch when it comes to trying to best your fastest-times and the times of those around the world; fun, simple and packed with cunning surprises for the competitive player.
  5. 80
    Despite a few flaws, this 2D racing platformer still feels as if it was always intended for the iPad, and has one of the best cost-to-playtime ratios we've seen.
  6. Mar 14, 2012
    Nice graphics, but the controls are messed up and there's no multiplayer.
  7. Mar 19, 2012
    MotoHeroz does a few things wrong, but it does a lot right, too. It's a lot of fun to race against randomly-selected online ghosts, and spitting in the face of gravity will grant you an undeniable rush of joy. Just be prepared for some repetition, though there are worse experiences to repeat than bouncing along rough terrain in a monster truck.
  8. Hyper Magazine
    May 15, 2012
    The game has the look and feel of an easier-going version of Trials, but it's actually quite challenging. [June 2012, p.29]
  9. Mar 27, 2012
    MotoHeroz for iOS is an appealing mix between racer and platformer games; challenging and electrifying but it loses some of the content from the WiiWare version.
  10. Mar 14, 2012
    MotoHeroz provides the type of experience hardcore fans crave, while offering a mostly accessible racer casual players can also enjoy. It just needs more stuff.
  11. Mar 20, 2012
    On iOS, MotoHeroz presents itself as a smaller and lighter experience compared with the original on WiiWare, but it remains a fresh an enjoyable game that is hard to leave once started.
  12. Mar 16, 2012
    A distilled version of RedLynx's console formulas, MotoHeroz is a hideously addictive platform-racer that turns shaving half a second off your race time into an all-encompassing compulsion.
  13. Mar 23, 2012
    MotoHeroz isn't for casual gamers, or people who shy away from a challenge. But if you're up for it, there's lots of fun to be had here.
  14. Mar 19, 2012
    While I think the 'hardcore' nature of the gameplay will appeal mainly to the hardcore fans, the supplemental league ghosts and leaderboards do a good job of providing additional goals that might appeal to a wider audience.
  15. Mar 18, 2012
    It's a nice looking, well presented game, with sharp visuals that really pop out on the iPhone. The levels are especially nice to look at and are vibrant and full of colour.
  16. Apr 11, 2012
    An addictive game that might seem impossible to beat at first, but has a very adjusted difficulty level and becomes very challenging as soon as you get used to the controls. It doesn't include all the circuits of the Wii version, and doesn't have a multiplayer mode, but it is masterfully designed.

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