Sonic the Hedgehog 4: Episode II iOS

User Score
6.8

Mixed or average reviews- based on 16 Ratings

User score distribution:
  1. Positive: 10 out of 16
  2. Negative: 3 out of 16
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  1. May 18, 2012
    5
    Zero_Dozer 5 Although there was made improvements (Such as graphics and plot), Sonic 4 Episode Two shamefully brings more of the same disappointment brought by his antecessor. Not only with physics this time. About physics, they were fixed in some points, but later it was revealed that there are scripted speed occurring on the game, again getting to ruin your fun. Tails was another brokenZero_Dozer 5 Although there was made improvements (Such as graphics and plot), Sonic 4 Episode Two shamefully brings more of the same disappointment brought by his antecessor. Not only with physics this time. About physics, they were fixed in some points, but later it was revealed that there are scripted speed occurring on the game, again getting to ruin your fun. Tails was another broken promise by SEGA, they didn't bring him back: they brought Tails as a game gimmick, the worst treatment a character on the Sonic series could ever receive. This is summed up with the horrendous music, the same style was brought back from Episode One. So, it turns out that the game has turned to a sad example of DIMPS' abilities and SEGA's incompetence. Collapse
  2. Dec 17, 2013
    7
    In my opinion, this is a much more solid game than the first episode. Thankfully, the physics are better and simply running around is more fluid. It's also nice to see the game get the retina display that the first episode did not get.

    Overall, the level design of this game is much better than the first episode and also present more of a challenge. Back from Sonic Advance 3 is the
    In my opinion, this is a much more solid game than the first episode. Thankfully, the physics are better and simply running around is more fluid. It's also nice to see the game get the retina display that the first episode did not get.

    Overall, the level design of this game is much better than the first episode and also present more of a challenge. Back from Sonic Advance 3 is the concept of tag action. You can use Tails to help you fly to higher locations or do a massive spin dash that is great to use, but will more often than not, lead you to your death. There was one ice level that was based off the the double spin dash though that is particularly frustrating. Whoever thought that level would be great fun was horribly wrong.

    Anyway, special stages are made more closely to Sonic the Hedgehog 2, but as things have come a long way graphically, the special stages are wider, which means you don't have to worry about what's around the corner anymore. Woohoo.

    Then there's the boss battles. They look great, and they're huge. They play awfully. There was not a single enjoyable boss battle. Often, strategies involve using tag action in obscure ways. Considering how unwieldy the double spin dash is and how vulnerable flying around is, you're going to lose your rings again and again until you die. The timing of things is very minute as well. You often have a very small window of opportunity and the lack of precision with tag action becomes very apparent here.

    All in all, much better than the first episode. However, this game is heavily weighed down by imprecise tag action maneuvers combined with awful boss battles.
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  3. May 18, 2012
    0
    Zero_Dozer 5 Although there was made improvements (Such as graphics and plot), Sonic 4 Episode Two shamefully brings more of the same disappointment brought by his antecessor. Not only with physics this time. About physics, they were fixed in some points, but later it was revealed that there are scripted speed occurring on the game, again getting to ruin your fun. Tails was another brokenZero_Dozer 5 Although there was made improvements (Such as graphics and plot), Sonic 4 Episode Two shamefully brings more of the same disappointment brought by his antecessor. Not only with physics this time. About physics, they were fixed in some points, but later it was revealed that there are scripted speed occurring on the game, again getting to ruin your fun. Tails was another broken promise by SEGA, they didn't bring him back: they brought Tails as a game gimmick, the worst treatment a character on the Sonic series could ever receive. This is summed up with the horrendous music, the same style was brought back from Episode One. So, it turns out that the game has turned to a sad example of DIMPS' abilities and SEGA's incompetence. Collapse
Metascore
66

Mixed or average reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 4 out of 9
  2. Negative: 1 out of 9
  1. May 28, 2012
    40
    There's no doubt that you'll find a lot of praise for Episode II out there, since it addresses the physics issues with the first episode so well, but games™ can't honestly recommend a game so under-developed on quality controls alone.
  2. May 21, 2012
    60
    The online multiplayer co-op may have been fun, but try as we did for over 20 minutes, we simply couldn't find a game at all.
  3. May 21, 2012
    70
    One of my biggest gripes is that it takes a little too long for Sonic to get up to full sprint from stationary, so you can see that the simplicity of fastfastfastfastfast makes me happy. And without meaning to be rude dear reader, who are you to judge my happiness? I'm off to enjoy some more speed with Sonic and Tails. Interpret that how you will.