Um dos melhores RPG que já joguei. Os desing dos monstros são muitos legais. Se tem muita coisa pra fazer no jogo. E principalmente é muito divertido jogar
Best monster collecting game I've played so far. Yeah, we were used to the old school pokemon theme and blah blah. But this, this game hands us a different kind of feel to the traditional monster collecting games we played. Summoners War is a must play game. A game where contenders against it should watch out for. And so that everybody will know, this game is also available on the Google Play store app. And it's absolutely Free to play.Last thing, the gameplay of this game and its graphics leaves you in awe. Overall I give it a 10/10. Hope this helped!
This is by far one of the best monster collecting games I have played yet. The leveling system this game uses makes it incredibly unique and enjoyable, allowing you to take a 1 star monster and level it up to the point where it becomes a 6 star monster. The only draw back to this game would be the fact that it is time-based and you have to wait for energy. I normally don't play games like that but it doesn't ever get to the point where it's unbearable. This game has over 400 monsters. You may think that it's cheating to say they have over 400 with the fact that they include for example a Werewolf which counts as 5 different monsters if you take into account the different elements: I.e. Water, Wind, Fire, Light, and Dark. The great turnaround to this is that each one of these, though the same monster in appearance, all sport different abilities or effects which can also, in turn, be upgraded. Excellent PvP, though Mana stones do become scarce at the later levels. I've been playing this game for 2 months now and it still hasn't gotten old. With weekly events and new monsters being added in frequent updates, this game shows no sign of slowing down. I recommend this game to any individual who enjoys the monster collection/RPG games.
Pokemon with fusion mechanics and a really interesting combat system, nicely animated.
Good learning curve while plodding through the scenarios, guided by a somewhat chatty quest. Your summoned fighters (monsters) are a wild mix of monsters and manga characters, works surprisingly well.
There are lots of things to do - scenariaos, later dungeons, lots of events, arena fights, guild fights, a PvE challenge. Especially on starting difficulty, players are showered with rewards and energy kickbacks, there are rarely limits to playing.
Attribute advantage (wind>water>fire>wind) is the first thing a player learns and uses, later light and dark join the mix. Monsters have up to 3 active combat skills and maybe a passive or team bonus. Single target, aoe or chained; ressurection and heal; buffs and protection or debuffs and dots, lots of options to chose from. A well balanced team supports each other and will rip unrelated monsters apart.
The player always attacks, enemy monsters are controlled by the AI. Even attacking can be done on autoplay, with the player focusing targets if need be. Beware the AI is somewhat dumb when using AOE spells or ressurections; some fights with very distinct tactical ideas must be handled manually.
After reaching the volcano in the middle of the map, the player steps down into the valley of grind. Level monsters, level food to fuse your monsters to the next star level (6 in all, and the 6th is really tedious while you're weak), grind essences to awaken your keepers, grind runes (which make all the difference) to equip and improve your monsters, grind scrolls of different quality to get chances for better monsters, grind guild and arena fights to use their better shops.
Monsters have different minimum stars, where they first appear. The best and rarest are natural 5 stars, but there are enough moderate and farmable alternatives to build a good team. The (fusion) star system keeps level numbers small (max 40), but masks that each star also equals several levels of base strength. Unlike pokemon, where I usually train what I want to use, the fusion system also makes players fatten tons of fodder monsters, just to upgrade the team. More grind.
The game can be played successfully without spending. Use friends' monsters once a day to boost your rewards and reach; currency and event rewards are freely distributed just to keep players busy.
But this cannot conceal that the late midgame and endgame is just grinding and more grinding, more expensive and with less energy kickback on hardest difficulty. Currently a bug randomly crashes the game when starting fights, eating energy and even one of three guild fight markers. Still, 5-10 crashes a day (=missed or lost fights) are just annoying for a heavy player in grind mode, which explains the relative quite even after 2 weeks without a note.
A decent game if you want something to take up your time. The positives are the addicting system, feeling when you get a good monster, and trying to complete a stage using the monsters you already have. However after a certain point, the marginal cost of amount time spend in the game exceeds the marginal benefit you get when you achieve something so eventually the grind just becomes not worth it unless you get a really lucky pull.