I’d like to think that, for whatever reason, the developers just had to rush it out the door and there will be more to come that builds upon that stuff. But who’s to say? It could also just be a Cliff’s Notes game.
While Vellum Interactive deserves credit for a good idea, Telekinesis Kyle suffers from below-average execution and lack of replay value. You'll get everything you need to know out of this game in the first seven levels. If you use your mind properly, that is.
Telekinesis Kyle is too clunky, too short, and too unfinished in so many ways, that I wouldn’t be surprised if we saw our titular hero trading in the mind control for some other more interesting super power later on down the road.