The Lightfall Codex iOS

The Lightfall Codex Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 1 Critic Awaiting 3 more reviews What's this?

User Score
tbd

No user score yet- Be the first to review!

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Push your Reaction and Hand-Eye Coordination Skills to their Absolute Limits today!While working as part of an archeological team at Chichén Itzá, you have fallen into a deep cenote. As you swim to the shore of the underground pond you discover an ancient hidden temple. YouPush your Reaction and Hand-Eye Coordination Skills to their Absolute Limits today!While working as part of an archeological team at Chichén Itzá, you have fallen into a deep cenote. As you swim to the shore of the underground pond you discover an ancient hidden temple. You translate the description at the entrance. “Within this temple are the pages of The Lightfall Codex. Only with all of its pages in your grasp can you prevent the world’s impending doom.”There is only one problem... to the right and left of the temple doors are Tzompantli skull racks. Within the temple the Mayan gods are protecting each of the ten temple rooms. After centuries of laying in wait they are restless for some fun. You must beat them in their games to win each codex page. If they defeat you there will be another skull in the Tzompantli skull racks. Your own fate and the fate of the world is in your hands.This adrenaline pumping high speed reflex game will keep you on your toes from start to finish. Starting in a hidden temple and ending with a terrifying storm... only you can defeat the ancient Mayan gods at their own game and save humanity by retrieving the pages of The Lightfall Codex! Collapse
Stream On
Score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Apr 25, 2012
    40
    As a test of reflexes it's not the worst game in the world by any means, although there's an overwhelming feeling that the game has missed a few opportunities in the execution: varying grids, stage selection, or the ability to enter the training mode to practice against specific mechanics (rather than the basic "lights-out" gameplay). All or even some of these would have made the game far easier to recommend.