Never Alone combines gameplay of Limbo with a trip to the Arctic Circle and with an exotic document. Although none of the parts is perfect, together they create a remarkable experience.
2 player 2D platform adventurer game (I played it as 1 player) with 3D art and hand drawing, with very good story narrative regarding Native Americans in Alaskan (like Eskimos) the are is very well done, and the documentary short videos were very well made and added to the overall experience of the game.
Finished the game in 5 Hours, on PC.
Recommend it to anyone who like this kind of games.
Score 10/10.
An atmospheric platformer that offers little new gameplay-wise, but it's quite enjoyable while it lasts, especially with a friend. The fact that it's based on Alaskan indigenous folklore is what makes it really stand out. [Jan 2015]
ITALIAN:
Buon gioco ma che non vale il suo prezzo, da prendere solo in forte sconto.
AUDIO E GRAFICA:
Gioco molto curato, ottimo stile grafico e buon audio, specialmente il narratore. Piacevole anche la colonna sonora, adatta al gioco.
Sotto questo aspetto ci sono comunque cose che non mi hanno convinto completamente, come alcune animazioni imprecise e il costante dubbio di trovarsi davanti ad un gioco 2D o 3D. Quest'ultimo aspetto è la cosa che mi ha convinto forse meno, in quanto avrei preferito una scelta chiara (secondo me, o fai come Inside o fai come Little Nightmares). Il risultato è piacevole ma un po' mi confonde.
GAMEPLAY:
Quello che abbiamo davanti è un puzzle game con meccaniche da platformer.
Interessantissimo il dualismo tra i due ****, con abilità diverse e tra i quali si può scambiare liberamente (ma si può giocare anche con un amico). Il **** non controllato però non è sempre gestito bene dal computer e capita non di rado di vederlo morire o muoversi in maniera sbagliata. Si può intervenire manualmente ma un po' dà fastidio.
Per il resto ci sono alcune belle trovate, come la presenza degli spiriti sui cui ci si può arrampicare, i segreti (che ogni volta sbloccano un mini documentario sulla popolazione della protagonista) e le bolas.
Queste ultime sono uno strumento utile che può usare la protagonista, ma il loro controllo è abbastanza confusionario (soprattutto all'inizio, poi ci si abitua), avrei preferito qualcosa di molto più intuitivo.
STORIA:
Storia molto interessante perchè si basa su una leggenda (non so se vera o no) e sulla mitologia di una popolazione estremamente affascinante. A questo bisogna aggiungere la straordinaria empatia che crea la relazione tra i due protagonisti.
In conclusione è un titolo piacevole, molto breve (circa 3 ore) ma ricco di idee interessanti e una storia convincente. Inoltre la possibilità di giocarlo con un amico lo rende ancora più appetibile.
VOTO: 7/10
An interesting story about northern people with an interesting idea of video inserts from interviews by searching for owls in the game. But a completely tight control flavored with many bugs, when a girl or an animal can fall through the platform, or, for example, the box stuck and does not move, spoils the game’s impression very much (how much time has already passed since the release). And if such bugs can be endured by closing eyes to irritation in such places, then the control throughout the game is overly viscous. Oh yes, it still infuriated periodically when a character who was currently controlled by computer ran/jumped into the abyss and die.
This is an interesting idea to tell about the northern traditions and mythology of the people through the game, but the implementation of this game and the fact that its bugs were not fixed after so many years will not allow me to give this game a high rating.
Well quite frankly, this game should have been awesome: it's beautiful, the cultural insight is interesting and the girl/fox relationship is lovely. The game mechanism borrows a little from "Brother - A Tale Of Two Sons" as you have to collaborate to solve puzzles.
Unfortunately, it becomes quickly a (really bad) platformer, riddled with bugs. It was clearly not coded by people with gaming experience and you end up failing at simple jumps to restart more and more frustrated every time.
The living forest level is a deal breaker and, even if I passed it because I'm stubborn, I was simply not enjoying the game anymore. A game has to be entertaining above all. When the fun goes away, the conclusion comes forward: it's a bad game. End of story.
This is probably going to be my most passionate review yet, mostly because there is just so much to talk about in this game. First lets start with the GRAPHICS. Anybody can see even from the poster that it isn't anything special. It has this cheap feel to it like an off brand 3D fairytale. In game it is actually quite solid, not something to marvel at but servicable. I was suprised by the number of animations, more than I expected and good quality. Now to the GAMEPLAY. This game ****. I don't know how anybody can give it 10/10 or anything near it. It is quite apparent that this was made by people that don't play many videogames or it was just poorly playtested. You use arrow keys to navigate in the menu and yet in the game you use WASD (and when you want to contiune playing the contiune button is lower than the new game button which means you will probably at least once accidentally click on new game). Speaking of WASD you actually use only AD, jump is on space and WS is used only on climbing. then you use shift and ctrl and mouse... the controls are all over the keyboard. The game itself is cluncky and unresponsive (there is like a solid 0.5 to 1.5 second delay between your input and the character reacting). Sometimes the character reacts, but the movement is so slow that it leaves you wondering if it is bugged again or something. The game consists of you walking to the right (sometimes left) for several minutes before stumbling upon a trivial puzzle. Probably the most fun mechanic is the wind, all it does for 80% of the game is slow you down making the walking even longer, also sometimes it throws you off a platform reseting your progress in a puzzle... just incredible. Anyway even the game knows it is a probem so it tries to grab the edge when your character is about to fall down. this means that walking down is almost impossible (especially with the fox). The only thing I felt throughout the entire game was my finger aching from constantly holding the D key to progress further. On top of this the game is basically in beta. Tone of bugs, gliches, timings are wrong etc. Charatcter sometimes don't grab the ledge for no reason, the single player assist works like 80% of the time. Also the fox is faster than the girl so you will be constantly waiting for your partner to catch up. The story is based on some fairytale from eskimos... Honestly it didn't make much sense. There are short videos covering the lives/traditions of native people which is nice, but that doesn't apologise the bad gameplay. If all of the bugs were patched out, mechanics removed/reworked, keys remaped etc. It would be like 5/10. Right now, at it's current state I can't give it more than 3.
SummaryDeveloped in partnership with the Alaska Native community, Never Alone (Kisima Ingitchuna) is an atmospheric puzzle platformer that explores the harsh and dynamic world of Alaska Native stories. Delve deeply into the traditional lore of the Inupiat people of the Arctic.