User Score

Generally favorable reviews- based on 24 Ratings

User score distribution:
  1. Positive: 16 out of 24
  2. Negative: 1 out of 24

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  1. Aug 14, 2012
    I felt that this game was great for the N64, and had several significant improvements over Goldeneye 007--though for numerous reasons I never enjoyed it quite as much overall. The single player has a MUCH more pronounced story, complete with voiced cutscenes, and follows the movie a bit more closely than the previous game. It introduces alternate fire modes for weapons (like Perfect Dark), as well as several gadgets, and while many of the weapons are not as iconic as Goldeneye's, there is a much better diversity and balance. Where this game really shines is multiplayer, which offers more game modes, weapon sets, and character models than its predecessor, as well as the option for AI bots (which are great for practice or rounding out a 3-player session. Expand
  2. Aug 16, 2012
    007 suffers from GoldenEye envy and Rare definitely has EA beat on this one. However, 007: The World is Not Enough is still a decent first-person shooter, with a wide variety of weapons and entertaining game-play. The more magic experience would go to GoldenEye, but if you were remotely a fan of that game, The World is Not Enough still has a lot to offer you.
  3. Nov 13, 2014
    With Rare moving on to develop Perfect Dark, EA decided to essentially "clone" the engine and gameplay of Goldeneye 64. The result is a very playable and enjoyable game that captures the Brosnan-era Bond vibe fairly well. However, it never achieves the heights that Goldeneye does. Worth a playthrough for James Bond fans and N64 shooter aficionados but most modern gamers will have little reason to revisit this title. Interesting side-note, EA was working on a higher resolution version of this game for PC and PS2 when the project was abruptly cancelled. Expand

Generally favorable reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 14 out of 16
  2. Negative: 0 out of 16
  1. If "GoldenEye" was the Sean Connery of Bond games, and "Tomorrow Never Dies" was George Lazenby, then The World Is Not Enough is a likable Roger Moore--showing its age, in it for the money, and prone to bouts of slowdown, but still sporting that old Bond magic.
  2. (Da Gameplay is) genius' I tell you. 007 is pure magic.
  3. TWINE revels in fact that it poaches the concepts pioneered in GoldenEye, and N64 gamers should too, because we haven't had it this good since 1997.