1701 A.D. PC

  • Publisher: Aspyr
  • Release Date: Nov 6, 2006
1701 A.D. Image

Generally favorable reviews - based on 30 Critics

User Score

Generally favorable reviews- based on 38 Ratings

Summary: (Known as "Anno 1701" in the UK/EU) 1701 A.D. is a unique empire building simulation set in the 17th century. In this third episode of the incredibly successful series, players are immersed in the golden age of exploration and trade, where they set out to discover and inhabit new islands – islands that will soon be home to huge cities. Players are tasked with establishing, expanding and maintaining a flourishing medieval metropolis while interacting with other players through trade, diplomacy or military conflicts. 1701 A.D. presents players with a 3D gaming world bursting with life from the vibrant citizens, to the incredibly varied flora and fauna to detailed animated animals. [Aspyr]
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Rating: E10+
Official Site: http://www.anno1701.com/launch/index.php?lg=en&l1=home
Developer: Related Designs
Genre(s): Strategy, Real-Time, Historic, General, Historic
Number of Players:1-2 Players
ESRB Descriptors:Alcohol and Tobacco Reference Alcohol Reference Mild Language Tobacco Reference Violence
Offline Modes:Competitive
Online Modes:Competitive
Number of Online Players:4 Players Online
Cast Credit
Marcus Pukropski Programmer
Thomas Stein Lead Game Programmer
Thomas Pottkamper Production Director
Kevin Zellner Lead Game Programmer
Sebastien Steinberg Art Director
Andreas Jupe Digital Artist
Pierre Langer Audio Direction & Original Sound Design
Pierre Langer Audio Direction & Original Sound Design
Joachim Schaub Programmer
Burkhard Ratheiser Lead rd3d-Engine Programmer
Carsten Eckhardt Digital Artist
Dirk Riegert Lead Game Designer
Oliver Staude-Muller Project Manager
Jens Vielhaben Graphic Producer
Jan Lenski Lead Level Designer
Ralf Brauchle Programmer
Torben Fugger Programmer
Tobias Hummrich Programmer
Martin Mais Programmer
Christian Rosch Programmer
Bleick Bleicken Digital Artist
Valentin Koch Digital Artist
Jost Schweinfurther Digital Artist
Sebastian Bombera Game Designer
Karin Trost Game Writer
Daniel Amend Level Designer
Sebastian Budig Level Designer
Dirk Kulla Level Designer
Stefan Petri Level Designer
Marcel Rebenstorf Level Designer
Volker Sassen Level Designer
Stefan Speth Concept Artist
Designer/Producer/Programmer credits provided by GameFAQs.
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