Metascore
58

Mixed or average reviews - based on 24 Critics What's this?

User Score
6.4

Mixed or average reviews- based on 23 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: 1954: Alcatraz takes place in San Francisco during the 50s and tells the story of Joe, who's serving a sentence of 40 years for armed assault. Of course, he's eager to escape 'The Rock'; but he needs the help of his wife, Christine, to have even the slightest chance.

    She, however, has her
    1954: Alcatraz takes place in San Francisco during the 50s and tells the story of Joe, who's serving a sentence of 40 years for armed assault. Of course, he's eager to escape 'The Rock'; but he needs the help of his wife, Christine, to have even the slightest chance.

    She, however, has her own heap of problems: The couple's partner in crime, Mickey, threatens to kill her, if she doesn't bring him the heist's hidden loot. But where is the cash? Only Joe knows, while all crooks of North Beach take their chance at the great opportunity. Who will win the race for the dough?

    No convict ever escaped the prison island of Alcatraz; and is it really that much better in the vice-ridden city, where drug deals, blackmailing, suicide and murder are daily business?
    Expand
Score distribution:
  1. Positive: 1 out of 24
  2. Negative: 3 out of 24
  1. Mar 25, 2014
    88
    An innovative approach the adds a degree of non-linearity to the game play combined with a compelling story line and great visuals make Daedalic's Alcatraz 1954 a game that is hard to walk away from.
  2. Mar 11, 2014
    70
    It is strange to find an adventure game that you actually want to play through a second time right after completing it just to see what you could have done differently.
  3. Jan 24, 2014
    63
    This adventure shows some conceptually interesting ideas, but the lack of detail and atmosphere saps the motivation right out of you.
  4. Apr 11, 2014
    60
    There are choices, which is not common in these games, but then the consequences are too light, the game never gives us a “punch in the stomach” so to speak, despite the its promise to do so.
  5. Mar 11, 2014
    59
    The attempt to propose some more adult issues than usual and to offer from the beginning two playable characters and two different game environments are good choices, but the rest of the game (plot, storytelling, puzzles and visuals) isn't convincing at all.
  6. Apr 18, 2014
    50
    An average narrative ride that's unpleasantly superficial in contrast to its true potential. Unfortunately, the creators have blocked that potential with lame graphics and average gaming mechanics. A system of choices, and replayability should have been the things that save the game. However, it did not happen.
  7. May 7, 2014
    36
    1954: Alcatraz is the worst game ever produced by Daedalic Entertainment. Thankfully, unlike professional video games reviewers, you can simply ignore this nightmare.

See all 24 Critic Reviews

Score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Mar 10, 2015
    7
    I've no idea what all these "professional" reviews are about, crying because the GFX aren't like $50m Crysis 3. The GFX are fine, no differentI've no idea what all these "professional" reviews are about, crying because the GFX aren't like $50m Crysis 3. The GFX are fine, no different to other modern adventure games, far better than many "pixel art" Indie platformer's that are getting up to 80%, and better in general than Grim Fandango Remastered that scored 85%. The art style obviously isn't intended to be about photo-realism (neither is the point & click adventure genre in general).

    The escape from the world's most notorious prison fortress based plot is done quite well, the atmosphere and jazzy soundtrack are great and the switching between dual characters approach works well. Voice acting is good for the main 2 characters and average for the rest but by no means poor (I've heard a LOT worse even in big budget AAA games). Puzzles are OK-ish, maybe a little on the easy side but mostly logical. Demanding every single adventure game's puzzles be targeted towards MENSA members, have a plot that turns the player into an emotional train-wreck or be "totally unique" is just as silly as giving every single FPS game 30% score if it includes shooting or "surviving" something.

    1954 Alcatraz may not be the best adventure game out there (or even the best by Daedalic), but it certainly deserves more than the joke 35-40% scores some "professionals" are giving (especially when many of the same ones are giving 'infallibly perfect 100%' scores to half-broken AAA games that are still barely playable even after 3 months of patches...
    Expand
  2. Sep 19, 2014
    7
    This is a fine Daedalic point&click game. The story and non-linearity was interesting. The puzzles were logical to my mind, but had to revertThis is a fine Daedalic point&click game. The story and non-linearity was interesting. The puzzles were logical to my mind, but had to revert to a guide a few times: one has to use the items in the inventory on persons as there are no talk option available for the same purpose as in some other games. There were some minor audio problems: the game or engine doesn't seem to like multi-core and had frequent audio stutter and pops until I changed the CPU affinity to a single core. In addition, some audio-skipping did not work. I bought the game on sale and played through twice; if you like more casual games and want to honor the developer for their good work with the Deponia series, its a worth buy. Expand

Trailers