It's hard to fault the developer's intentions, and I appreciate the game's tranquil color palette and its pensive atmosphere. In a different context, 9.03m might have been a lovely trifle--but the lives snuffed out in 2011, and the survivors that mourn them, deserve more than just a trifle.
This game lasted no longer than twenty minutes, but they were twenty of the most beautiful minutes of my life. The world is entrancing; the music is magical; the premise is heart-warming. This is a game that you won't ever want to peel away from because of the immersion and minimalist charm. And it goes to prove that you don't need a gimmicky gameplay element or splendiferous graphics to create a work of art. A fully recommended buy.
It is a very, very short game, about 15-25 minutes of not-conventional gameplay.
It was supposed to be art, and i think they do it well, with a good atmosphere and a real good piano soundtrack.
For those who like to have new experiences - and an emotional one - and doesn't bother themselves with not traditional gameplay mechanics.
Before you purchase, I'd like to point out this game will only take 10-15 mins of your time.
Regardless, the price isn't asking for much and for it you get a lovely looking interactive experience dedicated to the lives lost March 11th, 2011 in the Japanese Tsunami.
If you've been playing too much GTA and general shooters, take a rest and give this a go.
It's relaxing, calming and will give you some faith in humanity. With that said, it's not for everyone.
The game didn't hit me as much as I expected, but I think that's where I personally went wrong expectation. I read some reviews as I whizzed down the steam page after the beauty of the screenshots caught my eye and when I saw that most ended up teary eyed I was driven to the purchase. I jump at the chance for independent games that evoke feelings AAA titles tend to miss, but when I played 9.03m nothing really hit me till the end. Maybe I'm still recovering from my bad day.
7/10 While I appreciate the wonderful message behind this creation, I think more information could have been given so that I could feel a wider sense of empathy to the victims shown. Though I have to say the ending really hit home, and I was left with goosebumps and a whole load of feels. Recommended.
Side note: If you liked Dear Esther, and you are a fan of small indie goodies as much as I am, go for it.
9.03m is a beautiful title, but if we're being honest here and rating it as a game, it has little to show for. While I appreciate the message behind the game, I'm not going to up the rating just to appear politically correct, though the idea behind 9.03m did merit it some leeway, because after-all a large part of what makes a game a game is the idea behind it.
The world you're thrown into is breath-taking, it's radiating with emotion before you even find the first butterfly. But as far as gameplay goes, there really isn't any. You simply walk from point A to point B to discover other objects and memories and butterflies. But there's very little explaining that the game does, there's no narration but there is a very pleasant and beautiful soundtrack.
So I was mostly lost (mentally) while playing 9.03m, and I didn't feel much throughout it, which is strange because I consider myself an emotional guy. But I was mostly lost, and trying to decipher what they're implying by using each object instead of a different one; like why did they choose a soccer ball? I'll never know, and without any explanation I'm left to my best guess.
Overall 9.03m was relaxing and a refreshing experience. I'm 100% glad I played it, I think it's a good experience and it certainly has a good message--being made in remembrance of the tsunami victims, but as a game it's lacking in so many areas. So the reason I give this game a 6/10 instead of completely bashing it is because of the artistic style, the idea behind it, the execution, and the price tag.
This isn't somebody trying to profit off of the tsunami victims. With such a low price tag the developer has proved that they simply want to spread the word and honor the victims in a small homage to their lives.
It's a short, but emotional experience. It's a nice way to set aside some thought and to appreciate a large scale tragedy on a more personal level.
This is not a game for everyone. This is a game for people who want to look a tragedy in the eye and feel loss.
In some ways, it's not so much **** as an interactive experience. It's not about winning or losing, but in appreciating. However, though it does effectively tug at the heart strings, it could have gone a bit further into giving a bit more meaning and context as it continued.
On the whole, it's a bit of an unusual experience, probably worth the money if this is your style, but not for everyone.
Don't buy this game for the game, buy it because 100% of the proceeds go to charity. The purpose of this game is to honor those who lost their lives in the 2011 Japanese earthquake and tsunami, not to provide an exciting or entertaining gameplay experience.
So why did I give this such a low score? As a game, it just doesn't stack up. This game can be summarized as 8 minutes of holding the W key to walk forward, 1 minute of spinning items, and 3 minutes of watching butterflies fly away.