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Mixed or average reviews - based on 6 Critics What's this?

User Score

Mixed or average reviews- based on 17 Ratings

  • Summary: A Valley Without Wind 2 is a modern take on the 16-bit era that blends a variety of mechanics across multiple genres.
Score distribution:
  1. Positive: 3 out of 6
  2. Negative: 1 out of 6
  1. Apr 5, 2013
    80
    By the end arcade sequences get a bit tedious but tactical manoeuvres are still fun. It might not be for everyone but I did go down with the ‘one more round’ syndrome. [CD-Action 04/2013, p.76]
  2. Mar 4, 2013
    80
    Its unconventional and addictive blend of classic platforming action and basic strategy segments makes every accomplishment more meaningful and every failure more devastating, and the very real possibility that you will fail to vanquish Demonaica raises the stakes enough to make everything more interesting still.
  3. Mar 6, 2013
    68
    I salute indie developers like Arcen Games for putting unique and creative designs like this out there, but every great idea needs to be executed well to reach its potential. A Valley Without Wind 2 just doesn't get there.
  4. Mar 7, 2013
    40
    When you get right down to it, A Valley Without Wind 2 is just a bad game. I can’t think of anybody who I’d recommend play this title. The heavy use of randomization means that all the character is sucked out of the game, while the awful controls leave this a title devoid of any fun. Pass on this title, and go play AI War instead; you’ll be glad you did.

See all 6 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. A Valley Without Wind 2 is essentially two different games. The game play alternates between a turn based strategy game and a platform shooter. In the strategy portion of the game, the player manages a resistance against an oppressive overlord, moving units around the board like chess pieces in order to gather resources, capture strategic targets, recruit new resistance fighters, or battle enemies. In the platforming segments, the player performs various missions that either open up new locations on the map, or otherwise make their character more powerful. The strategy segments are where the game really shines. While not quite rivaling hardcore strategy titles, the game does have a surprising amount of depth, and gives the player a lot of interesting choices. In the platform segment, the player starts with a choice of five different classes, each having four spells to work with. New more powerful classes are unlocked as the game progress. The player also gains perks which give bonuses to things like damage, movement, and health, and feats which gives special abilities like double jumping. There are a huge variety of enemies, and levels are procedurally generated, so you will generally have to use different spells depending on the situation. The platforming segments are fun in small bursts, and fortunately that's exactly what the game provides. They would start to get tedious, but the strategy game does a nice job of breaking things up. The artwork is improved from the first game, although the animations could have probably have been better. Most of the music is recycled from Valley 1 and Arcen's strategy game AI War, but everything seems to fit nicely. There's also an epic new track that plays during the title sequence.
    Although Valley 2 isn't for everyone, those who buy into the concept will find a rewarding game with a lot of replay value.
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  2. 6
    It is a pretty weird game combining a shooter platformer and a strategy genre. Graphics is slightly better then in the first title although animation is still far from modern world standards. Gameplay is repetitive and unrewarding. On the plus side it is a unique and innovative game with lot of potential. Hopefully subsequent patches will add some variety and rewards to the platformer part of the game. Expand