Absolver is one of the top games of the year. While its level design can use some work, its combat system should be studied and worshiped by anyone trying to make a fighting game.
Whatever gets added in the future, though, I hope that Absolver doesn’t lose its sense of focus. If the game had tried too much — if it had thrown me into more complicated duels, or forced me to use weapons more often — I don’t think I would have found it nearly as appealing. Instead, Absolver recognizes its singular goal of building a robust, satisfying martial arts combat system. It leans into those strengths, and it’s a better game for it.
I'm disappointed to see all the negative press this game is receiving. It seems like people blindly purchased the game without looking into what it aimed to achieve. This is an excellent fighting game. Period. It has a fun over-world that acts as a training ground and lobby. It has a very intricate combat system. It has a beautiful art style. All animations are hand keyed. The price of the game is only $30. Think of it more as an indie fighting game, not a triple A release trying to clone dark souls as others have claimed.
One reoccurring complaint I see is the difficulty of fighting multiple enemies. Yes, in the first hour or two it is difficult, but it teaches you positioning and stamina management. Afterwards it is fun to fight two enemies.
Another complaint is region locking. While I can understand this being frustrating, remember that this is a tiny dev team without the budget to do state of the art matchmaking or pay for dedicated servers across the globe.
The only complaint I understand is the AI not wanting to leave their designed area. It is annoying when they run back to their spawn area if you pull them too far away. I imagine this was done to prevent frame drops and other QA problems by not allowing NPCS to be pulled too far and have too many on screen. Again, the dev team is tiny. I would hope this and other small nitpicks will be address down the road.
All in all I would highly recommend this game. Just don't blindly purchase it without looking into what it offers. Why would you do that with any game though?
The endgame is all about becoming an Absolver, donning a cloak to signify your status as a person who’s finished the campaign. After you’ve beaten enough players, you can create your own fighting school and recruit newbies, sparring with them and letting them absorb your moves. It’s a clever idea, and it’s thematically consistent because it’s quite the grind to unlock your own school. By the time you do, every parry will be a reflex. You won’t be kicking people off a cliff for some bandages, you’ll be doing it simply because you can.
Absolver is innovative and original, easy to play and hard to master. It lacks content for the single player mode, and it still has a long way to go to reach excellence, but it's already worth your time.
Absolver has a very fresh concept that combines fighting game and GDR mechanics. The result is quite good: the combat system is one of the most customizable we've ever seen and the beautiful world of Adal is a pleasure for the eyes. Unfortunately the lack of a map and the devious level design dilute the experience and the main quest is only a pretext to introduce the player to the PVP.
If you’re looking for crazy flashy combos and special moves, Absolver isn’t the title for you. Good times are few and far in between, because of repetitious fights and long periods of grinding out moves and experience. Glitches are also numerous, although Sloclap is aware of these problems and is releasing patches to help eliminate them, while also adding new features. While a fighting game, Absolver is a far cry from the likes of Street Fighter, TEKKEN, or Injustice.
Honest review here, from a person who doesn't like to stay in the box.
Nowadays companies are blinded by reviewing the same type of games year after year, if its not COD or FIFA they give a thumbs down to a game.
This game is all that For Honor tried to be, and WAY better, the customization of your combos, and a stats system that really works (i hate those games that have stats and administrate them on their own way on level up, why do you make a stat system if you wont leave their players change it?) its what drew me in.
It is an original game, flawless, and it gives this great sensation when you engage your combos in a harmonic way, the sound of a well placed kick in the face ending your opponent, and a great connection on the pvps i had, even on the launch day, its something very hard to archieve on a game, and this game did it.
If you liked dark souls, and enjoyed For honor but wanted it well made, this is your game, you're not going to regret it, plus the complexitity of the fighting system its very solid and will make great for a competitive game.
Give it a try, and dont let the "money **** reviewers" confuse you with their mixed reviews, they give low scores to games that are not fifa and cod anyways.
el juego en si, esta genial tiene unos de los mejores sistemas de pvp que he vusto, es un sistema diferente, y se podria decir que dificil de controlar, bien, ahora hablando del mapa, el mapa es realmente confuso, el juego en si no tiene ninguna señal de voz, el juego tambien esta muy mal optimizado, practicamente tengo que jugarlo en bajos medios para que por lo menos vaya a 60 fps con caidas, le pongo 7 por lo antes mencionado, la mala optimizacion del juego y el mapa confuso
i cringe every time i see a comment saying "dark souls meets ...". if you believe that this game comes close to the quality of dark souls or bloodborne in terms of combat, you really are delusional. people criticize ubisoft's "for honor" due to it's combat but give this game a pass, saying it's an indie game. that is not enough of a reason to ignore all of its flaws.
- even after a month after the release, still people report single player bugs, game crashes, and losing their saves.
- game claims to be an online fighting game with the promise of deck and variety, however, all combat boils down to button mashing (with few favorable attack combinations) in the brief moments when you have a stable server connection --and believe me, those are brief.
- single player campaign lacks any excitement, and background music doesn't help the pain of cheap boss battles. i'm giving a score of 3 just because the game provides a single player campaign of 2-3 hour completion time.
SummaryAbsolver is an online multiplayer combat game where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who will determine your worth in joining their elite corps of Absolvers.