Metascore
50

Mixed or average reviews - based on 20 Critics

Critic score distribution:
  1. Positive: 1 out of 20
  2. Negative: 7 out of 20
  1. Dec 19, 2011
    61
    Maybe the setting is clichéd and you have experienced all its tricks a million times, but Afterfall Insanity is moderately effective.
  2. May 11, 2012
    57
    The mission design is average at best and suffers from repetition. The puzzles are irrelevant and so is the action – mainly thanks to the ridiculous AI.
  3. CD-Action
    Dec 27, 2011
    50
    In terms of gameplay Afterfall: InSanity resembles Dead Space and has some strong points (e.g. varied locations) but falls short when it comes to production values. [January 2012, p.48]
  4. Nov 29, 2011
    50
    Afterfall: Insanity is a bit of a mess. Everything about this product comes off as unfinished and if given more time to cook and iron out the bugs, the game could be enjoyable but in its current state it is barely passable.
  5. Jan 6, 2012
    50
    It's always tempting to be lenient where indie developers are concerned, and if nothing else Afterfall: Insanity makes for an eye-catching calling card for Intoxicate's graphical skills, but as a game in its own right it's as middle of the road as they come.
  6. Dec 6, 2011
    56
    Afterall: Insanity is the rough copy of Dead Space. We can't suggest it to anyone unless you really love the genre. But, we warn you: be careful and keep informed about the product before purchasing it.
  7. games(TM)
    Jan 29, 2012
    50
    Stops short of truly bad, but also some way short of recommended. [Issue#118, p.108]
  8. Dec 11, 2011
    50
    Afterfall: InSanity may be criticized for many things. However, if you belong to die-hard fans of Dead Space or Resident Evil titles, the game may manage to attract your attention, and your time spent in it may not be misspent.
  9. Dec 7, 2011
    60
    The dark and creepy Afterfall: Insanity is let down by its tedious combat and slow start.
  10. Dec 7, 2011
    60
    Quotation forthcoming.
  11. PC Master (Greece)
    Mar 1, 2012
    61
    Despite the moody atmosphere that is elaborately built and the smart puzzles, knowing that you always have another mediocre battle around the next corner turns the game into a chore with no real incentive. [February 2012]
  12. Dec 5, 2011
    60
    Despite many issues, technical and gameplay wise, Afterfall: Insanity offers a good atmosphere and some nice ideas.
User Score
5.9

Mixed or average reviews- based on 144 Ratings

User score distribution:
  1. Positive: 16 out of 41
  2. Negative: 15 out of 41
  1. Nov 28, 2011
    2
    Game doesn't look bad. But animation is a joke, voice acting is horrible, fighting is bad, oponents are retarded, and cut scenes are makingGame doesn't look bad. But animation is a joke, voice acting is horrible, fighting is bad, oponents are retarded, and cut scenes are making you laugh .. how somebody could give this 9 or 10 is beyond me, probably producers themselves. Full Review »
  2. Nov 27, 2011
    3
    Why comments of ruby1234 and dino are basically the same? Is this NEG marketing tactic? About Afterfall, well it is not a good game. BadWhy comments of ruby1234 and dino are basically the same? Is this NEG marketing tactic? About Afterfall, well it is not a good game. Bad intro, animation and horrible voice acting. The universe is pretty good ok, but I don't care about the main character. Don't like him and his friends at all. There are many better games available on the market at the moment. I think it's better to play DS1 or 2 once againg than to spend money on Afterfall:Insanity. Full Review »
  3. Sep 1, 2012
    6
    When Fallout meets Fight Club, and bits and pieces of the S.T.A.L.K.E.R., Doom, AvP, and Gears of War franchises are thrown in for goodWhen Fallout meets Fight Club, and bits and pieces of the S.T.A.L.K.E.R., Doom, AvP, and Gears of War franchises are thrown in for good measure, you get a slab of festering meat titled Afterfall: InSanity.

    I'm not going to rag on the voice acting, because honestly, I've heard worse, and enough people have pointed out the problems. Likewise, the melee combat and shaky camera effect are annoying but not a dealbreaker, because it's still manageable.

    What makes Afterfall a shoddy game, is that it takes all the juicy bits from other games, and then throws them all together and overcooks them. It just doesn't know what it wants to be. It's got the horror feel down sometimes, even though most of the corridors are more or less exactly the same; you can look down a hallway and almost always predict where the monster is going to jump out and attack you. It then decides to become a puzzle game, with timed sequences with hardly a tutoral, that take you fifteen tries before you realize what the game wants you to do. The second half is strictly firefights, with the occasional "scare mixed in, and poorly executed action sequences littered with shoddy quick time events. It spreads itself too thin, and that ruins most of the game.

    Here's the plot summarized: World War 2 ended differently, the cold war **** things up, nuclear war broke out, the world went to hell, you're locked in a shelter, or should I say vault, and when **** hits the fan, you're sent for completely unjustified and dubious reasons into the deep reaches of the shelter in which they've apparently ran out of lightbulbs, armed with a weak pistol and a flashlight that does **** all.

    You'll almost never run out of ammo, because you'll never need a gun for the first half of the game, and that's good because every ammunition dispenser you run across is empty. I literally found four that gave me ammunition in the entire game. Despite having a melee inventory slot, only one weapon fits into it, and you'll only have that weapon for ten minutes in the first half hour of gametime. Every other melee weapon has to be dropped when you want to use your gun, and then picked up again when you're finished. That said, the only melee weapon you'll ever need is the fireaxe, everything else it either too slow, or too weak, and the axe is so common in the first half of the game that you'll never need anything else; if there's no fireaxe around, you're almost guaranteed to be entering a gunfight.
    In all, Afterfall doesn't do that much particularly bad, it just doesn't do anything particularly noteworthy, and prefers to float facedown in the shallow pool of mediocrity.
    On a side note, I've noticed more than a few sound bites have been borrowed from the 2010 Aliens vs. Predator, and the entire loading screen - visual effects and music - have been more or less ripped from from Duke Nukem Forever.
    Full Review »