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Mixed or average reviews - based on 20 Critics What's this?

User Score

Mixed or average reviews- based on 67 Ratings

  • Summary: Year 2035

    Almost 20 years ago the citizens of The Republic were forced to hide from the turmoil of the Third World War. The lucky ones secured their places in shelters the fruit of proper forethought and planning. Now, when the fear of death is but a bitter memory, their safe hideout tu
    rns into a cursed prison. It should come as no surprise that some find this claustrophobia unbearable and the tiresome dream suddenly becomes a nightmare...

    In Afterfall: InSanity our character, Albert, is a member of a team of medics, whose job is to monitor mental stability of shelter inhabitants. He specializes in the confinement syndrome, even though he is not entirely free from its symptoms himself. When all the hell unleashes, Albert will have to find answers to a crucial question: Who is behind all this and why?", and try to filter his friends from the enemies. Not only will he face dangers lurking in the dark, but also overcome his own fears and weaknesses.

    InSanity is a hardcore survival psycho horror that will cause fear and boost adrenaline in the minds and veins of all genre aficionados. In the claustrophobia of confined underground space, from which there is no escape, shadows veil mysteries much darker than simply the madness of shelter inhabitants.

    Albert will have to deal with numerous riddles, monsters, and difficult decisions to make. He has a difficult task at hand as he has to rely on his reflexes, but also prove that he can think logically and show extraordinary deduction skills
    Play, overcome your fears, save the inhabitants of the shelter, and find a safe haven...
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Score distribution:
  1. Positive: 1 out of 20
  2. Negative: 7 out of 20
  1. Jan 4, 2012
    75
    Afterfall: Insanity gives fans of gritty, horror-action games a whole helping of what they enjoy. Despite its issues with a simplistic combat system and sometimes unintentionally comical cut scenes, the game is otherwise considerably solid.
  2. Dec 19, 2011
    61
    Maybe the setting is clichéd and you have experienced all its tricks a million times, but Afterfall Insanity is moderately effective.
  3. 61
    Despite the moody atmosphere that is elaborately built and the smart puzzles, knowing that you always have another mediocre battle around the next corner turns the game into a chore with no real incentive. [February 2012]
  4. Jan 10, 2012
    48
    Afterfall: Insanity is plagued by bugs and many gameplay's flaws.

See all 20 Critic Reviews

Score distribution:
  1. Positive: 16 out of 28
  2. Negative: 10 out of 28
  1. Finally a post apocalypse game with some real depth to the story! Ignore all those people giving it a 0 they probably got scared & didnt get past the first 10 mins of the game, the ideas & themes portrayed in this game are certainly more adult than the average mindless FPS (ie: some listening & thinking required, fear of cannibalism helps too!)

    The sound effects and music help to create a deep atmosphere which adds to the suspense & occasional shock horror. I couldnt put it down until I finished it. My only small moan would be that it ends too soon, the final areas unique gameplay with the shadows & light were fantastic.

    Yes it has similar view perspective to Deadspace, yes it has a post apocalypse theme so people will instantly draw parallels between this and Fallout, but to me it actually had more in common with Condemned: Criminal Origins than anything else (because of the melee combat and sudden from the shadows leaps a crazy person armed with a pipe type gameplay).
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  2. Afterfall: InSanity is a good game, but it can't be judged by the same standarts as Call of Duty or Fallout simply because unlikely those games AFI was developed by enthusiasts on a much lower budget. Afterfall: Insanity is a good addition to any action gamerâ Expand
  3. When Fallout meets Fight Club, and bits and pieces of the S.T.A.L.K.E.R., Doom, AvP, and Gears of War franchises are thrown in for good measure, you get a slab of festering meat titled Afterfall: InSanity.

    I'm not going to rag on the voice acting, because honestly, I've heard worse, and enough people have pointed out the problems. Likewise, the melee combat and shaky camera effect are annoying but not a dealbreaker, because it's still manageable.

    What makes Afterfall a shoddy game, is that it takes all the juicy bits from other games, and then throws them all together and overcooks them. It just doesn't know what it wants to be. It's got the horror feel down sometimes, even though most of the corridors are more or less exactly the same; you can look down a hallway and almost always predict where the monster is going to jump out and attack you. It then decides to become a puzzle game, with timed sequences with hardly a tutoral, that take you fifteen tries before you realize what the game wants you to do. The second half is strictly firefights, with the occasional "scare mixed in, and poorly executed action sequences littered with shoddy quick time events. It spreads itself too thin, and that ruins most of the game.

    Here's the plot summarized: World War 2 ended differently, the cold war **** things up, nuclear war broke out, the world went to hell, you're locked in a shelter, or should I say vault, and when **** hits the fan, you're sent for completely unjustified and dubious reasons into the deep reaches of the shelter in which they've apparently ran out of lightbulbs, armed with a weak pistol and a flashlight that does **** all.

    You'll almost never run out of ammo, because you'll never need a gun for the first half of the game, and that's good because every ammunition dispenser you run across is empty. I literally found four that gave me ammunition in the entire game. Despite having a melee inventory slot, only one weapon fits into it, and you'll only have that weapon for ten minutes in the first half hour of gametime. Every other melee weapon has to be dropped when you want to use your gun, and then picked up again when you're finished. That said, the only melee weapon you'll ever need is the fireaxe, everything else it either too slow, or too weak, and the axe is so common in the first half of the game that you'll never need anything else; if there's no fireaxe around, you're almost guaranteed to be entering a gunfight.
    In all, Afterfall doesn't do that much particularly bad, it just doesn't do anything particularly noteworthy, and prefers to float facedown in the shallow pool of mediocrity.
    On a side note, I've noticed more than a few sound bites have been borrowed from the 2010 Aliens vs. Predator, and the entire loading screen - visual effects and music - have been more or less ripped from from Duke Nukem Forever.
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  4. This is not an awful game and I suspect lurking in it somewhere is a good game waiting for a little more developer attention. However I cannot bring myself to like it because everything is just *off*. If you dig through these reviews there are already plenty of people (legitimately) complaining about the story, the combat, the general blandness so I won't rehash those points. What really irritates me is that the game won't leave my desktop alone. Every time I exit Afterfall I have to resize all my windows and move my icons back because the game won't allow to play it in my monitors native resolution. Guys it's 2013; this should not be a problem anymore. And for this I give it a 3 instead of a 5 Expand

See all 28 User Reviews