Afterfall: Insanity gives fans of gritty, horror-action games a whole helping of what they enjoy. Despite its issues with a simplistic combat system and sometimes unintentionally comical cut scenes, the game is otherwise considerably solid.
Very good game I like it very much.
Graphics
Sometimes the environments are striking, and the use of lighting impressed me on more than a few occasions
Giving this a 10, because this is the kind of game I want to see made. Is the fighting good? no, that really needed be worked on and less repetitive. The graphics are decent and there were actually a few creepy points in the game which is hard to find these days.
Mainly I want more games that have an interesting and creepy story line that is not cut and dry, most of what I don't like about this game could have been solved with a few more developers and a better budget. Turn the difficulty down and play through in a couple of sessions and you will get a good story experience for cheep.
The mission design is average at best and suffers from repetition. The puzzles are irrelevant and so is the action – mainly thanks to the ridiculous AI.
In terms of gameplay Afterfall: InSanity resembles Dead Space and has some strong points (e.g. varied locations) but falls short when it comes to production values. [January 2012, p.48]
Survival horror inspired by classics like Fallout or Stalker can not hide its fan-based roots. With the second-grade visuals, sounds, level design and story it ended way beyond our expectations. [Feb 2012]
Do you like videogames? Do you like horror in your videogames? Do you like life in general? If you've answered yes to any of these questions, stay as far away from Afterfall: Insanity as possible.
I have really liked the story, and the mood of the game. It is a great first person shooter - horror story. The music, the sounds and the graphics perfect for the game. It is a long time I have played such a good game.
I see a lot of very negative reviews, mostly undeserved. People, this is/was a budget product and should be considered as such. Comparing it to major projects (or even franchises) like Fallout or Dead Space) is like comparing shiny, gamma-irradiated apples to greenish oranges.
I myself got it at a clearance sale for 1 euro and honestly, it's more than money's worth.
The sound is frequently off, voice out of sync in respect to character animations and the combat system quite laughable. However, I did appreciate the graphics, suspense, very good touch on mental mambo-jumbos and slightly scary atmosphere. I did not expect shiny apples for 1 euro, though I still got myself an eatable orange :).
If i want to compare this too a game I would call it a low budget Dead Space.
It isn't really a horror game but the atmosphere keeps suprsing me.
The ending was just brilliant such a twist it's sad to hear like 75% off the people here didn't came that far.
The problem is this games is pretty slow in the story at the beginning and that's why lot of people stop playing after 30 minutes, while I actually loved it especially after u get out of the bunker!
The DLC... Yeah way to hard almost nobody can get past the 1st round I tried 30 minutes without succes.
I based this on the steam achievements so please make it easyer or just delete it gosh...
I found this game to be pretty disappointing; as I only played about 30 minutes of it and then gave up. The story was uninteresting and bland, the voicing pretty embarrassing and the combat lousy. I really wanted to like this game, but don't go into it expecting anything. BTW I love the Dead Space franchise so don't expect the same game or you WILL be disappointed.
This game tries so hard to be Dead Space, I've played this for a good 2-3 hours and I was highly disappointed unfortunately, I would give it a higher rating for the scares but that would be giving a false positive!
SummaryYear 2035
Almost 20 years ago the citizens of The Republic were forced to hide from the turmoil of the Third World War. The lucky ones secured their places in shelters the fruit of proper forethought and planning. Now, when the fear of death is but a bitter memory, their safe hideout turns into a cursed prison. It should come as no ...