- Summary: At the dawn of time, a terrible war raged between the forces of good and evil, ending in the destruction of the world of Agarest. After their victory, the Gods of Light unified the decaying bodies of the Gods of Darkness and created a new world. Now, the forces of darkness are awakening once again. Choose the path of Darkness or Light through a truly epic story, spanning multiple generations. Battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system. Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies. Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes.… Expand
Oct 10, 2013Agarest: Generations of War has an interesting central concept that never manages to create anything special with the tools it has available. While the dating sim portions of the game do succeed, even if they are overly awkward, the slow pace of the storyline combined with a lack of clear innovation does more harm than good. But, if you want to play an RPG that will last you an extremely long time, and are unconcerned with its pace, then you could do far worse than this.
Oct 5, 2013If your looking for something to take with on a vacation, a.. Long vacation, Then this is it, This JRPG is in a league of its own. Every detail is finely crafted, from the story to the characters, to the setting and the features. It stands out as this year's finest JRPG.… Expand
Oct 4, 2013If you are hardcore into strategy jrpgs then you will definitely like this, heavy on story and a good battle system, you will spend many hours playing this. And with difficulty options even casual players can speed through the battles to get through the story. The story system is like a typical Japanese Visual Novel, with a battle system similar to other grid based strategy rpgs. The PC port seems to have been done pretty well. mouse and keyboard controls are good, and you can still play the game via controller.… Expand
Oct 29, 2013This game is a Hardcore Strategy JRPG, which means it's not for everyone. So if you can't stand turned-based battle systems, pandering anime styles, Japanese audio, reading, or drawn out progression don't bother with this game. These are probably the major instant turn-off. If you like FFTactics you might enjoy this game.
Before I continue, I'd like to say I have played this game for 55 hours on hard and still have not beat it.
About The Game (No Spoilers)
The Story telling itself is very slow and anime inspired. I personally like to think of it as an anime version of "The Lord of the Ring". The audio is in Japanese, so if you don't like reading subtitles you definitely won't like the story telling. I personally like that it's a Japanese "Lord of the Ring", but I will say the "Lord of the Ring" did it better. Sad to say, this story is not for everyone
The game is full of politics of it's world and a variety of races and enemies. Though, the politics probably could be done better, especially considering how slow the game burns. The story mostly focuses on the main protagonist, and the country politics are just one of many obstacles in his way. I wish I could say how, but I feel that it could have been done better. Perhaps if they gave us more political choices.
The overarching story doesn't have as much to do with particular warring countries as it does with miscellaneous politics of various countries. While the story instantly starts out with a country at war it quickly changes focus to the promise the main character makes, where he gives his life and the lives descendants to another character in exchanged for being rescued. Then throughout the generations you are fulfilling that promise and you need to pick a wife so that the next generation can fulfill his destiny.
To be honest, while every choice you make effect who likes you, there isn't that much dating-sim in the story. The artist uses a style that panders to the horney Japanese teenage boy, but it doesn't really shove that much of it in your face out side of some costume design. Out of the about 40 hours I've played WITHOUT GRINDING, I've maybe seen 5 minutes of cut scenes that shoved ecchi in my face
I can break the game down into 5 parts: the over-world, combat, Dungeons (quests), town menu, and camp menu
The over-world has two purposes I've found. One, to progress the story, and two to have set enemies that you can farm from for particular items and objectives. Each area on the map takes up one turn, and the number of turns you take effects the game. I have yet to figure out how exactly for myself, but apparently it can effect the ending you get.
These are area where you can grind without increasing your turn count. They are in a 3D environment, and each one has significance to the lore. These are also the only place where you can find free loot and find certain monsters. For some reason the game calls them "Quests" but don't have quests in them.
Combat is a simplistic turn based strategy, but if simplistic and turn based meant bad then chess would be bad. Like in most strategy games of this kind, each unit you control has a certain amount of actions he/she can do, and take its own turn pending on the AGI Stat. There is no plain "Attack" Action. You Equip each character with "Skills" and each skill takes up actions. Where the Combat really shines is in the variety of "Skills: and the ability to combine skill, especially of those of other characters. If you position your characters correctly you can use multiple characters on the same turn. Every time a character does something or is hit, it gains "SP" and SP is needed for some special attacks. The biggest down side is the amount of time it takes to execute your turn
There is an Auto-Combat option if you Press "Q" during combat, but I don't recommend it unless you're grinding in a very easy Dungeon. The plus side is that it makes decisions faster than you can navigate the battle menu.
Here is where you can buy and make various items and skills. If you like getting loot and making stuff out of it there is a lot of that, and it's one of the stronger parts of the game. For most things, you have to make it at least once before you can just buy it.
Basic menu where you manage your characters, items, and skills. There is a lot to manage in my opinion.
THE BAD (Art is personal preference)
The worst thing about this game is it's pacing, the fighting takes a long time and there is more story progression than there is story. The game is begging you to use it's DLC and the DLC makes the game way too easy. On top of that, the act of grinding is very time consuming. The game Vanilla does not respect your time, on hard at least. Port problems, made for console, not much Ghostlight could do to better the port. Read manual from steam page for controls.
Great depth to the story, combat, and items… Expand
Nov 8, 2013This is a game with an intriguing premise that you can shape your own personalized hero by playing through the generations of characters, aided by a dating-sim-mini-game, and selecting out the heroines who will become your final hero's (great-great-great-grand)mother. The story is basically dead-set upon tick every RPG cliche it could off the checklist, and features a generic war-of-the-light-versus-dark story, but makes up for it with colorful characters. Oftentimes characters more scantily clad in their colorful-but-threadbare outfits than may necessarily be comfortable, but at least the dialogue did its job of entertaining me as I played through it.
If it was just an average RPG with the same story and gimmicks, I would have been happy to give this game an above-average rating. The problem is that the game falls flat on its face when it comes to the actual "game" part of the game.
I have never seen so much need for an auto-battle feature before in my life. The auto-battle exists (barely), but is so mind-numbingly stupid that you generally have to go a third of the game backwards to find opponents you can auto-grind against, but it's still far superior to having to spend the hundreds of hours it takes to beat the game gaining XP the normal way.
Grinding is excruciating and necessary. On Hard, bosses will kill your characters in one hit, no matter even if you spent every single character point on NOTHING but getting more hit points. (And I did, for every character, because there's little point in anything else.) When they use their super-moves, (which they can do at will,) they often get the "overkill" bonus for dealing triple the HP of my characters in damage. Survival is a matter of packing max recovery items and spreading out so that only one character dies at a time.
Because every combo you can do has to be not just pre-planned before battle, but pre-equipped and oftentimes grinded for, itself, the theoretically tactical grid-based combat basically always comes down to getting into the exact same formations, using the exact same combos you've metered out exactly to take advantage of the exact amount of AP you can spend. There is nothing in the game to make any one given battle any seriously different from another, besides maybe the bosses, but even every boss starts looking the same after a while. (In fact, at the end, they just outright keep reusing the same boss.) Hence, auto-battling just to keep from drooling boredom. (And because the auto-battle is awful, you have to grind more on auto-battle to survive auto-battling.)
When "playing" the game usually entails just putting a weight on the button to walk upwards, and then leaving for a while so that auto-battle auto-levels your characters, just so I can do something else while "playing" the game, it's a problem.
Worst of all, there's basically no way to get the good ending without using a guide, and if you screw up anything (and the game gives you basically no hints as to how you're screwing yourself over, or even where to look,) you have to start the WHOLE GAME OVER TO TRY AGAIN. That's right, 500 hours down the drain. When you DO finally beat the game, the game says, "Congrats, now onto the TRUE FINAL BOSS, which incidentally, is level 700. What, you're only level 100? Here's a new place to grind forever in, and all your old characters back, back at level 20. No, of course there's no experience sharing. Grind harder, sucker." I estimate "beating" this game will take roughly 1,000 hours, and I'm not even exaggerating.
That's roughly where I figured I was just completely not having fun anymore, and abandoned the game for good.
Oh, but as a bonus, they include "free DLC" that they originally charged people for, which basically includes just plain BUYING exp. Yeah, that's right, their business model was to make a game where you grind forever, and then sell people exp.
In summary, the story and style of the game may or may not be to your taste, but the actual mechanics of the game get downright masochistic. When a game is best played by having a book to read to get you through the boring parts, (read: 99.999% of the game,) then it's not exactly something I can in good conscious recommend to any but the most rabid of JRPG dating-sim fans.… Expand
Oct 15, 2013High expectations lead to disappointment. If you've played other games by Idea-factory, you might be disappointed. Story is not linear by far, but it's too predictable. Battlefield graphic design is dated, repetitive and annoyingly bland. Combat feels sluggish. You are not given total "control" of linked unit's spells and attacks. Trying to finish this game will feel like a chore instead of good 'ol fun. You love it or you hate it. Guess how I feel.… Expand
Dec 8, 2013Dreadful effort of game design in 2013. Looks and feels like a bad Playstation 1 title. And feels like a bad port from a Nintendo DS. Graphics are 8-bit quality. Voice work is Japanese with the female parts mostly squealing like nymphomaniac pre-teens. Game play is painfully slow, as you watch the slide show of manga-dialogues and endure a horrible 1985 Japanese RPG combat system. You will feel that you are wasting every minute of your time with this crap, trying to figure out the menus and controls in order to slowly grind your way through the slide show of terrible plot points. This game is strictly for the fans of its genre, and even they would be better off wasting their time with anything else.