- Publisher: Microsoft Game Studios
- Release Date: Nov 1, 2002
- Critic Score
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93A fantastic complete package. It's a real ornament for the genre and a benchmark that won't soon be surpassed.
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92Plays remarkably well. Featuring lots of interesting, inventive design decisions, plenty of fun-to-use units, and tons of variety, Age of Mythology is the last real-time strategy game you'll need for a long time.
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97The game looks, plays, and feels splendid! This game will not leave the player's CD-Rom for a long time, since it has such an astounding replay value.
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Drives the gameplay stake through the heart of this genre, and keeps on stabbing. [Jan 2003, p.116]
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90Polished, intuitive, balanced, and fun, this is one of the best RTS games ever made, but if youre bored with the genre this isnt going to suddenly make you a believer again.
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100The balance between the powers, the factions, the troops, and the monsters lends the game tremendous depth and replay value.
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Combining a great storyline, great gameplay, great graphics and an enjoyable multiplayer experience, Age of Mythology is guaranteed to delight RTS fans everywhere.
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100Stylistic RTS ambrosia, mana from heaven and a cornucopia of gameplay and replay value. This one is fit for the gods.
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Among the best in the Valhalla of strategy gaming.
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The unit AI is good enough that you can give broad orders without worrying about your men and monsters doing too many dumb things. [Jan 2003, p.60]
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100It's certainly the closest I've ever gotten to a perfect gaming experience with an RTS game.
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90The best Age game yet, featuring frightening fantasy units without all the bearded baggage. [PC Gamer UK]
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88Its managed to make ostensibly the same game as it always has, but with just a little bit of lateral thinking has revolutionised its own formula. Bring on Age of Bomber Jackets, already.
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93AoM takes what makes both the "Age of Empires" series and the "Warcraft" series great, and blends it all together into a tasty frappe, and the end result is simply divine.
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Games feature furious battles over centrally located resources, enormously powerful mythological units wreaking havoc, and players competing for the favor of ancient gods. The result is fantastic, fun.
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It's just so frickin' wild and cool. You can get whole forests to come to life and attack your enemies, build huge monsters like the Hydra (yes, it grows more heads as it takes damage), and pound the enemy city into a crater with meteor storms.
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100Appealing to both the intellect and the imagination, it presents itself vividly and audaciously, leaving little doubt that it intends to be a complete experience in every possible way.
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The quintessential RTS game.
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With its streamlined interface and modern makeover, AoM is itself a mythical beast: a sequel that's simultaneously deeper and more accessible than its predecessor. [10 Jan 2003, p.76]
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88Felt tired in its singleplayer campaign though it was still far better than "WarCraft III."
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The storyline is as good as - if perhaps better than - "Warcraft 3" in parts, and the various multiplayer modes and the strategy of the different sides combined with the various gods add up to a good deal of longevity.
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90Without a doubt, the gameplay, graphics and sound all add up for a spectacular RTS title that you will be able to play for hours upon hours without getting remotely bored.
User score distribution:
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Positive: 38 out of 41
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Mixed: 0 out of 41
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Negative: 3 out of 41
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10
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WilliamS10
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10