AI War: Fleet Command Image
Metascore

Generally favorable reviews - based on 8 Critics What's this?

User Score

Generally favorable reviews- based on 68 Ratings

  • Summary: Space-based RTS, single player or up to 8 player co-op. Powerful emergent AI that retreats, probes defenses, and surprises even veterans with intelligent tactics. 30,000+ ships at a time on 10-120 simultaneous planetary battlefields. Different Every Time: 16 billion procedural maps, each with specific units. - A focus on deep strategy with nearly no micromanagement. [Arcen Games] Expand
Score distribution:
  1. Positive: 6 out of 8
  2. Negative: 0 out of 8
  1. Expertly crafted resourcing and development tools prevent stagnation of the game's simple conquest objective, and the sheer scope of ships, maps and difficulty levels – not to mention co-op – is likely to keep this gem afloat for some time. RTS fans rejoice.
  2. Excellent space strategy. [Nov 2009, p.90]
  3. All told, AI Wars: Fleet Command is bound to be a delight to any fan of the heavier strategy titles.
  4. There are some minor problems; the graphics are debatable and the size of the game means you can often loose track of what's happening. On the other hand, if you love realistic, complex and thorough space-based real time strategies, purchase this game right now as it is an aspiring space commander's dream.

See all 8 Critic Reviews

Score distribution:
  1. Positive: 25 out of 27
  2. Negative: 1 out of 27
  1. Draxis
    10
    By a long way, the best RTS I have played in years. The learning curve is pretty steep - The tutorial does not cover a lot of important information, but there are comprehensive guides on the wiki that explains whats going on, and the other players on the forums are very friendly to newbies. There is no better 'co-op vs the AI' style game out there, especially with the ability to save and resume games, and add or remove players mid-game. Puts high-budget games to shame. Expand
  2. Great game, if you have the patience to learn it. As others have mentioned, the learning curve is steep. There are tutorials, and forums, and wikis and instructions, and you will need to reference them all many times to get a real sense of what is going on. In a nutshell, make progress, but don't cheese the AI off too much or you will die. You have to always be aware of the AI's progress meter.

    The fun is in seeing how far you can push the AI before that happens, and if you get really good, you will win a game or two. If you can't stand losing, this is not your game. If you find losing is a part of the learning experience, you will enjoy this game.
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  3. 6
    AI War takes real time strategy to the extreme. I managed to make it through the tutorial and am now able to grasp the basic elements of structures and squads. It's a tremendous amount of detail, highly complex, and overwhelming for just about anyone, especially novices to this genre. Looking underneath all the complexity, one can clearly see the fundamental RTS elements: gather resources, build structures, create a military, and kill your opponent. It just takes place on a much grander scale than most.

    The game is quite intimidating because of the sheer number of options, the busy HUD, and the non intuitive user interface, but the game allows total control over every intricate detail and that is truly where the game's strength lies. You have the freedom to control ANYTHING. I can clearly see the long term enjoyment at this early stage, but it will take a lot of patience, persistence, and dedication to get there. Fair warning--this is not a game that offers instant gratification.
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  4. HowieG.
    3
    Maybe I'm a complete idiot or something but I can't wrap my brain around this game. I've played for many hours and the instant I leave my home system I get obliterated every time by the AI even on the easiest setting. Seriously. I can't even dent them as if the game is bugged or something and they walk over me like I've got my head stuffed in a baboon's backside... Most of the time I can barely comprehend what's going on and the sheer amount of management required to even get the ball rolling is overwhelming. Keeping track of what's going on in just one system is difficult and if I had ever succeeded in capturing another my overtaxed (and admittedly tiny) brain would probably have exploded... I don't really like this game much. Way way to much to keep (and lose) track of. Expand

See all 27 User Reviews