Summary: September 1944, General Montgomery mounts the most daring Allied offensive of WW2. The plan is ambitious. Drop thirty thousand airborne troops deep behind enemy lines, seize the vital bridges across the Rhine, secure the highway to the Reich, advance the Allied armies into the German heartland and end the war by Xmas. Take command and with the aid of the world's most advanced wargame engine fight the battle and change history. The Airborne Assault game engine revolutionizes wargaming. Its pausable, continuous time game play, the most advanced artificial intelligence of any wargame, powerful and intuitive user interface and unique command system provide the most realistic and enjoyable simulation of operational warfare. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the worlds most advanced AI opponent or match wits against your friends online or over a LAN. [Matrix Games]
|Number of Players:||1-2 Players|
|Dave O'Connor||Project Management/AI Programming/Scenario Design|
|Paul Scobell||Interface & AI|
|Steve French||Interface & AI|
|Steve Barnes||Scenario Design|
|Steve Long||Scenario Design|
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