Alien Breed 2: Assault Image
Metascore

Mixed or average reviews - based on 5 Critics What's this?

User Score

Mixed or average reviews- based on 32 Ratings

  • Summary: This is a third-person shooter in which players assume the role of a soldier battling aliens on a mysterious spaceship. From a top-down perspective, players explore dark corridors and search for key cards, unlock doors, and attempt to power up areas of the ship. Aliens emerge from holes, pods, and passageways to attack the player's character; the soldier uses assault rifles, shotguns, machine guns, flamethrowers, and grenades to kill hostiles, including larger boss aliens. Aliens screech and emit splashes of green blood when killed. The word "sh*t" is heard occasionally in dialogue. Expand
Score distribution:
  1. Positive: 1 out of 5
  2. Negative: 1 out of 5
  1. 80
    It's a small game that feels big while you are playing it, a laudable accomplishment for a $10 title.
  2. Alien Breed 2: Assault is a great sequel to Alien Breed: Impact. Compared to its precursor, it has improved in terms of graphics and gameplay.
  3. Dec 21, 2010
    60
    Alien Breed 2: Assault stays very close to the roots of the genre, which gives it a touch of old-school charm, but it feels archaic next to newer offerings like Alien Swarm and Lara Croft and the Guardian of Light.
  4. 40
    Another Alien Breed remake results in another failure. What was great back in the Amiga-times is missing and a remake is just a boring and repetitious shooter with a small variety of enemies in uniform environments. [Issue#197]

See all 5 Critic Reviews

Score distribution:
  1. Positive: 6 out of 12
  2. Negative: 4 out of 12
  1. 10
    I have become convinced gamers are turning into a bunch of cry babies.
    This game for this format kicks ass, its fast paced , fun and addictiv
    e. the graphics are sharp ( maybe the people with Dell / Celerons should not give reviews) on my system.
    I had this game sitting in my library for 3 weeks and decided to check it out.. 3 hours flew by. its a top down shooter action packed and puzzles tossed in for good measure. have not seen a single glitch.
    This game is worth the meager price they ask by far.
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  2. After enjoying the first game, I went straight to the second. Although the games are quite simplistic and have a basic formula, they are fun. You walk through eerie dark corridors most of the time and shoot alien bugs. I was, however, sort of disappointed by the fact that this second instalment didn’t really introduce anything new to the series and is more like Alien Breed 1.5 than Alien Breed 2.

    The environments are exactly the same as in the first game. I was hoping there’d be something different in that regard. Maybe an outside level for once? Or at least some noticeably different textures to the ones we’ve seen the entire time. And just as in the first game, the entire story revolves around simply going from one sector of the ship to another and activating various systems. I know it’s not the focus of the game, but still, a little more variation would’ve been nice. Plus also they overdid it on those alien eggs. I got sick of shooting them partway into the game. And way too many human corpses to loot too, which all require you to hold space and waste time rather than playing the game.

    We still have 5 weapons, just as in the first game, except two of those are different. The first three (Assault rifle, Shot cannon, and Flamethrower) are still there, but the Laser Rifle and Ion Spike have been replaced with a Hyper Blaster (a heavy minigun-like weapon) and a Rocket Launcher. Not sure what to make of this change as I think the older weapons were better. Hyper Blaster is all right as it’s good for huge swarms of enemies, but Rocket Launcher is practically useless most of the time as most enemies are fast and always in your face, so using an explosive weapon is a bad idea (not to mention its ammo is extremely scarce). Once again, as in the first game, we can choose to upgrade the weapons, but the upgrades are still the same ones (rate of fire, reload speed, and damage boost) and the effects of most of them are hardly noticeable.

    Perhaps the most annoying thing about this sequel though is the fact that in some areas the game takes a fixed camera angle and won’t let you rotate it, making it very hard to aim at the enemies, or to even see them on some occasions. I would understand that if the whole game was using fixed camera, but for a game that allows you to rotate your camera most of the time and then to take that choice away from you in some parts is just a pure design mistake.

    I know I went heavy on criticisms here, but this sequel still delivers a good amount of tension as the first game does, and at times you get really swarmed with enemies. It also does have some minor improvements over the first. They actually have some small cutscenes now, allowing us to see our character up close. These mostly occur during boss fights, which I should say have been done quite well this time round. I personally quite enjoyed the Arachnomorph fight on the monorail.

    Overall this game is pretty much the same as the first, except with a few little annoyances like those sudden changes in camera angles, and also it’s slightly shorter, so my overall score will have to be a bit lower than the first.
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  3. 7
    Steam Summer Sale Free Prize! Coop! Achievements! First time I played it I didn't give it an honest chance. After giving it another go, I've changed my tune. It's not fantastic, but it is above average for a title in this genre, especially using a game controller. I'd go so far as to say it's not worth a look using a keyboard and mouse. Expand
  4. Neither a fun nor good game. The aiming and camera are both absolutely horrible. The camera (which seems as though it can't decide whether it wants to be a top-down or regular third-person shooter) will sometimes not allow you to see certain enemies if you are close to a wall. The levels all look exactly the same and get repetitive extremely fast. The unlock system is bad as I could not notice any difference from any of the upgrades i purchased other than a change in sound when i got a damage increaser. All of the objectives are basically the same thing, you go up to something an hold space to interact with it. You will be holding space down for probably 50% of your play time (which i hope is very short). Overall it's not a good game and is absolutely not worth your time, let alone your money. Expand

See all 12 User Reviews