Allods Online doesn't re-invent the wheel, but manages to mix old and new extremely well. Once you own your first ship it doesn't feel like a WoW clone either. But it needs a lot of time and friends to play with.
É um bom jogo que caiu no limbo por ser totalmente P2W (pague para vencer) mas felizmente lançaram um servidor P2P (com mensalidades acessíveis) onde não há loja cash e tudo pode ser obtido in game, simplesmente PERFEITO; creio eu que se voltasse a ter divulgação (principalmente desse serv) o jogo voltaria a brilhar.
The game is very fun to play. some of you say that it is hard to control your character, but that's just makes it harder. I really liked the game, and i suggest you to download it.
There are reasons to play Allods: the visuals, the lore, the grab-bag of clever features, the astral ships, and the dim satisfaction that automatically comes from levelling up - for free! It's just that none of these are very good reasons, because this isn't a very good game.
I give this game hard 8.
It is have a very good and very fun storyline wich use many of the russian, soviet and even new-russian folklore. I spend many hours to play the story. But the bad thing is that game become free-to-play. I drop it few ears ago because I too poor to play "free games".
But now it have subscription server and I can play again. Except that is too many of "f2p-artefacts" there. But it still have the story, the Arena and the Spaceship combat.
Ну что, примерно 3-4 ММО, в которую я пытался влиться и снова не вышло. До макс лвл не дошел, вроде на 68 забросил (макс. 100).
Что не понравилось: игра слишком развита, чтобы так просто в неё влиться, статы у шмота (всегда на максе, реально растут только 2 характеристики), необходимость проходить тайны мира для полной прокачки (а это рейды, ВСЕ сюжетные линейки, и это ЗА КАЖДОГО перса).
Что понравилось: антураж, сеттинг, русский дух, отзывчивое коммьюнити.
Отчасти виню в потере интереса ги, которая сдохла через пару недель после зарождения.
Allods; The Good The first and early levels are fun with presents and very structured quests leading you to the correct places and areas. The crafting is mostly a lot of fun and practical enabling you to make the sorts of things you can then use in game or sell in the trade brokers. Probably best is gathering profs followed by Blacksmiths, shields always sell at brokers The other gamers are friendly. Lots of guilds inviting you to join your ranks if you so desire. The cash shop is fun and enjoyable to shop in IF you have the money, it definitely enhances gameplay. The fatigue system which acts as a type of extra xp. League areas are pretty and pleasant (except for darkwater and Tenebra) Devs seem to be on ball, any issues I had about bugs were sorted out quickly, nice job guys and another reason I was happy to spend real world money on this game. THE BAD As you slowly gain in levels it gets harder and harder to manage solo, there is a lot less structure and it is very possible to end up as a level 30 trying to complete quests that are two levels above you.This makes for a lot of deaths. The fatigue system can be a problem if you dont understand it, very important to stop playing when you have used up your allocation of fatigue for the day or you will find yourself at a couple of levels above the quests you are trying to complete. The fatigue system pretends to be extra xp but it really is essential xp to use for your leveling. This game is very difficult to play two levels higher than your own. If you end up in that awful position you will have to spend hours doing repeat quests until you level up to the right level for the quests you are on. I found myself at level 33 with level only 35 quests to do and no idea where to go next. It took me ages to get to that high level and I got very disheartened by the struggle that Allods had become. I would have loved to make it all the way to level 42 but leveling is a very very slow and difficult and I just had to give up. I would say too that the alchemy profession is way too expensive and difficult to level, it is a great one to learn but unless you buy a lot of scrolls from the cash shop to jump 25 levels I dont see how anyone can make it to a decent level to make the best pots. It uses a slot machine system that is nice in the early levels but is way to expensive at the higher, imagaine paying 20 gold for 20 solutions and then buy a load of overpriced herbs off the trade brokers to loose it all in five minutes of practising your alchemy, it is very possible for this to happen, I have spent massive amounts of gold (that I didnt get by grinding as I never made that much but by selling cash shop items to other players) The pots you do eventually make, sell for far less than you spend making them so alchemy is a definite waste of time and money (unless you love pain) Some other players and guilds can be too persistent and ****, players often came up when I was in the middle of a fight and would join in at the same time as offering to team. To my mind you make a polite request to team before you barge in on someones questing. Too many kids playing probably. You absolutely must buy a mount, otherwise you are walking or running everywhere and elves in particular seem to move very slowly. This is a negative. Another negative is that the mounts I paid good money for, one for each character, cannot be transferred to any new character I make, that really ****. Not a biggie but when I went to forums to make a complaint about the fact I had run out of quests to do I was told quite unsympathetically, do pvp, group **** was a kind of a put up or shut up situation. I was totally in the dark about the fatigue until another player told me how it worked. Not knowing about it I had kept doing quests even after my fatigue had run out, leveled at half the speed and found myself in a place where I had spent hours and hours with a character who had become nearly unplayable. This is a disgrace to my mind. One nice lady told me to be patient and keep persevering, nice lady; but games should be fun not a lot of stress, effort and perseverance. However, there are a lot of very nice and happy players there and if managed well this game can be really addictive. I would recommend others give it a try but be sure to research and understand the fatigue system very thoroughly. The developers seem like they are on the ball and very likely many of my issues could be dealt with in further patches. (changed score down to 5)
Another auto-route, money digging, hardcore pay-to-win MMORPG, with outdated graphics, plus ridiculous animations and typical collect / kill / talk-to quests. Community seems quite nice, that's a plus. As well, as multiple races and classes with different starting areas. If you don't mind graphics, hardcore grinding, money digging - this game is for you.
To be perfectly honest. The graphics and game is actually very satisfying. But, sadly to say, the quests are slow and frustrating, requiring you to run great distances and spend countless hours fighting your way back through respawns. If you love the grind and spend large amounts of time running great distances with characters that have laughable animations. You will enjoy this game. Also the weapons and armor really dont have any interest until you reach the top level.
SummarySarnaut was once a thriving and peaceful planet. It had several continents, multiple climates, and a wide range of magnificent creatures. Many distinct civilizations rose and fell throughout the years, such as the human kingdom of the Zem, the Elven kingdom of Airin, and the human kingdom of the June.