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Mixed or average reviews - based on 59 Critics What's this?

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5.7

Mixed or average reviews- based on 737 Ratings

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  • Summary: Amnesia: A Machine for Pigs is an upcoming survival horror video game developed by thechineseroom and produced by Frictional Games. The game is an indirect sequel to Amnesia: The Dark Descent, which was developed and produced by Frictional Games.
Score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Sep 10, 2013
    91
    Amnesia: A Machine for Pigs is a well-oiled horror mechanism. It's a great sequel that will be loved by the old and new players.
  2. Oct 5, 2013
    84
    Amnesia: A Machine For Pigs has its faults as a game, but as an experience it can’t be faulted. [Oct 2013]
  3. Sep 9, 2013
    80
    Scary as hell, but not so much like its predecessor The Dark Descent - considered one of the scariest games ever made -, this Machine for Pigs is truly a terrifying Lovecraftian tale of Victorian and industrial horror, with unthinkable machines, mad doctors and more, but with some wrong design decisions.
  4. Sep 9, 2013
    70
    It is a definite step back from The Dark Descent, but even several steps back makes this better than almost any other horror game released in the past decade.
  5. Dec 12, 2013
    70
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  6. Sep 11, 2013
    70
    Amnesia: A Machine For Pigs is a pretty good game, with a well written story, good voice acting, an atmospheric musical score, suitably varied and eerie environments, and quite a few stomach churning and downright creepy moments. It never gets boring or frustrating, and there are no passages in particular that qualify as less than enjoyable. Unfortunately, though, it’s just not that scary. And that’s quite the let down for a horror game.
  7. Sep 11, 2013
    37
    A Machine for Pigs takes Amnesia's formula and shows us how to screw it up. The idea had huge potential, but it's squandered on what frankly is a cheap and uninvolving game. This was an extremely disappointing experience.

See all 59 Critic Reviews

Score distribution:
  1. Sep 10, 2013
    10
    Amnesia: A Machine for Pigs is definitely not the same game as The Dark Descent. It's quite different. It's got fewer jump scares and it's not as splatter-horror-y as some fans might have wished. But boy, that overwhelming, thick sense of dread that comes with every step down into the unholy machine. Not to mention the brillant soundtrack by Jessica Curry (do yourselves a favour and buy it) and the brillant writing by Dan Pinchbeck. I guess it takes a bit of effort to actually get involved into the story (similar to Dear Esther) but you'll probably get one of the most literary experiences in video games to date. Expand
  2. Sep 15, 2013
    9
    What to say about Amnesia: A Machine for Pigs... It is definable not like a dark descent, but it is much, much deeper in story. If you are someone who flew through a dark descent with out reading anything then I am certain this game is not for you! But if you did read and enjoyed the story in a dark descent, You will most likely enjoy Machine for pigs. It has a wonderful deep story but lacks in the strong horror elements that made a dark descent so great. I'm not gonna call this a spoiler because it is so obvious, in the game their are pigs, as someone who has had pigs and had pigs slaughtered made this game particularly not frightening. But, the story was so good that I enjoyed it anyways.

    For pure horror: skip it
    For a great interactive story experience: play it
    Expand
  3. Sep 15, 2013
    8
    I found the original Amnesia to have great ideas but to fall flat on its ass with how gamey the inventory and the meters made it feel. Only every now and then were you able to forget its actually a game.

    This time around they concentrated on what made Amnesia great. (If you can honestly say playing around with your inventory was what made it good then... I don't know... Diablo or Path of Exile might be more your cup of tea )

    Good:
    - Atmosphere
    - Story
    - The horror element Until...

    Bad:
    Once they reveal too much of the pig-men. Once you've seen them a bunch they really lose their effectiveness. This is not a monster design flaw IMO. The same thing happens with all monsters once you get a good long look at them. It is a pacing story telling flaw. This is were almost all horror games & movies for that matter fall flat on their arse.
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  4. Sep 11, 2013
    5
    "Amnesia: A Machine for Pigs" (AAMFP from now on) takes off several years after the original "Amnesia: the Dark Descent". You play as Oswald Mandus, a feverish english gentleman on a quest to find his children. Story wise, the game is really good. It offers many considerations, and it really gets the player after the first half of the game. The atmosphere is absolutely fantastic, a true lighthouse for the horror genre to follow. Unfortunately, these are the only real good things about AAMFP. After the first of the four hours needed to complete the game, the player will know exactly what to expect from the game. The monsters are plain and not frightening at all, nor will they bother the player too much, since they're easy to outrun or hide from, and their relative uninterest for the player, which is unforgivable in an horror game. Level design is lacking, with too many sideways to avoid monsters and foreseeable dangers, which in turn make the game even easier than it is. Monster encounters are few and forgettable. The necessity to hunt for oil and light has been removed giving the player an electric lamp, which light will defeat anyone fears. Puzzles are far too easy, and the inventory is gone in the name of a more immediate gameplay.

    In the end, AAMFP feels more like a story, told in front of a fireplace in a rainy and cold night, rather than a travel in the depths of human fears. The storytelling is superb, with a writing among the best I've ever read, the visuals are stunning and inspiring, but the gameplay lacks many elements that made Amnesia and Penumbra famous. AAMFP is a good game in its own right, but can't stand the confront with "The Dark Descent".
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  5. Sep 11, 2013
    4
    I expected so much more from this title but this was just a cash in. This was not scary, but rather boring. The enemies were lame looking and you could just walk right through them if cornered, the graphics were just the same as tdd nothing special, interaction throughout the world has almost been completely taken away, the puzzles were child's play. This game was meant to be a step forward but has turned into another letdown in the gaming industry. disappointing... Expand
  6. Sep 13, 2013
    3
    Overall not a rememberable game and wasn't what i was expecting.
    They got rid of a lot of things that made the previous amnesia and penumbra
    games great.
    They got rid of the puzzles.
    They got rid of inventory drops like laudanum, oil and craftable parts.
    They got rid of having to hide from the monsters.
    They got rid of the suspenseful music, and in the end the storyline was pretty mediocre.
    If you want to play a good HPL interactive horror game try out the old penumbra games...
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  7. Sep 13, 2013
    0
    I went in with full expectations for a game very different from the first game and an hour in I thought it was going to be brilliant. When I finished the game I was mostly disappointed. The horror related to surviving the world is virtually non-existent. The monsters in the game invoke a sense of sadness, not of dread. The story had amazing potential that was mostly squandered before the mid-game by revealing too much of the plot too early and then just forcing the player to plod on through the locales, knowing all there is to know about the story. The puzzles are non-existent and are simply interactive spots, not puzzles per se.

    The biggest letdown was probably the pacing and contents of the story one presented somewhat clumsily and unveiled too early on, one that never culminates into any significant revelation. The people claiming this is very much Dear Esther 2 are right to a large degree. Both games ended in a very similar way and the feelings they invoked in me were very similar.

    The game would have done a lot better without promising me the "darkest, most horrific tale ever told in a videogame" and without the Amnesia logo. If this was a standalone release from the Chinese Room, I would have rated this a lot higher because the story was FINE. It was just depressing and very very sad, not horrific, and there was a severe lack of visuals to support the purportedly 'psychological slow burn horror' the game went for. I cannot be scared by a story just because its makers tell me it's dark and twisted, games as a medium should use their full range of tools to convey those feelings and the game failed in that department. While it would have been a fine novel, AMFP generally fails at being a good game, despite its intriguing plot.
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See all 296 User Reviews