PC PowerPlayAug 1, 2013An interesting change of pace for fans - or, on the flipside, it could be just the thing to get you interested. [Aug 2013, p.91]
May 31, 2013Multiplayer has within it the seeds for fine gameplay, but with some iffy design decisions, lacking a serious tutorial, no AI to play with, and few other people to play against, it turns what should have been the game’s best piece into its greatest disappointment.
May 27, 2013The improved visuals (useful when attempting to toggle between distinctly marked unit types), lush new locations (Rio's rendition of the Statue of the Redeemer, for instance), well-implemented buffing units (there's one to make your convoy invisible and another to boost your commander's powers), and the depth of strategy to be found in a single, diverse mission, all demonstrate that this anomaly is no mistake.
May 21, 2013Anomaly 2 is a fresh coat of paint on the tower defense genre without being all too new or disruptive at the same time. It's a well done and refined version of what came before, adding a multiplayer mode. If part one was to your liking, you're not doing anything wrong with this.
Awards & Rankings
Generally favorable reviews- based on 107 Ratings
May 24, 2013I have edited my review based on an additional 20 hours of gameplay.
My original score was a 5.4. I don't play and am not interested inI have edited my review based on an additional 20 hours of gameplay.
My original score was a 5.4. I don't play and am not interested in multiplayer.
The game retains a difficulty and learning curve that is steeper than the original. You might not become proficient until you beat it once. After doing so, you will have learned that the skill of anticipating what is coming and thinking through what skills to use is more important in Anomaly 2 as compared to the original.
In the first game, my playthrough was on hardcore. It went relatively smoothly. Playing through this game on your first try on hardcore will prove exceedingly difficult. But once you understand how to properly use your arsenal, often changing your arrangement mid-level, it becomes much easier and more fun. I played through on casual, then on professional; which should tell you something about how important it is to know the maps, and optimize your navigation.
Each unit at your disposal is useful. There is no "one" setup to win. Of course, much of professional difficulty involves "abusing" the range of your cannons and cycling in a circle to snipe pesky towers, it is not as one-sided as the first game where one setup, and one setup is the best for 98% of situations. So, what is challenging at first becomes rewarding over time. This is an improvement.
A recent patch has addressed the Behemoth issue of firing while turning towards a decoy, which significantly de-cheap-a-fies the gameplay. I have become used to the new front-end layout, although it is not as good as the original.
Some of the original criticisms still stand about lack of detail, launch bonuses and style, but I am prepared
to amend my 5.4 to a 7.4. If you have 10 dollars, and go into this game without to many presumptions about how it should play relative to the last game, with some patience you will enjoy yourself in the long run.… Full Review »
May 16, 2013This is a wonderful sequel. Not only does the single-player campaign feel more organic and approachable, with a much more involved tutorialThis is a wonderful sequel. Not only does the single-player campaign feel more organic and approachable, with a much more involved tutorial segment, but the voice acting and storyline are both vastly improved. The addition of multiplayer is just garnish, although it is fun.… Full Review »
May 15, 2013Short answer, is it worth your money? If you like tower defense, yes. If you don't, I'd try the dirt cheap (and very good) mobile versionShort answer, is it worth your money? If you like tower defense, yes. If you don't, I'd try the dirt cheap (and very good) mobile version first.
Long answer, it's the first game, with a pithy little story, hilarious voice acting, gorgeous graphics, and nicely polished gameplay over the first. Each unit actually feels useful, the transformations are genuinely good, the maps are challenging and reward twitch gameplay. The not so good would be that the game can move faster than you can move your character around. More than once I dropped a repair node or decoy to dart back for a powerup, only to have my squad plow into death. the ability to stop your units seems like it would help tremendously. I also just don't feel like it has much replay value. Something needs to be done with regard to multiple game modes and assault types. If you want a tower defense game with huge replay value, defense grid is probably a better choice.
That said, it was $15 and it entertained me for about as long as an average AAA shooter does these days, so I'd still give it a passing grade.… Full Review »