• Publisher: Demruth
  • Release Date: Jan 31, 2013
User Score
8.3 out of 10

Generally favorable reviews- based on 293 Ratings

User score distribution:
  1. Negative: 29 out of 293

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  1. Feb 1, 2013
    10
    One of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at an intersection? The game will happily let you continue down this path for 20 minutes throwing puzzles at you as you go just to find yourself trapped in a room with no way out. Probably because you missed some really important clue or ignored all the really subtle warnings that you were going the wrong way. This game might just be the most scary games ever made. Its not a fear of something popping out at you and eating your face like most horror games, its a fear of the unknown. Its the same fear you might get before giving a big speech in front of a large audience. What if I make a mistake? What if I forget what I was going to say? What if the audience does not like what I'm about to say? Only now its what if I go down this hallway instead of the other one? What if I close this door behind me and I get trapped? What if this next room has a hidden trap door and I fall into a completely new level? What if I did not find all the items I needed to from the area I can no longer access?
    You can always teleport out by pressing the escape key and start again, but you don't want to. You never want to admit the game beat you or that you fell for such an obvious trap. The game does such an amazing job setting the mood and pulling you in that it almost feels like your trapped for real.
    Overall its one of the best games I have ever played.
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  2. Jan 31, 2013
    10
    I thought after the Portal era, that the first person puzzle genre would be left unexplored for many years to come. I thought I was smart. I thought that they didn't make games hard anymore. Antichamber has gently relieved me of these delusions. I've been playing for hours and I don't even think I'm past the first level yet. It seems so abstract, but after grinding away you eventually find the clues cleverly woven into walls, or skillfully hidden in the cryptic language of the signs located throughout. There is no one solution, no single correct way to proceed. You must try and remember everything, and once you devise a possible solution it will no doubt take technical execution.

    I highly recommend this game, but come prepared. I didn't think a game could mentally toy with me like this one has, or be capable of downright stumping me in a manner that ridicules my intelligence. It's challenging and frustrating, but at the same time lots of fun. Games have veered away from the model presented in Antichamber, which is why I believe I like it so much.
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  3. Feb 1, 2013
    9
    After playing Antichamber for:- 1 minute."what the frick is this crock of twaddle!" 2 minutes."I'm feeling disorientated and dizzy. groan." 3 minutes. "Goddam it I'm stuck. How the hell....." 4 minutes "Ahh! thats it I got it, but wait..what the hell is this... 1 hour. "HEY WORLD I've just been playing this most awesome puzzle game, its like this um..er ok you are in this room right and um its all freaky like you are in some wierd Escher drawing on acid and you gotta sorta navigate through um these corridor kinda things and and..OH MY GOOD LORD YOU GOTTA EXPERIENCE THIS Expand
  4. Feb 3, 2013
    10
    This review contains spoilers, click expand to view. This game had me hooked from start to end. Amazing puzzles (that's challenging, but not impossible) set against some amazing visuals at time... all that while playing the most calming background music. At one point you can solve a particular puzzle and end up in a room where the developers set up a picturesc roadmap of the product development throughout the years. You can see how the product changed throughout. I would recommend this game to any portal fan, and anyone who loves a good mindbender with satisfactory outcomes. Expand
  5. Feb 5, 2013
    10
    FINALLY an interesting indie game that ISN'T A *#&&%#ing PLATFORMER! Never thought I'd see the day. Oh and look at that it's priced correctly as well.
  6. Feb 3, 2013
    10
    I don't give out many 10's, but this game earned it. It doesn't look like much from the pictures, but in my book this is the first first-person-puzzler game to even come close, and possibly match, the brilliance and uniqueness of Portal, besting even Quantum Conundrum and Qube. There's no witty narrator, or even a storyline; you simply start in a black room, then walk around a mansion(?) where the laws of physics, logic, and sanity don't apply. The puzzles are rather open: unlike Qube, you do not simply linearly progress from one puzzle to the next. Rather, it's more like you can do the puzzles in almost any order you want, and you often don't even know if you're solving a puzzle or simply exploring. The game does many things to disorient you and punish you for conventional ways of thinking, but it's never done over-the-top or in a way that will simply frustrate you; an incredible amount of thought must have been put into this game. It's hard to explain how it does that without giving away any spoilers --in fact, it's hard to explain anything that happens in this game at all-- but it should suffice to say, if you enjoyed Portal, you will enjoy this. And of course you enjoyed Portal, so go out and buy this. PS. Valve needs to hire this guy to spearhead Portal 3. Expand
  7. Feb 3, 2013
    10
    I have never played anything quite like this game. Antichamber is a game that wants to be a game and nothing else. Every moment throughout I felt immersed and involved. Absolutely fantastic!
  8. Feb 5, 2013
    9
    New. Creative. Fresh. These are one of the few words i can amass to encapsulate this game. If you're interested in puzzle games this game is a definite buy. There is no "story" but you won't feel the need for one. Controls are smooth and minimalistic. There is no clogging, no needless keys. Antichamber is also very challenging, you have to think outside the box if you want to move forward in this game. Only reason i'm giving it a 9/10 is because of color palette. For some reason color contrasts in this game is eye-straining. Still, overall a very good game. Expand
  9. Feb 2, 2013
    10
    Stark and simple, but immeasurably exciting. Each step forward is an adventure as reality seems to bend and fold around you, and you're left wondering, moment to moment, what the game is going to pull out of its hat next. But unlike many games that might give you a few 'oohs' and 'ahhs' before wearing thin, Antichamber forces you to examine your surroundings and use what it gives you to solve expertly crafted puzzles. There is no real reward except a new way forward and the distant promise of an ending, but that was plenty for me. A shockingly unique game in today's colour by the numbers market, Antichamber is everything that makes art games good. Expand
  10. Jan 31, 2013
    10
    This game is about walking in corridors and finding rooms and entering said rooms only to find out that there is no corridor anymore to then turn around and be in a different room.

    Tenouttaten.
  11. Feb 5, 2013
    10
    Fun fun fun. What else could you want? Some people are complaining about it being too difficult, too nerdy, boring, whatever they are saying, but don't pay any attention to them. The puzzles are interesting, they feel good to solve, and if I didn't know any better I would say that this game is making me smarter. The music facilitates a kind of creepiness that I really enjoyed, plus you never shake that feeling that you never know what might pop up next at any moment around any corner, or just right behind you. I really enjoyed every second of it and hope that like Portal it gets expanded into a full fledged big budget game, because the creative minds behind this game really deserve a bigger audience. Expand
  12. Feb 4, 2013
    10
    Edge... Tsk tsk. Edge, edge, edge, edge, edge.... because a game got the better of your reviewer, said reviewer gave it a 6/10?!? Hmm... And a suffered Metacritic score because they were burn't by a game that was obviously too intelligent than the reviewer playing it who quips with "It’s frighteningly smart stuff." Bravo, little man.

    It's moments like this that remind me of the time Ed
    Edge, issue 2, published on it's front cover in bold lettering "Graphics to die for" for a game called 'Rise of the Robots', quite possibly the worst game made in the history of video gaming. It's right up there with ET on the 2600, let me tell you, gee whiz. For such an immaculately polished magazine to shoot itself in the foot so early on in it's infancy, well... I lost all respect for that publication then and I still do today. Don't pay attention to that article or the imbecile who reviewed it. This game is fantastic. Enough said! Expand
  13. Feb 2, 2013
    10
    Very clever and absolute mindf**k of a game. Your head will be spinning as the laws of reality are broken time and time again as the world around you deceptively shifts and warps in the blink of an eye. This is one of the best puzzle titles you will ever play. Took me around 6 hours to complete (with 95% of all rooms solved pictures found) without a guide and I'm fairly adept at logic puzzles. If you enjoyed games like Portal, this game is your next stop. Expand
  14. Feb 2, 2013
    10
    I had no idea what to expect from this game. Bought it just out of boredom. But then I finished in one go. It is very original and fun puzzle game.
    I loved how the difficulty was balanced. Many puzzles just did not have any specific rules. You just have to stumble upon the solution. But... the game slowly taught you all the needed skill. And I did find myself stuck only a few times and on
    ly for a short time. The game does not lead you by your hand. But still gives you enough hints (usually in a form of a easier version of a puzzle) so you know what to do or at least try. Expand
  15. Feb 4, 2013
    10
    I was blown away. This is the first time since Portal I've been so engrossed in a puzzle game. If it were by a big-name publisher, it'd be the game of the year.
  16. Feb 2, 2013
    10
    The developer sure knows how to break any gamer out of their molding to learn a few things about themselves. This fantastic puzzle game is easily a 10/10 in my book, despite its many graphical glitches here and there. A game should be rated on its mechanics, aesthetics, and game play, all of which compliment each other perfectly. Well done!
  17. Feb 6, 2013
    10
    Absolutely awesome. Blew my mind all over the place and made my brain hurt more than a game like Portal ever could. Have not beat it yet due to pure frustration, but a good kind of awe-inspiring frustration.
  18. Feb 3, 2013
    10
    This is by far one of the most um diverse puzzle games I've experienced, it is clearly among my favorites of portal and world of goo. This game displays such diverse conditions its never possible to predict what your in for next, half way through a puzzle you might think you have the hang of it only for the game to introduce an entirely different way of manipulating and navigating your environment. And with each new possibility comes more possible outcomes or are they? In a preview totalbiscut talked to the developer of this game, it was kinda funny how he viewed the players, the first part is to break every conceived notion of FPS games and then teach you a concept that would be easy to understand had you not previously broken and reformed your brain. Um so yea its tricky Expand
  19. Feb 2, 2013
    10
    This game is just a revolutionary and unique as Portal was upon its release, and maybe even a little more so. I finished this game in jiffy because I just couldn't put it down. The environments are astounding, the music is mesmerizing, and the puzzles are just the right amount of difficulty to challenge you, but not leave you in the dark. One of my favorite games ever, and that's hard to accomplish. Collapse
  20. Feb 9, 2013
    10
    this game mind bends while contains little hints one second i'm here another i'm not! its not ordinary its extraordinary! also looking at stuff has never been so important (hint not spoiler)
  21. Feb 27, 2013
    10
    One of the most innovative and best games I have ever played. Seeing the trailer before starting the game was probably the biggest disappointment as it have ruined first 3 min of the brilliant game play. It sucks you in after a first few puzzles and spits out once finished with a clear and shifted mind. It is like after you saw Matrix for the first time. Like flew in sleep for the first time. Innovative as Braid or Portal and very unique. Minimalist, but overwhelming. Simple, but complex. Calming, but scary. Relaxing, but very frustrating. Once you start the game (born) you go through your lifetime solving puzzles (school, marriage, work) and once you are finish ("die" in a way) you gain so many new experiences and rewords which are hard to be explained. Go play this thing. Expand
  22. Mar 10, 2013
    10
    Great game, you may compare it to Portal, but it is a completely different experience. You never now where you are heading and where the current puzzle takes you. Great!
  23. Feb 10, 2013
    10
    Antichamber is easily the best and most memorable 8-10 hours of gaming I've had in a very, very long time. Incredibly satisfying puzzles, crisp and stark visuals, and some truly innovative game mechanics. It's an abstract and challenging title that demands a bit of lateral thinking and patience, so I wouldn't necessarily recommend it to everyone. However, if you're after a refreshing challenge, and you enjoyed the likes of Portal and Braid, then Antichamber is an absolute must buy. Fantastic to play a game that feels genuinely new! Expand
  24. Apr 7, 2013
    9
    Antichamber constantly plays with your mind as it forces you to question what you think you know about the rules and think out of the box about the problems at hand. And as such Antichamber is another gem those who look for new interesting experiences in gaming should not miss. The solutions to the puzzles are often incredibly primitive, it really is the matter of noticing them in the first place. Only problem I had with the game is the fact that while some mechanisms are hardly/clearly shown at work before you are expected to utilise them (which can be frustrating, but is in line with the rest of the game I guess) there is one that wasn't shown at all afaik and I made my progress through it by accident. Then again, Even accidents can help you progress. Expand
  25. Mar 25, 2013
    10
    I haven't had such an experience for a loooong, long time if ever. Antichamber bears some resemblance to Portal, but at the same time is different enough and in many aspects unique. Interestingly, the non-Euclidean geometry, which might come off as its central idea, before you play it, is in fact secondary to its main puzzle mechanic, which involves the manipulation of small cubes, and at first looks quite mundane, but soon reaches incredible depth.
    The sense of disorientation, caused by the spatial anomalies, the striking visuals and the ambient soundscape put you in extraordinary mood of mystery and curiosity I always wanted to progress a bit further and see what’s next. In short if you like puzzle games you owe it to yourself to try this out.
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  26. Feb 10, 2013
    10
    After playing Antichamber for:- 1 minute."what the frick is this crock of twaddle!" 2 minutes."I'm feeling disorientated and dizzy. groan." 3 minutes. "Goddam it I'm stuck. How the hell....." 4 minutes "Ahh! thats it I got it
  27. May 1, 2013
    9
    If you enjoy puzzle games then you're in for a treat. This game does more with less and does it superbly. Simple yet innovative, this game is easily among the best values available for your gaming dollar.
  28. Apr 20, 2013
    9
    A good example of how graphics do not make a game fun. Even without a story, this game challenged me in ways I hadn't imagined. Even Quantum Conundrum didn't drive me to finish like this game did. Fantastic level design, thoughtful sound effects and soundtrack, and clever dynamics that change and yet remain the same throughout the entire game. The only thing I didn't like about this game was trying to find what puzzle to do next. I can't wait to see what they do next! Expand
  29. Mar 11, 2013
    9
    New world to explore, with new laws, physics and possibilities. I really don't consider Antichamber a game, I find it a polished masterpiece of great work and imagination.
  30. Apr 17, 2013
    9
    Antichamber offers an extraordinary, humbling experience that I would rank up there with Braid, Limbo, and Portal. Yes, it is sad that I feel I have to compare this game with the aforementioned titles but it seems unavoidable.
    This is not a story driven game, lets get that out of the way as soon as possible. Antichamber is for the competitive at heart; the only satisfaction one will get f
    or playing this game is from being able to advance. Browsing the reviews this seems to be one of the most common negatives on the game. When I saw the trailer it was evident that this game was not going to be plot focused, so I wasn't let down in anyway because I knew what I was getting into. I found the lack of story actually quite refreshing.
    I kept expecting the puzzles to get repetitive, but I did not find this to be true. One of the more frustrating points of the game was the access to many puzzles that you did not have the tools to solve. The way I went about it, figuring out you are unable to do a puzzle is part of the puzzle itself.
    Watch some of the trailers for this game. If it looks good, buy it!
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  31. Mar 4, 2013
    10
    When you have 1000 ideas while making a puzzle game and you just pick the best one's this game is the result. It's not that linear game-play like in portal so if you stuck at some point you can try other puzzles.
    But not only the challenging puzzles are awesome. There are "signs [which] might be more helpful then you think" but mainly after you solved the challenge which often left a smil
    e on my face.
    The "gun" if you can say this to this tool which you get can be used in many ways so there are often similar tasks to do which you must solve in a different way. (Don't want to spoiler them)

    All in all I can say everyone who likes to play with his brain turned on (not those fps cod players) and likes to solve little problems will have fun playing this game!
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  32. May 8, 2013
    10
    I've now played through the entire game 4 times, and there's more to learn and enjoy each time! Antichamber is, by far, the best puzzler I've ever played, and its primitive block-graphics add to, not subtract from, the experience! The first time you learn that the game isn't going to play fair, your entire world shifts under you, and all of your pre-conceptions melt. it's an amazing feeling that I miss in modern, flashy games (which I also love!)

    If you enjoy a game that takes risks and throws you into uncertainty, this is definitely the one for you!
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  33. Apr 26, 2013
    9
    A very interesting game, and done with style. Great puzzles, a really fresh concept. I'm still not giving it a 10 because I somewhat got bored with the writings in the black squares. They seem witty at first, but after a while they look like they pretend to be philosophic or deep but in fact are just banalities dragged in to fit the mechanics of the solved puzzle. I hope that if the developer decides to make a sequel or an update, he/she would maybe add some kind of story to the game so that the puzzles were connected more meaningfully to each other and didn't look just like a mechanical assembly. But anyway, very talented game design. Expand
  34. Feb 20, 2013
    9
    Ah, Antichamber. What an odd case indeed. This game is really what a pure indie First-person puzzle game SHOULD be. The game can be so mind bending at times that it is easy to get lost in this huge game. It can easily be forgiven for it's minimalistic art form with just how well this game can be. Usually these days, most puzzle games like this tend to almost automatically get compared to the amazing PC first-person puzzle game, Portal, due to it being a First-person puzzle game. Games like Q.U.B.E are also on this list. However, unlike most of them, especially Q.U.B.E, Antichamber could stand up beside Portal and still be considered pretty damn good. Most certainly not better than Portal (cause almost nothing is), but great nonetheless. Not much of a plot to the game though but it certainly has personality in it like Portal does. That was the problem Q.U.B.E had that Antichamber doesn't. While not as funny or entertaining as GLaDOS, Antichamber often has words of wisdom that usually tends to either be aimed at encouraging you, or telling you how you kinda screwed up, though in a passive way. The game really feels like some sort of test or experience that you have been put into to test your knowledge. Though at times, that really is debatable as the game just loves to around with your head, often making loops you didn't realize and putting you in places you weren't before without you realizing it. It also has a bad tendency of trapping you or making a puzzle no longer solvable through a simple mistake as well as having no real pause feature which is a shame because if I wanna pause something so I don't miss it, I either gotta go back to the starting room and go all the way back if there wasn't a checkpoint there, or miss it by leaving it unpaused. Though I still stand by the game happily as it is an amazing puzzle game that shall stick to my memories. Go get it! Expand
  35. Feb 9, 2013
    9
    great price and a great game Tpocth has no idea what he is talking about. both me and my girl enjoyed this small indie for 4 6 hours. well made and an amazing twist on portal gameing if you like portal you will love this game. i give the the WIZE stamp of approval
  36. Feb 9, 2013
    9
    To be quite honest, at first glance this game seemed like another pretentious Indie Game trying to capitalize on the success that portal had with it's quirkiness. But it seems there is a lot more to it than that, and you'll certainly notice that after playing it for more than 5 minutes. Every decision you make feels like it actually counts towards something, and you are rewarded many times for thinking outside of the box (and you'll have to think outside the box a lot if you want to complete this game. I don't really want to explain much about the game hence the simplistic look of it, because there is a lot more to it and I can guarantee you'll enjoy it throughout. The game doesn't hold your hand throughout, it lets you make all the decisions, and learn from your failures. With games these days not being able to budge an inch to make an effort to be original, and the opposite problems for Indie Games trying to be "retro" stylized as a poor excuse for laziness and a quick way of seeming "different", Antichamber is the sore thumb out of all of these games, but in a good way of course. A very good way. Expand
  37. Feb 12, 2013
    9
    If any game is going to reach the standard set by the Portal series, it's this game. But comparing them almost seems like a category error, because beyond the quality of their puzzles, they have few similarities. Portal is a story- and character-driven puzzler that captures its audience with humor and a creeping sense of claustrophobia; ultimately, the player's objective is to complete the puzzles set by the antagonists so that they can survive and escape the facility. Antichamber, on the other hand, offers the player no objective beyond the promise of more puzzles if they complete the current ones, and the chance to leave the stark and minimalist setting if they complete all of them. This may seem like a downside at first, but it ends up being more like a poignant meditation on the puzzle genre in general, a reminder to the player that he or she playing the game because figuring out puzzles is fun, and just winning some trophy at the end is not.
    ________
    New gamers will like how Antichamber forces one to experiment and think outside the box in order to progress, while experienced gamers will appreciate its subtle subversions of puzzle game tropes and how well it takes advantage of its non-Euclidean environment. I found myself most grateful for its use of the "hub" system that allows instant travel between different areas of the game, so I would never have to remember all the mind-bending twist and turns I had to take from A to B, and so that I would never have to repeat a puzzle in order to return to an unexplored area. It's non-linear format will also please gamers who obsessively backtrack to make sure they haven't missed anything (i.e. me), as there are no hidden areas that aren't directly related to progressing forward (except for maybe the pink blocks behind the walls, but apparently these will have significance in a future patch). In general, what makes this game most compelling is how it genuinely makes players take different perspectives and often weird approaches in order to solve a puzzle. This is perhaps in contrast to Portal, whose puzzles are solvable merely with high spatial intelligence and a good eye for knowing where to put portals.
    ________
    My only reason for not giving this game a perfect 10 would be for subtle faults or omissions related to the provided "hints". While all the puzzles can be reasonably solved without having to use a guide (or even any of the cryptic hints placed on the walls nearby), there is a distinct tendency to get "stuck" at points. By "stuck" I do not mean with a specific puzzle, but instead with the sense that one has explored all they can explore (given their current materials) and are "missing something" in order to go forward. This could be solved by having the hub system highlight areas where the player has yet to do something that they "could" do. In retrospect, though, such an addition may be impossible, as there always appears to be multiple avenues a player can take to progress forward.
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  38. Feb 17, 2013
    10
    This is a great game if you are interested in puzzle games. Alexander worked many years and this game and did not disappoint with his finished product. There are many different demo revisions available if one would enjoy seeing the game before buying it, mind you they are not the finished product and may contain bugs or slight differences in visuals and progression. I've been following the game for quite a while, and knew a bit of what to expect, but it still blew my mind with some of the areas. If you enjoy puzzles and critical thinking, then you should definitely check this game out. Expand
  39. Mar 5, 2013
    9
    Well huurah, I have made an account for writing a review of a game till now i haven't got a real reason for creating an account, but this time i've played Antichamber. This is simply most complex and inteligent game ever made, and most weird fpp ever. Portal and Portal 2 are comparing to Antichamber just plain and simple. I personaly think that there will be in electronic entertainment time, where history of the games will be divided into to parts: one of that before Antichamber and second one after. I just hope that this game will no go unnoticed. It is brillant an worth notticing. Just chceck it out yourself. Thank you. Expand
  40. Mar 5, 2013
    9
    Quite good. The game is both intellectually engaging and well paced. I would say that it teaches you to think outside of the box, but that isn't quite right. It's more like the game rests in it's own self consistent box.
  41. Mar 27, 2013
    10
    Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.

    If Alan Fletcher, Bridget Riley and Spike Milligan had got together to a made a game I think Antichamber would be close.

    It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. I found it to be have less ‘eureka’ moments than expected, instea
    , instead the game slowly expanded your toolset so that you always had something new to try, whether a new gun (of which there are 5) or piece of information on how the weird and wonderful world worked.

    In all the hype up to its release, I was expecting more illogical puzzles and weird happenstances. This is not the case, the world definitely has a set of well defined rules, they’re just generally used in a more ‘left field’ and ‘outside of the box’ context.

    Apart from the gorgeous art, loveable life assuring messages and abstract Eno-esq soundtrack, my favorite parts of the game were the Easter egg rooms the developer must have left dotted and hidden about. They act like DVD extras giving a player who is willing to look a greater insight into the game, these included screenshots from old versions, a gallery of assets, wire frame models, a weird flowchart, and other more abstract areas… I’m especially curious about those little purple cubes that were placed in hard to reach areas.
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  42. Mar 28, 2013
    9
    This Game is good for me thank you I rate this game 10/10 I would recommend this game to any portal fan, and anyone who loves a good mindbender with satisfactory outcomes
  43. Mar 29, 2013
    9
    When you need a game that can surprise you with something different than a zombie jumping at you from a dark corner: This is it! Simplistic design and gameplay enfold to a vast array of puzzles, mind benders and tricks. And the most fun: It does never prohibit you from trying or being more clever than the game (i.e. circumvent some puzzles you shouldn't solve yet by other means).

    Its on
    ly downsides: It is quite short (but maybe for the better to not repeat itself) and the rather meta-ending is a bit 'out there', but still okay.

    - Cazy
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  44. Apr 4, 2013
    10
    My brain still hurts after playing this. And I'm not even sure if I did as I was expected to do. This game is designed to blow your mind without you even knowing what's going on in there. And yet, when passing each chamber, you have this rewarding feeling, like you accomplished something, only to find yourself in the next chamber, or in the previous chamber, or in no chamber at all. Going downstairs to go up, not crossing a door to get inside the room, actually going downstairs to go down... this game is so random and yet so enjoyable. A must play for everyone who wants a challenging experience outside the world of logic. Expand
Metascore

Generally favorable reviews - based on 49 Critics

Critic score distribution:
  1. Positive: 43 out of 49
  2. Negative: 0 out of 49
  1. Apr 5, 2013
    85
    I just finished Antichamber. I feel satisfaction I haven’t experienced after completing any game in many years and for the first time in ages I learned something about myself while playing. It’s hard for me to expect anything more from a game. [CD-Action 04/2013, p.82]
  2. Apr 1, 2013
    55
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.
  3. Mar 24, 2013
    82
    Complex and beautiful. [Apr 2013, p.84]