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Metascore
82

Generally favorable reviews - based on 50 Critics What's this?

User Score
8.2

Generally favorable reviews- based on 441 Ratings

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  • Summary: Antichamber is a game about discovery, set inside a vibrant, minimal, Escher-like world, where geometry and space follow unfamiliar rules, and obstacles are a matter of perception.

    Journey through the depths of a non-Euclidean labyrinth, as you create, destroy and manipulate matter, and
    uncover new ways to overcome your surroundings in this mind-bending psychological exploration game. Collapse
Score distribution:
  1. Positive: 44 out of 50
  2. Negative: 0 out of 50
  1. Feb 11, 2013
    95
    Alexander Bruce - Antichamber's creator - went out of his way to give us something more than just another first-person Portal-inspired puzzle game that appeals to critics using it's alleged artistic value. Antichamber is an unusual, fresh, intriguing and great experience. A complex mind game that will find fans among art lovers and regular gamers alike. Give your brains a break from regular shooters and give them something more interesting to process. Give them Antichamber.
  2. Feb 2, 2013
    90
    Alexander Bruce's biggest achievement with Antichamber is that he created a game that's brilliant and inviting, something that can rarely be said for a game made entirely of difficult puzzles where what you see isn't always what you get and where the room you're standing in can change at any moment.
  3. Feb 11, 2013
    90
    Challenging, smart, entertaining, extremely immersive, never boring, Antichamber is a stunningly beautiful puzzle game and another deep, original indie title, with a lot of character. If you love the genre, you cannot miss it.
  4. Feb 1, 2013
    85
    Whoever wants to try something new in 2013: Antichamber has got you covered. The psychological journey developer Alexander Bruce takes you on makes you forget everything you know about videogames, and everything about the world around you. There is a chance that your brain isn’t ready for this type of psychological violence, but whoever dares to surrender themselves to Antichamber won’t be disappointed.
  5. Feb 11, 2013
    82
    Antechamber is an original and brilliant puzzle game. A title that constantly surprises you with amazing intellectual challenges in a psychedelic world.
  6. Feb 17, 2013
    80
    While it may occasionally frustrate, Antichamber is a wonderful experience. There are vague hints of a plot, but it's a plot about self-discovery and making progress, about learning how to overcome challenges and find your way through life's confusions.
  7. Apr 1, 2013
    55
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 84 out of 104
  2. Negative: 11 out of 104
  1. May 8, 2013
    10
    I've now played through the entire game 4 times, and there's more to learn and enjoy each time! Antichamber is, by far, the best puzzler I've ever played, and its primitive block-graphics add to, not subtract from, the experience! The first time you learn that the game isn't going to play fair, your entire world shifts under you, and all of your pre-conceptions melt. it's an amazing feeling that I miss in modern, flashy games (which I also love!)

    If you enjoy a game that takes risks and throws you into uncertainty, this is definitely the one for you!
    Expand
  2. Mar 10, 2013
    10
    Great game, you may compare it to Portal, but it is a completely different experience. You never now where you are heading and where the current puzzle takes you. Great! Expand
  3. Feb 1, 2013
    10
    One of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at an intersection? The game will happily let you continue down this path for 20 minutes throwing puzzles at you as you go just to find yourself trapped in a room with no way out. Probably because you missed some really important clue or ignored all the really subtle warnings that you were going the wrong way. This game might just be the most scary games ever made. Its not a fear of something popping out at you and eating your face like most horror games, its a fear of the unknown. Its the same fear you might get before giving a big speech in front of a large audience. What if I make a mistake? What if I forget what I was going to say? What if the audience does not like what I'm about to say? Only now its what if I go down this hallway instead of the other one? What if I close this door behind me and I get trapped? What if this next room has a hidden trap door and I fall into a completely new level? What if I did not find all the items I needed to from the area I can no longer access?
    You can always teleport out by pressing the escape key and start again, but you don't want to. You never want to admit the game beat you or that you fell for such an obvious trap. The game does such an amazing job setting the mood and pulling you in that it almost feels like your trapped for real.
    Overall its one of the best games I have ever played.
    Expand
  4. Apr 20, 2013
    9
    A good example of how graphics do not make a game fun. Even without a story, this game challenged me in ways I hadn't imagined. Even Quantum Conundrum didn't drive me to finish like this game did. Fantastic level design, thoughtful sound effects and soundtrack, and clever dynamics that change and yet remain the same throughout the entire game. The only thing I didn't like about this game was trying to find what puzzle to do next. I can't wait to see what they do next! Expand
  5. Feb 19, 2013
    8
    The puzzles in this game are mind blowing. The rules keep changing, the rooms keep changing, what does this game define as absolute? This game is like Portal but taking it up a few notches. I like to compare this to the Cube movies. Portal is to Cube 1, you understand what the concept of what's going on and the laws of reality are what we already know. Antichamber is like Cube 2: Hypercube, you have to relearn what you consider is "real". It's just amazing what the developer pulled off with this game. Unfortunately, the game has absolutely no story and there are some collectibles that do absolutely nothing as of right now. I feel like $20 is a bit steep for the regular price, it would have been better priced around $15 instead. Expand
  6. Feb 4, 2013
    8
    As a "all-around" gamer, (RTS, RPG, FPS, casual, indie, etc.), i felt this game brought something new to the table set for 2013. Sure, its very similar play style to Portal, without the witty conversations and perhaps even characters, but this game is meant for exploration, rather than the story. (if there even is one). Sure it is lacking in the replayability, unless you and some friends just play again for a race to the actual finish, but it makes up for it in its original content, and graphics. Just another thing, why are all the games starting to gain this "high-psychedelic" look? Just wondering, because it does the game wonders, and yes a little on your eyes after a few fours of gameplay. Expand
  7. Dec 15, 2013
    0
    The Emperor's New Clothes of games.

    Antichamber is supposed to be "mind blowing" and "non euclidean". That may be true from a developer's
    standpoint. However the way it presents itself to a player is more in the vein of Zelda "discovery" of "oh I have to go up, up, up, left, right, left, down".

    Trial and error is not mindblowing. Neither is it a "clever puzzle".

    If you have 1000 monkeys and 1000 gaming areas, you will see this game beaten. Cleverness? No. Cleverness is not required. Randomness is required. When A doesn't work, do B, C, D, E, F until you have "solved" the conundrum.

    As in the Emperor's New Clothes, I feel that people are too ashamed to downrate this game. It MUST be smart (and if I don't get it, I must not be) so I should rate it highly, seems to be the case with many a reviewer.

    If you like closing your eyes and throwing darts and then patting yourself on the back when you get a bullseye, by all means, this is the game for you.
    Expand

See all 104 User Reviews