Metascore
58

Mixed or average reviews - based on 42 Critics What's this?

User Score
5.6

Mixed or average reviews- based on 280 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses - the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations - the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. APB promises unrivalled customisation options and scope for creativity thanks to its innovative expression suite, gritty, urban conflict in a persistent online world and a leaderboard dynamic allowing players to become in-game celebrities. [Realtime Worlds] Expand
Score distribution:
  1. Positive: 3 out of 42
  2. Negative: 9 out of 42
  1. The game world offers both fun for wannabe cops as well as fun for the chaos-men. Good community support and many ways to express yourself in the social districts boost the game.
  2. APB is a collection of seemingly solid ideas that disappointingly, just doesn't gel.
  3. APB delivers periodic awesomeness, but fundamental imbalances and repetitive objectives make this persistent-world shooter a tough sell.
  4. Did they hope people wouldn't notice its shortcomings? Where they conducting some kind of experiment? Did they always plan to do this overhaul?
  5. Half a game. [Sept 2010, p.96]
  6. All Points Bulletin feels like an average third person shooter with vehicles and online support. And you know what, there are several games like that out there. And they usually don't have a monthly fee.
  7. 25
    Despite the years of work Realtime Worlds poured into their latest creation, APB still comes off as being woefully underdeveloped, and ultimately unfinished.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 19 out of 46
  2. Negative: 25 out of 46
  1. Oct 10, 2010
    10
    I personally think this was one of the best games ever put onto the market. Yes there was major glitches, cheating problems, and bugged missions in the end but it was still an amazing game. The game kind of put you into the life of a person, being criminal or enforcer, that you got to control and live out their life. The customization was almost perfect, there were glitches in editors, glitches in applying decals, etc, but nothing that couldn't have been fixed with a few new patches. I think the reason why people did not really get into this game is the fact they didn't play with regular groups of people whilst talking to them in TeamSpeak or Ventrillo. To me when I played this with my group of friends it just felt like we were a real gang of criminals, it was just an amazing feeling and you could really get close to the people you were playing with and it almost felt as if you were really with them. I just think this game had MASSIVE potential and if it had the right funding it could have been probably one of the biggest games in history. People like Savino, JusticeMortice, and other hackers just ruined the community. Nobody liked them and they just acted like total douche bags and ruined the game with their aimbots. I think if the game had more time to fix all the bugs and fix their anti cheat system it could have been the most amazing game. I mean even as it was I would play around 5 hours a day at least. Thats a lot for a person like me, before this game id maybe play a game once a week for about an hour? I think even with repetitive missions this was one of the most entertaining games ever. I truly will miss this game, and I am sad to never have seen it grow into the game it could have been with some more time and funding. It makes me sad to see this one go. Also all the people who based their review off the first week of gameplay, they fixed pretty much everything with the driving that nobody liked, and just everything that was wrong in the beginning with GAMEPLAY was fixed. Not weapons and that stuff but everything else was fixed and running perfect. Especially the drifting in cars, most amazing drifting I have ever seen in a game. R.I.P APB Expand
  2. BMF
    Aug 16, 2010
    10
    This game is probably one of the most underrated games I have played I think its a absolute blast to rip it up around the city with clan members and friends most people who are complaining either got their ass kicked or have old comps that they for some reason think will run new games flawlessly. APB isnt without its flaws either but realtime worlds has a large patch coming in the near future that will fix most issues. Expand
  3. JayW
    Jun 30, 2010
    9
    Realtime Worlds new MMO "APB" is the most revolutionary MMO to come out since Planetside and is the first to buck the typical World of Warcraft styling since about just as long. However, some design choices made to benefit the balance of the game may alienate some less patient players as the lack of auto-aim may make GTA junkies feel less skilled as they normally expect and WoW junkies looking for a new game will be turned off by the amount of player skill and pure luck that plays into the game as opposed to simply increasing statistics of your character to gain an edge in combat. Overall though anyone who plays long enough and takes the game seriously enough to adjust any previous bad gaming habits will find a remarkably well balanced combination of typical 3rd person shooter and MMORPG conventions in one amazing game. Expand
  4. Aug 12, 2010
    4
    Realtime Worlds released this game a month earlier than its expected date, with that came the consequences of the game not working properly, receiving memory leak messages left, right and centre. You HAVE to be on a 64 Bit system to play this game or you will suffer...big time.
    It's a good job I had a new PC ordered with 64 bit on it or I would of got rid of this game quite a while back.
    When you get into the game it is perfect, I like the fact that you have 'districts' to select and go into and you aren't out of choices. There's 3 districts, the 'Social' district which allows you to customise your character, create symbols, make theme music and create decals for your cars.

    The 'Financial' district which is an action district where you pledge to a contract and do 'Jobs' or missions for them and level up to unlocked different weapons and clothing. Lastly the 'Waterfront' district which is the same principal as the Financial but its in a different location with different contacts. When you level up with the contact after doing multiple missions you unlock even more contacts and even more weapons.

    So, you're never bored. The reason why I voted this game so low is because of the issues with the 32 bit operating systems.
    Expand
  5. Aug 8, 2011
    3
    As an avid GTA fan, I was rather looking forward to this game when it came out. I expected the thrill of driving around, running over people, and a feeling of being a badass on the streets of San Paro. Though this game can, at times, make you feel this way, there are way too many issues with the gameplay itself to just simply ignore. Since Gamers First picked up the game and have been attempting to revamp it, I find the Armas Marketplace to be the biggest problem of the game. What has essentially emerged from the game is a pay to win system. For five dollars (or fifty dollars for a permanent weapon), people can buy weapons that far surpass the standard ones in damage, accuracy, etc. On top of this, modifications can be added to weapons that help increase stats without taking away anything. Normally I'd think this would be fine since everybody can have access to them; however, due to some of the modifications requiring several hundreds or maybe thousands of total kills with a specific gun, people who have played longer will gain a heavy advantage against those who have not, making this game a very difficult one to pick up if you haven't been playing since day 1. Third, matchmaking is still broken as hell. The way matchmaking works is that high threat players are often paired with people who have very little idea what they're doing against moderately experienced players. Though this sounds fine, it can be quite frustrating when you might be a high threat player being pitted against two low threat players in a 2v1 in a mission that requires you to maybe capture three points or similar game types that require much more than 1 person; or maybe that the two bronzes have ridiculous weapons due to them purposely trying to maintain a low rank and ultimately destroying you because you have no chance against something like a rocket launcher when you're running around with a taser gun pretty much. Overall, I see this game has a lot of potential. There is plenty of room to expand, balance, and create a fun experience; however, I have yet to see Gamers First make a step in this direction. Expand
  6. Aug 16, 2010
    2
    It's basically a game with a pretty setting, and a boring, repetitive game play aspect. Don't expect to get very much from playing this game, because you won't.

    Unless you're the type that actually likes repetitive games.

    +2 for the nice graphics and customization.
    -8 for the boring everything else.

    I really hope they manage to turn this game around.
    Expand
  7. Aug 25, 2010
    0
    This is the worst game I ever played. Their going out of business and noone is going to buy the game to keep it alive. The game is so broken due to people like Toxico destroying the revenues of the game. Games like this will always fail when they make broken mechanics designed by people who hate gaming and only think, "hey lets make a GTA clone so all the fanboys jump on board". Only its the worst game ever made and they dont care because they just want to make a quick buck. Expand

See all 46 User Reviews

Related Articles

  1. 30 Games That Emerged from Development Hell

    30 Games That Emerged from Development Hell Image
    Published: June 23, 2011
    After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.