Metascore
58

Mixed or average reviews - based on 42 Critics What's this?

User Score
5.6

Mixed or average reviews- based on 283 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses - the Criminals.APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses - the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations - the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. APB promises unrivalled customisation options and scope for creativity thanks to its innovative expression suite, gritty, urban conflict in a persistent online world and a leaderboard dynamic allowing players to become in-game celebrities. [Realtime Worlds] Expand
Score distribution:
  1. Positive: 3 out of 42
  2. Negative: 9 out of 42
  1. The game world offers both fun for wannabe cops as well as fun for the chaos-men. Good community support and many ways to express yourself in the social districts boost the game.
  2. APB is a collection of seemingly solid ideas that disappointingly, just doesn't gel.
  3. APB delivers periodic awesomeness, but fundamental imbalances and repetitive objectives make this persistent-world shooter a tough sell.
  4. Did they hope people wouldn't notice its shortcomings? Where they conducting some kind of experiment? Did they always plan to do this overhaul?
  5. Half a game. [Sept 2010, p.96]
  6. All Points Bulletin feels like an average third person shooter with vehicles and online support. And you know what, there are several games like that out there. And they usually don't have a monthly fee.
  7. 25
    Despite the years of work Realtime Worlds poured into their latest creation, APB still comes off as being woefully underdeveloped, and ultimately unfinished.

See all 42 Critic Reviews

Score distribution:
  1. Positive: 20 out of 47
  2. Negative: 25 out of 47
  1. Oct 10, 2010
    10
    I personally think this was one of the best games ever put onto the market. Yes there was major glitches, cheating problems, and buggedI personally think this was one of the best games ever put onto the market. Yes there was major glitches, cheating problems, and bugged missions in the end but it was still an amazing game. The game kind of put you into the life of a person, being criminal or enforcer, that you got to control and live out their life. The customization was almost perfect, there were glitches in editors, glitches in applying decals, etc, but nothing that couldn't have been fixed with a few new patches. I think the reason why people did not really get into this game is the fact they didn't play with regular groups of people whilst talking to them in TeamSpeak or Ventrillo. To me when I played this with my group of friends it just felt like we were a real gang of criminals, it was just an amazing feeling and you could really get close to the people you were playing with and it almost felt as if you were really with them. I just think this game had MASSIVE potential and if it had the right funding it could have been probably one of the biggest games in history. People like Savino, JusticeMortice, and other hackers just ruined the community. Nobody liked them and they just acted like total douche bags and ruined the game with their aimbots. I think if the game had more time to fix all the bugs and fix their anti cheat system it could have been the most amazing game. I mean even as it was I would play around 5 hours a day at least. Thats a lot for a person like me, before this game id maybe play a game once a week for about an hour? I think even with repetitive missions this was one of the most entertaining games ever. I truly will miss this game, and I am sad to never have seen it grow into the game it could have been with some more time and funding. It makes me sad to see this one go. Also all the people who based their review off the first week of gameplay, they fixed pretty much everything with the driving that nobody liked, and just everything that was wrong in the beginning with GAMEPLAY was fixed. Not weapons and that stuff but everything else was fixed and running perfect. Especially the drifting in cars, most amazing drifting I have ever seen in a game. R.I.P APB Expand
  2. Aug 23, 2010
    10
    This game is average. It's not Good, but it's not bad ether. This game allows you to be creative you can make your own designs for yourThis game is average. It's not Good, but it's not bad ether. This game allows you to be creative you can make your own designs for your character and car and if you think it's good enough even put it up for sale in-game. The game works were it needs to but the action is frustrating and can be boring there isn't really a story and all missions are the same. Expand
  3. TonyJ
    Jun 30, 2010
    9
    It really has the core for the makings of a great game. The customization is ridiculous. Last night, I made a set of clothing that looks It really has the core for the makings of a great game. The customization is ridiculous. Last night, I made a set of clothing that looks exactly like what they sell in my college bookstore. There are some bugs at the moment, most notably the performance issues. It seems that no matter how good your system is, its hit or miss on whether you will be able to run the game properly. RTW says they are working on the problem, but its been a known problem for a few weeks now. The gameplay is fun. Driving an ambulance while your friends hang out of the windows and doors while running over opponents really gets the blood flowing. Expand
  4. Mar 14, 2012
    4
    I played the Beta and didn't like where it was going. The changes I saw needing to be made were far too vast and extensive I didn't give theI played the Beta and didn't like where it was going. The changes I saw needing to be made were far too vast and extensive I didn't give the dev teams enough credit to face them. So I took a break and returned long after the game went live. And in short: it's still bad. Match-making seems to be better, the infinite customization potential is still there, along with (my favorite part) the loading screens. But GamersFirst (which is like calling a corporation "ConsumersFirst") proves itself to be every bit the dirty capitalist from the nightmares of Karl Marx. The in-game weapons are generally balanced, unless you count the sniper rifles laser-effective range of 0m to 300m without the FOV-limiting scope view, or the lag caused by being hit by a 20 rounds-per-second SMG at close range. But then there's the marketplace, where you must buy credit (which numbs the pinch of spending money) at $10 per 800 credits. With this money, you can buy (or usually rent) overpriced weapons that are much more powerful then the play4free-ers will get. Higher stats across the board make them appealing, but dispair not, for there is a cheaper way to get them (or so it seems). Premium members (and you'll never forget this, because it's advertised by GamersFirst at every possible annoying opporunity) can get free monthly credits, discounts on marketplace items, and in-game cash boosts, along with plenty of other goodies. For a monthly fee in this F2P game. If only between 3 and 10% of gamers have to pay for a free 2 play game to turn a profit, and if GamersFirst has several of these up and running, one has to wonder how much money they're making, and what they're doing with it all. Building a floating company headquarters out of old battleships and oil rigs? Expand
  5. ShaunC
    Jun 30, 2010
    3
    This game has all the workings of a very fun online experience, unfortunately the designers didn't work out most of the kinks and the This game has all the workings of a very fun online experience, unfortunately the designers didn't work out most of the kinks and the game is a real mess. You're outmatched, even when you call for backup. Making my myself lvl. 9 and my friend, a lvl. 1 against a pack of three 10+ guys it ridiculous. I'm no good at math and even I know those numbers don't work out. Also if you want to have some time off to change weapons or ride about...don't even think about it. Within three minutes of downtime you will have Enforcers (or Criminals, depending on who you are) sent after you. There should be a safe zone! Sure there's another district that is a safe zone but being able to buy guns while in game shouldn't be a chore. Weapons need a lot of tweaking. Loads of players just camp certain spots that are nearly impossible to get to. All in all this game is utter garbage and I hate myself for buying it. I only gave it a three because it has great potential...if the designers can figure out what the hell is going on. Expand
  6. GeorgeC
    Jun 29, 2010
    2
    Cool customisation but unfortunately there is nothing to do once you've made something. Really, really repetative game play - it's Cool customisation but unfortunately there is nothing to do once you've made something. Really, really repetative game play - it's all a rehash of 'Go to point A, Collect item X, Go to point B, Drop item X, rinse and repeat'. Severe balancing issues with the weapons, handling issues with the vehicles and sub-standard graphics for the PC spec it needs. It's a really generic shooter that feels 5 years out of date in the current PC gaming market. Potential in the fact that its a maintained, persistent online game? The developers say they will 'take the community's comments, ideas and wishes consideration'. Perhaps they should have researched what we wanted BEFORE making us pay for their product? 'We don't know what customers want' is no excuse for releasing a poorly designed product. Overall I'm disappointed with a game that had a lot of potential and has been let down by poor design. If they put as much innovation into the game play as they have done with the customisation, it could have been revolutionary. Expand
  7. Aug 25, 2010
    0
    This is the worst game I ever played. Their going out of business and noone is going to buy the game to keep it alive. The game is so brokenThis is the worst game I ever played. Their going out of business and noone is going to buy the game to keep it alive. The game is so broken due to people like Toxico destroying the revenues of the game. Games like this will always fail when they make broken mechanics designed by people who hate gaming and only think, "hey lets make a GTA clone so all the fanboys jump on board". Only its the worst game ever made and they dont care because they just want to make a quick buck. Expand

See all 47 User Reviews

Trailers

Related Articles

  1. 30 Games That Emerged from Development Hell

    30 Games That Emerged from Development Hell Image
    Published: June 23, 2011
    After 15 years in development limbo, Duke Nukem Forever finally arrived in stores last week, though game critics aren't rejoicing. We look at that and other long-delayed games that eventually managed to shed their vaporware status, with results ranging from maligned to sublime.