APOX Image

Generally unfavorable reviews - based on 6 Critics What's this?

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Generally unfavorable reviews- based on 15 Ratings

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  • Summary: APOX is a real-time strategy game that uniquely includes gameplay concepts from first-person shooters. Like in a FPS, you can prone, crouch, switch active weapons, throw grenades, and loot corpses. Soldiers in APOX have limited ammo, but ammo sharing is done seamlessly. Soldiers can be placed in vehicles, and this essentially lets you create your own unit designs. APOX keeps everything that makes RTS great like making bases, controlling strategic sites, and managing your resources.

    The eight missions included are designed to show basic combat and explain the unique aspects to APOX's gameplay. From there, play in one of 100 scrimmage maps against AI-controlled bots. Play with your friends against bots in co-op mode or play against other people in versus mode.
Score distribution:
  1. Positive: 0 out of 6
  2. Negative: 4 out of 6
  1. Feb 7, 2011
    Unfortunately the wasteland-look gets boring really fast and all the Units look pretty much the same. If you don't need something like a singleplayer but large multiplayer-sessions are your thing, APOX might be just right for you.
  2. Mar 20, 2011
    It poorly combines the micro-management of Men of War with the pacing and tactics of Company of Heroes. [Apr 2011, p.83]
  3. Feb 25, 2011
    The game plays as if the developers had some idea of what an RTS is all about but failed to dig deep enough to find out what makes for a great one.
  4. Apr 21, 2011
    Finding good matches is not easy in APOX's sluggish community, however, and I cannot fathom why anyone should play this instead of the exponentially better games that it tries to emulate. [June 2011, p.77]
  5. Mar 29, 2011
    Despite some interesting ideas and huge ambitions of its creators, APOX is just another low-budget RTS.
  6. Mar 31, 2011
    Some interesting ideas can't save this dull, sloppy attempt at reinventing the RTS genre. [Apr 2011, p.56]
Score distribution:
  1. Positive: 0 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 3 out of 3
  1. May 19, 2011
    Very strange game, this. I'm all in favour of smaller developers, but I can't help but get the feeling the team behind APOX got so excited about having made the basis of a game that they forgot to polish it to the point where players could derive enjoyment from actually playing it... and just released it.

    The whole thing just seems a long way short of ready in that rather hard to quantify way that I shall simply describe as "nothing feels right". The ammo and fuel supply systems are quite nice, but the pace at which they work just feels to slow. The complicated unit micro smacks of a load of ideas that sound cool on paper being implemented verbatim from the spec then never tweaked and battered into anything cohesive. The unit balance appears to have had a helping hand from rand(); , and the AI is very heavy on the Artificial and rather low on the Intelligence (with the former being a cheap attempt to make up for the latter).

    In short, avoid like the plague unless you're so heavily into RTS games that your live won't be complete without playing it, or are stuck with a choice of APOX or staring at blank wall.
  2. Feb 21, 2011
    This game looked like it had a lot of potential, but really there was nothing new or novel about it. Your troops can't fight there way out of a wet paper bag without your constant micro management, generally combat is not very dynamic, and oh yeah, you need to be online to due the tutorials or skirmishes against the AI, which would be a lot more tolerable if you weren't constantly disconnecting from the servers. Expand
  3. Sep 5, 2011
    Promising game (wellâ