Arcania: Gothic 4 Image
Metascore

Mixed or average reviews - based on 25 Critics What's this?

User Score

Generally unfavorable reviews- based on 163 Ratings

  • Summary: The Gothic series rolls out more epic RPG action.
Score distribution:
  1. Positive: 7 out of 25
  2. Negative: 3 out of 25
  1. Oct 20, 2010
    79
    On one hand, ArcaniA - Gothic 4's gameplay and the technical things are really good, but on the other hand you can finish the game easily in 15 hours.
  2. Jan 11, 2011
    70
    Though similar in title, Arcania: Gothic 4 bears little resemblance to its predecessors. It is a traditional action-based role-playing game, which lets you play as an adventurer in the battle against ancient evil forces. The story and graphics are among the game's strongpoints, while almost every other aspect is bland and unorigonal.
  3. 70
    Arcania is more of a restart of the series then a regular sequel – some dedicated fans will be disappointed by its overall simplification but it does not make Gothic 4 a bad adventurous experience. [Issue#197]
  4. Oct 21, 2010
    40
    Beneath Arcania's often outstanding art direction and technical achievement lies a dry spreadsheet of must-have RPG elements, none of which is sufficiently developed to compel and all of which fail to balance against one another.

See all 25 Critic Reviews

Score distribution:
  1. Positive: 16 out of 47
  2. Negative: 17 out of 47
  1. One of the most beautiful action rpg (nicer than the xbox version). The combat system is dynamic, environment, vegetation and characters are beautiful.bad points : too linear, too much aliasing, crap cinematics. Expand
  2. At first I didn't think this was worth playing but kept at it for a few and this game has a lot to offer. Great fighting dynamics. Visuals are amazing and great detail where it matters most. Expand
  3. 5/10 - Pretty sucky. Graphically, its very nice. But with all the work that was put into making it look nice, and feel like a solid RPG...why couldn't more time have been spent on creating good dialog? What point was there using the "choose your answer" dialog techinque when 90 percent of the time there was still just one way to go? The conversation was ridiculous in places, and mostly uninformative since there weren't many side-quests, and none related to the main story (which was a confused tale of revenge gone boring). Very unlike the "free roaming walk around" game it was supposedly going to be. I feel like they tried to have it both ways, and ended up creating a game that is basically linear but is wearing a "go anywhere" disguise. The disguise doesn't hold up though, because there are clear barriers to every new area you encounter. As you progress through the game you can see on the map how they are divided up. It's certainly not the Oblivion style experience it was billed as. Also...way to get lazy about terrain, guys. There are dozens of places in each zone that appear to be accessable to your character, but are not. For example, there are lots of low laying rocks along the edge of a 'zone', and beyond them is more grass or water (which if you even get so much as waist high in, you die like you've been sunk in a vat of acid - stupid!). These superficial barriers keep you in, while tantalizing you with the illusion of a bigger world. When you try to jump over the rocks that should be a simple 'hop up and off you go', you find yourself sliding sideways on nothing, keeping you safely in the current zone. It's super disenchanting and another reason why the game feels so linear. There are many other issues with terrain that I could point out, but you get the point. Shoddy work, on such a beautiful canvas. Another thing that marred this game are that so many of the little details are left unpolished - here I'm thinking of how many times I've missed whacking an enemy because you can just walk straight through them while attacking, ending up behind them, facing the wrong way. This happens to me often while playing. I hate it, a lot. Also, the "Sneak" skill... Wow. What a waste. You can already steal absolutely everything in the game with no consequences (NPCs are hardly interactive at all in this game), and the only other reason to use it would be to sneak up on enemies. However, that flies out the window since there is no benefit to doing that. No bonus damage for a sneak attack or anything of that sort. Total crap! So, if you don't mind having it rain on you while you're indoors, sliding across rocks like you're riding a hot butter knife surf board, or missing your enemy half the time if you choose melee fighting - this game might be for you. I give it a 5, because its totally not worth 50 bucks. It's a throwaway game in my opinion...good for a few minutes of distraction, since that's probably about how long it'll take you to finish it. Expand
  4. When I played it for the first time, I was more disappointed than I thought I will. Spellbound did really bad job on that one.. It is a merely a continuation of previous Gothics. Only two good things that I am able to come up with are the graphics and improved fighting style (Compared to Gothic 3). Improved doesn't mean good though.. Most of opponents we face during the game we won't have any problems with. Character faces not only repeat often, but people all seem the same even when talking to them. I must admit I didn't beat the game, but I've played it for plenty of hours and I must say it is really monotonous.. The quests we do are boring and nothing we never seen.. "Go there, collect this.. kill him/it/them.. bring me that.. find me some of these.. talk to him.." As far as I've seen the storyline, I completely didn't like it. Bringing up some characters from old Gothics is only as much as it relates to previous series. Oh, this, and creatures from Gothic series. The world isn't really interesting to explore at all. We often are forced to visit caves and all of them look a lie and have the same schematics. We enter the cave, do a circle and come out just where we entered, only that we need to jump down. They made exits high so players wouldn't be able to go this way after entering the cave. And in each damn cave it's the same story. The world isn't open anymore, we unlock locations. We don't have NPC as teachers to increase our stats, we just choose what we want to improve after leveling up. Bah! We don't even need a smithy to make a sword. We can forge one standing in the middle of swamp. Same for potions any anything else. Makes the game way too simple, and makes it seem like developers made this game for little kids, for which previous Gothics were too complicated. One thing I also don't understand is that we are able to choose "American" version of colours and textures which make game to seem.. More.. Friendly.. Less.. Dark and evil. This really is ridiculous.. Well.. I played the game for a bit.. I was forcing myself to play it, hoping that it will get more interesting later down, but it didn't. This game disappointed me greatly, and is nothing like previous Gothics. I didn't like Gothic 3 when it was out to begin with, but Arcania... Arcania made me appreciate Gothic 3 now. Arcania made me realise how great continuation of Gothic 2, Gothic 3 is. After I seen how bad can continuation of Gothic 3 be. Gothic 4 just isn't fun. I am giving it 3, since I enjoyed it a little slightly bit at the very beginning. But the more I've played my hate for this game started to grow and grew more and more. It's just a waste of time. Let me do a quick summary. Pros: -Umm.. Graphics? -Soundtrack isn't bad.. Cons: -Monotonous. -Too easy, even on hardest difficulty. -It just isn't the same anymore... I rather call it Arcania, than Gothic.â Expand

See all 47 User Reviews