• Publisher: Pinnacle
  • Release Date: Feb 17, 2009
Art of Murder: Hunt for the Puppeteer Image
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Mixed or average reviews - based on 6 Critics What's this?

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  • Summary: The United States is stricken by a series of mysterious, brutal murders. A seemingly similar death is discovered across the ocean in Paris, France. The killer seems to have a special trademark: the body is always accompanied by a mysterious doll dressed in 17th century clothing. Young FBI agent Nicole Bonnet must undertake a journey through two continents - from France and Spain to the exotic Cuba. The investigation may lead her to surprising discoveries that date back centuries ago. [City Interactive] Expand
Score distribution:
  1. Positive: 1 out of 6
  2. Negative: 1 out of 6
  1. Yes, Die Kunst des Mordens: Der Marionettenspieler is a very entertaining game and offers brainteasers for old dogs and young detectives at the same time.
  2. Another point and click adventure, following the original Art of Murder. As its predecessor, it lacks depth and it's quite hard, offering user huge amounts of items and little room for experimentation. Good graphics and sound, but without a compelling story.
  3. Typical detective story with all its pros and cons – conjecturable situation advancement and simplified behavior will not spoil the delight of solving the case. [May 2009]
  4. By game’s end, it almost seems as though the developers have gotten sick of the entire game and just want to get it over with.

See all 6 Critic Reviews

Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. 6
    The story is actually pretty good, but low production value seems to get into the way. Skipped animations, sometimes you feel like whole cutscenes are missing, only showing the most needed stuff. The background images are kind of good, too. I also liked most of the puzzles, there are some harder ones, but it's not like you're always stuck or something.

    What's not so good? Well, you're playing an FBI agent looking for a serial killer, but most of the time, this gets put aside and you're pretty much a ''normal'' woman doing stuff that has nothing to do with the case. You arrive somewhere, a problem arises and you need to solve a lot of riddles with little to no connection to why you've come there, before you can proceed with the actual goal.

    What really got on my nerves were two things:

    1) The same three or four comments for false actions over and over again. From start to finish.
    2) Nicole, the main character, will not perform her actions before she thinks she should,which will lead to a lot of anger when you already know what to do, but she will just keep on claiming it's false until you, for instance, looked at a certain object and she'll say: ''Oh, I could do this or that with it.'' Even though the game isn't too short, this feels like filler content, especially towards the end, when she won't pick up a single item before she â
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