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AVSEQ is an audio-visual sequencer puzzle game. Connect falling atoms to unlock near-endless varieties of music at each stage. Every level of AVSEQ is a music sequencer with 2.2300745198530623x10^43 possible audio permutations, thats 22 tredecillion in total!
No, we're not making those numbers up. We actually did the math. This is a generative music game designed by procedural systems wizard Tom Betts, and it provides a colorful, beautiful challenge to even the most hardcore of puzzle-game experts.… Expand
This game has a great basic mechanic that will appeal to action puzzler fans. It's addictive and you'll be immediately hooked on chaining together your atoms. But the game never develops anything new past this. There aren't any new modes to unlock, or pre-configured challenges to overcome. Ultimately this is disappointing because a puzzle mode would certainly enhance this game greatly. There is infinite mode, but it's just an endless regular mode. Oh boy, it's not like it's so much fun that i wish it would just never end, literally. Another bad area is the options menu. There's one. That's right, one option. Single button mode. So what about mouse sensitivity on this type of game. I like to get that dialed in just right. Too bad, they don't have it. Over all, this is a great game to distract yourself for a solid afternoon or two. After that, lacking more to bring you back, you'll probably move on.… Expand
I love puzzle games that implement music but this game really fails to deliver that sense of progression in the musical score which I crave from these type of games. In short the are many that do this better and whilst the game does become engaging once you get your head around the at times really muddled presentation and poorly explained rules the is a vaguely enjoyable game in here. But would I recommend it? Not really, the are many better games out there for free.… Expand
4A good puzzler should keep you playing for hours as you strive to get better. Games like Tetris and Lumines haunt me even after I play as I visualize falling blocks and how I'd rotate them on the backs of my eyelids. AVSEQ didn't capture me in that way. In this game, falling, colorful blocks have to be chained together and removed from the field before they reach the bottom of the screen. Selection of blocks is done with the mouse, which will ultimately be the limiting factor on your skill within the game; to me, this felt sloppy compared to the tight, reflex-driven controls of a button-mashing puzzler, and was the reason I didn't feel compelled to pick the game back up after my initial playthrough.… Expand