Baldur's Gate Image
  • Summary: Baldur's Gate takes you back to the Forgotten Realms on a visually dazzling role-playing adventure, one that brings to life the grand tradition of Advanced Dungeons & Dragons through cutting edge art and technology. Immerse yourself in this quintessential medieval fantasy world, where entire nations hang in the balance of your actions, dark prophecies test your resolve, and heroic dreams can be fulfilled at last. [Interplay] Expand
Score distribution:
  1. Positive: 16 out of 16
  2. Mixed: 0 out of 16
  3. Negative: 0 out of 16
  1. 100
    It's been a long haul, more than two months of solid game-play, but I have been absolutely engrossed by every minute! Very few games earn such an accolade from this reviewer.
  2. If you play through the entire thing, side quest after side quest, and if you take advantage of the immense amount of replay-value, you may not need another game this year, except perhaps the expansion pack. Don't desert us now, BioWare.
  3. Baldur's Gate is not a computer role-playing game...it is THE computer role-playing game.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 28 out of 30
  2. Mixed: 0 out of 30
  3. Negative: 2 out of 30
  1. 'Legendary' is a term much bandied about these days but this game is one than genuinely deserves the adjective. Many people consider this game to have single handily have saved the single-player RPG genre on the PC just when it looked dead. It represents a definite turning point in the history of gaming. This can be hard to appreciate today because even I'll concede that the graphics are dated. But the truth of the matter is that RPGs have never been about graphics anyway. What made Balder's Gate innovative it was the first RPG to actually use NPCs to advance the story in a mission critical way. It put their stories, their personalities, their goals on a footing that was equal to your own. What made it show-stopping was the nature of those personalities. They were all different, all unique, and they all didn't necessarily care about you. You had to not just manage combat but manage people if your little band was going to finish the game. Yes, the combat can be unbalanced at times. There are a few bugs. But if you cannot laugh when Minsc shouts, "Go for the eyes, Boo" there is something wrong not with the game but with your life. If you want, you can break this game down and find all it's flaws; they exist. But if you don't cheer sitting in your chair when Minsc shouts, "Butt kicking for Goodness!" you have no heart. This isn't just so much a game as it is an experience. That, it seems to me, is what an RPG is all about. It's about creating experiences; it's about making memories. It's playing your role to the hilt and loving it. Baldur's Gate might not have been the best, some people argue the sequel is better, but it was the first to offer that immersion in a way no other game had up until that point in time. If you haven't played this game you should. Because this is where it all began. Expand
    • 4 of 5 users said yes
  2. This was my first CRPG, so the rose tinted glasses are firmly on. Baldur's Gate combines an epic storyline and tactical, party-based combat with an explorable open world, in a way few future games have: most have either become more linear in their pursuit of story (future Bioware games) or focus on the open world at the story's expense (Elder Scrolls). Combined with the hand-drawn style world map full of areas that only appear on it when you walk off the edge of a zone in a funny direction, this results in a remarkable feeling of existing in a real world that's bigger than your own tale. Baldur's Gate (plus its expansion, Tales of the Sword Coast) kept me engrossed for a whole month, playing solidly, and even then I hadn't found or seen everything. It has its problems of course: being based on the D&D 2E ruleset, it has ridiculous mechanics like resting (which means you don't want to use your best magic, for fear of it being unavailable later), and I wouldn't recommend playing a pure fighter or other non-magical character: all you can do with those characters is point and click during combat, so you'll feel disconnected from your own character as a result of spending most of your time with NPC spellcasters. Save up your consumables for the end: the final encounter is a large difficulty spike. Expand
    • 3 of 3 users said yes
  3. MathewM.
    2
    Quite possibly on the list of the worst five role playing games I have ever played. Don't think that the fact that Black Isle, developers of Fallout and Fallout 2, is on the box means that it is up to that standard. Boring, cheesy storyline that is not even half up to par with any average Dungeons & Dragons group at your local card shop, slow, redundant gameplay, poor engine, and awful graphics combine to make one of the RPG genre's greatest settings into a disaster. Expand
    • 1 of 18 users said yes

See all 30 User Reviews

Recommended Products

    • Release Date: Jun 21, 2001
    • Platform: PC
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    • Release Date: Apr 30, 1999
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    Baldur's Gate: Tales of the Sword Coast Image
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