BioShock Infinite Image
Metascore
94

Universal acclaim - based on 68 Critics What's this?

User Score
8.6

Generally favorable reviews- based on 7622 Ratings

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  • Summary: Initially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soonInitially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player takes on the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young lady imprisoned there since her childhood. He develops a relationship with Elizabeth, enhancing his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt has to learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of a myriad of new weapons and abilities.
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BioShock Infinite: The First Five Minutes
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Score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. Mar 25, 2013
    100
    Dealing with themes like religion, racism, and xenophobia, Columbia is a richer and more nuanced setting than even Rapture, and the unveiling of the city’s culture is masterfully executed.
  2. Mar 25, 2013
    100
    With the release of BioShock Infinite, developer Irrational has delivered a bigger story, more polished experience, and created two similar-yet-separate games that can co-exist and remain equal in quality. When the history of videogames is written, not one, but two BioShocks will be remembered for pushing gameplay, story, and subject matter to new levels.
  3. Apr 18, 2013
    100
    Bioshock Infinite is a visionary piece of entertainment where the gameplay, characters, art style and story all come together to make what undoubtedly will be considered one of the best games of this generation.
  4. Mar 21, 2013
    95
    The PC version, as run on mid-range hardware, makes no such visual compromises, with gorgeous high-resolution textures, detailed faces, and smooth performance...A brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay.
  5. Apr 7, 2013
    91
    The story has stirred me speechless and compelled me to think.
  6. Mar 27, 2013
    90
    For a while it's a frantic shooter game, then it's a touching confession, afterwards it is a parable about the ideological turmoil in America. The others would break it into pieces, but quantum physics and its creators that are hell-bent on going far than other big productions hold it firmly together.
  7. Mar 25, 2013
    80
    It is fascinating, and also boring. It is important, yet forgettable. Its world is enticing and unappealing. It attempts to move things forward, yet is in places stuck in the past. For a game that has the potential to open up the franchise up to a multitude of different ideas and interpretations, BioShock Infinite can feel curiously limited.

See all 68 Critic Reviews

Score distribution:
  1. Jul 10, 2016
    10
    La historia y todo el trasfondo que tiene este juego es una pura obra maestra exquisita, es de los juegos mas originales por su historia queLa historia y todo el trasfondo que tiene este juego es una pura obra maestra exquisita, es de los juegos mas originales por su historia que se vieron y se van a ver, Ken Levine es un genio del arte, los gráficos son geniales, la jugabildad muy buena, totalmente rejugable. Obra maestra de juego. Expand
  2. Mar 26, 2013
    10
    BioShock Infinite is proof that big-budget video games can be a mature and insightful medium for telling a story. Infinite is not afraid toBioShock Infinite is proof that big-budget video games can be a mature and insightful medium for telling a story. Infinite is not afraid to take a very critical look at some of the less savory aspects of American culture, like racism, sexism, etc., something that very few mainstream video games even begin to address.

    Other games, such as To the Moon and Thirty Flights of Loving, have also managed to tell emotional and powerful narratives, albeit for a tiny fraction of the resources that were undoubtedly spent making Infinite. However, just because Infinite is a AAA title is no reason to write it off. In fact, it's validation that even video games made with lots of money can dare to be good, and dare to be different, than every other Call of Duty and Battlefield and Halo game out there.

    Infinite addresses heady themes and issues within its narrative, something that just doesn't exist in most other mainstream video games, and that's what makes this game so important. Play BioShock Infinite, because it's more than just a "game". It's more than just about getting the next killstreak. It's not afraid to go outside the confines of the generic conventions of the FPS shooter, and tell an interactive story that's practically impossible to experience in any other medium. BioShock Infinite is, quite simply put, unlike anything else.
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  3. Mar 26, 2013
    10
    The graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts withThe graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts with you--I am stunned and in awe--This game was fun without being frustrating in combat and challenges-- PERFECTION--PURE PERFECTION A eloquent way to say good-bye to this generation of consoles. Kudos Expand
  4. Mar 30, 2013
    9
    I've known about this game for at least two years prior to its release. I suspect that Irrational began working on this one right after theyI've known about this game for at least two years prior to its release. I suspect that Irrational began working on this one right after they released the first game of the series. The atmosphere and narrative in this game are unique and immersing, and make it stand out amongst other run-of-the-mill zombie, WWII, or 21st century-based shooters. It's clear that Irrational put massive time and effort into this game's development. The game-play does echo that of the first Bioshock in some ways. Vigors are like Plasmids, and Salts are like Eve. Each gun and Vigor is upgradeable, and there are plenty of vending machines from which you can purchase supplies and said upgrades. My only real complaint about this game you can only carry up to two guns at a time. Fans of Halo or Crysis are probably used to this, but I'd personally like to have at least an additional weapon slot or two. Still, this doesn't hinder overall game-play too much. I like the fact that you don't have to babysit Elizabeth like you did Ashley from Resident Evil 4. She knows her way around a fight and knows how to assist Dewitt, even though she remains unarmed. But she never feels like a burden. Also, you don't have some Irishman asking if "you would kindly" be his errand boy every five minutes over a comm radio. You pretty much explore the world on your own as you would a Metroid game, though Elizabeth does drop hints on occasion as guidance. Though I've beaten this game once, it feels like one of those movies that has to be watched a second time in order to understand it better. Maybe I have to play through it a second time to better understand the story. Overall though, this is one of those rare moments where the game lives up to the hype, like Half-Life 2 did in 2004. The ratings, both by Critics and Users, are no joke. Try this game at least once in life. Expand
  5. Mar 28, 2013
    8
    I've been anticipating Bioshock Infinite for quite some time. I have to say that it didn't disappoint me in the slightest. I've been readingI've been anticipating Bioshock Infinite for quite some time. I have to say that it didn't disappoint me in the slightest. I've been reading through most of the negative reviews here and a lot of them are pretty poorly written. I'll try my best to address some of the main points that were commonly brought up in them in my review here. To start, this game looks beautiful. Does it use lots of bloom and god rays and volumetric lighting? Yes. Does this get in the way? No. Are there minor graphical issues occasionally? Yes. Bioshock Infinite isn't meant to have to-of-the-line graphics. It seems like peoples' standards for graphics are ridiculously high after having seen games like Crysis 3. People expect every single texture to have crisp definition and for the game to run on any machine. Bioshock Infinite has a very refined visual style, and the guys at Irrational Games did an amazing job at budgeting the graphics for the most optimal balance between performance and visuals to accommodate the game's art direction. It's superb. Anyone who doesn't really understand graphics won't know that this game looks amazing. Yes it has graphical issues here and there, but every game has that. Nothing is perfect. People have also been complaining about linearity, and seem to be expecting games to always have moral choices that affect the ending ever since games like Mass Effect came out. Sure, Bioshock 1 and 2 had these things, but the different endings were honestly really weak and uninspired. Infinite has a mind-blowingly bizarre and AWESOME single ending to it. I promise anyone who plays this game that they won't see it coming. Infinite has a few "choices" you can make, but they don't really change anything to be honest, and the ending kind of explains why, actually. Gameplay is what you'd expect. I really didn't like the fact that they limit you to two weapons. I love old school shooters much more, so being able to carry 8 or 10 weapons at all times is something I love, but it wasn't enough to make me hate the game or anything. The Vigors (basically plasmids) are pretty damn awesome though. Much more "inventive" than the plasmids from Bioshock 1 and 2. I would have liked to see more big battles involving sky rails, as that was easily my favorite gameplay feature. There's only 3 or 4 really enjoyable battles where you can ride sky lines and drop-attack enemies. Firefights that take place exclusively on ground tend to be a bit boring and tedious after you experience the vertical elements of the environment. They did a good job in pacing you though. There are lengthy segments where you just explore the world without having to fire your gun. In fact your character sort of holsters his weapon during these parts. The first two games were a bit different since the environment was mainly tunnels connecting large rooms. They used AI that would randomly wander around the environment and attack you on sight (except for Big Daddies), so you were getting in to fights more frequently than in Infinite. However, Infinite's environments were sprawling towns with alleys and courtyards and boardwalks that all sort of interconnect with each other, so Irrational had to compensate by scripting battles more often. The good thing is, these battles tend to be MUCH larger in scale. The drawback to this method is that everything feels more scripted in general, whereas the first two games were much more organic when it came to unimportant fights. I personally don't see this as a major issue since Infinite wasn't supposed to be just like the other two games. The brand new setting (which I prefer over Rapture; though I still LOVE Rapture) was only one of the major differences to the game. Regarding the guns, there are upgrades, but they're strictly statistical upgrades. Since you're limited to two weapons at a time, having upgrades modify your weapon's look would be a bit odd since you'd be dropping guns all the time. I really don't understand why they decided to go the two weapons only route. I guess it was to be able to make the vigor system more feasible. In Bioshock 2, you always duel wielded a plasmid and gun, but the system was really wonky and nobody liked it at all. Infinite uses the same essential system, but it's vastly improved on so it's easy to use. I guess limiting how many weapons you can carry was part of fixing the issue...though it was honestly not worth it. Again, not enough to ruin the game, but definitely a downside for me. Lastly, people crying over the slavery theme need to realize that the setting of Columbia was meant to be like Colonial America. During those times, racism was normal. When you combine those ideals with an extreme antagonist, of course it's going to be a prominent theme in the story. Hell, at one point in the game, you enter a building where they worship John Wilkes Booth and portray Abraham Lincoln as a devil. If you don't understand the significance of that, brush up on your US History. Expand
  6. Jan 27, 2014
    7
    The game is not bad but I must say that I enjoyed the first Bioshock more and to a lesser degree Bioshock 2. It just doesn't have that gemThe game is not bad but I must say that I enjoyed the first Bioshock more and to a lesser degree Bioshock 2. It just doesn't have that gem quality the first one did. As a shooter it is mediocre. As a story driven action adventure the story is only mildly compelling with the usual go here do this, go here do that. Many of its spells/augmentations seem to be there just as filler as they don't really add much to the game. The art direction is very good but that's to be expected from Irrational, if only they didn't use the same rather outdated engine. The game was also a bit repetitive. The quality is there as a triple A game would demand but it just didn't dazzle me as much as Dishonored did, which I think competes well in this genre. Expand
  7. Nov 24, 2017
    0
    Fooled from my love for Bioshock 1 and 2, i bought this game blind. Maybe i wouldn't dislike it so much if it was a standalone game, becauseFooled from my love for Bioshock 1 and 2, i bought this game blind. Maybe i wouldn't dislike it so much if it was a standalone game, because this game really has nothing to do with the first two. it's really boring, your choices don't matter, none of the characters are likable, and that includes Elizabeth because her characterization just feels off, both in the base game and the DLC. Also the finale of the base game just implies a fundamental misunderstanding of the multiverse theory. It might be a pretty game, but honestly it's all there is here. Expand

See all 1520 User Reviews

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