BioShock Infinite PC

BioShock Infinite Image
Metascore
94

Universal acclaim - based on 68 Critics What's this?

User Score
8.6

Generally favorable reviews- based on 7495 Ratings

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  • Summary: Initially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soonInitially conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is sent to distant shores with great fanfare by a captivated public. What begins as a fresh new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown. The player takes on the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young lady imprisoned there since her childhood. He develops a relationship with Elizabeth, enhancing his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt has to learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of a myriad of new weapons and abilities.
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BioShock Infinite: The First Five Minutes
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Score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. Mar 25, 2013
    100
    Dealing with themes like religion, racism, and xenophobia, Columbia is a richer and more nuanced setting than even Rapture, and the unveiling of the city’s culture is masterfully executed.
  2. Mar 25, 2013
    100
    With the release of BioShock Infinite, developer Irrational has delivered a bigger story, more polished experience, and created two similar-yet-separate games that can co-exist and remain equal in quality. When the history of videogames is written, not one, but two BioShocks will be remembered for pushing gameplay, story, and subject matter to new levels.
  3. Apr 18, 2013
    100
    Bioshock Infinite is a visionary piece of entertainment where the gameplay, characters, art style and story all come together to make what undoubtedly will be considered one of the best games of this generation.
  4. Mar 21, 2013
    95
    The PC version, as run on mid-range hardware, makes no such visual compromises, with gorgeous high-resolution textures, detailed faces, and smooth performance...A brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay.
  5. Apr 7, 2013
    91
    The story has stirred me speechless and compelled me to think.
  6. Mar 27, 2013
    90
    For a while it's a frantic shooter game, then it's a touching confession, afterwards it is a parable about the ideological turmoil in America. The others would break it into pieces, but quantum physics and its creators that are hell-bent on going far than other big productions hold it firmly together.
  7. Mar 25, 2013
    80
    It is fascinating, and also boring. It is important, yet forgettable. Its world is enticing and unappealing. It attempts to move things forward, yet is in places stuck in the past. For a game that has the potential to open up the franchise up to a multitude of different ideas and interpretations, BioShock Infinite can feel curiously limited.

See all 68 Critic Reviews

Score distribution:
  1. Apr 30, 2016
    10
    Поиграв в неё впервые,я как-то "не почувствовал",но потом (как бы странно это не было)мне приснился сон с Элизабет, я даже сомневаюсь,что этоПоиграв в неё впервые,я как-то "не почувствовал",но потом (как бы странно это не было)мне приснился сон с Элизабет, я даже сомневаюсь,что это была она,и меня как БАХ,когда я проснулся,я был влюблён в игру и Элизабет.
    Сюжет и атмосфера лучшее,что есть в этой игре, в ней практически всё хорошо (личное мнение),придерусь,да и то не много,только к боёвке,на лёгком уровне сложности (особенно если проходишь не в первый раз) ужасно легко и скучновато в плане геймплея,сюжет всё также держит.На более высоких сложностях играется лучше,круче всего на сложном,а на сложности "1999" (вроде так называется,я хоть и люблю игру,но название сложностей не заучил,кроме стандартных) Просто хард,я умею играть в шутеры,но это реально очень сложно,если не искать все тайники.
    3 слова
    СЮЖЕТ
    АТМОСФЕРА
    ЭЛИЗАБЕТ
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  2. Mar 27, 2013
    10
    The game is so great! I dont know how many times i stopped just to stand there and watch doing nothing. It is also the first game i tookThe game is so great! I dont know how many times i stopped just to stand there and watch doing nothing. It is also the first game i took screenshots to keep as my desktopbackground because its so beatiful. I also love how fluid and dynamic the game is, you never have the feeling that the story is slowing down or it is getting boring. 20 out of 10 points. Best game 2013!!! Expand
  3. Mar 26, 2013
    10
    The graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts withThe graphics are so mesmerizing, I almost forget to move on with the game play. The setting, the story, the way Elizabeth interacts with you--I am stunned and in awe--This game was fun without being frustrating in combat and challenges-- PERFECTION--PURE PERFECTION A eloquent way to say good-bye to this generation of consoles. Kudos Expand
  4. Apr 1, 2013
    9
    This review contains spoilers, click expand to view. I almost wanted to give this game an 8, but then I remembered that I had so much fun playing it that I wanted to play it again right away! The thing about this game is that I loved it for the gameplay and characters, but it falls short in a big way for me personally. This was a fun game, but the story is somewhat flawed. Now I'll say right now, and admit right now, that in a game like this there are automatically going to be things that you have to take as is. In a fantasy/sci fi/surreal game or whatever you can call this insane game, you have to accept that there are things that there are no explanation for. Which is fine because there's no reason to spend hours explaining how the skyhooks actually work, and how you can jump from a skyline 50 meters onto the ground and take not a lick of damage. It's pointless, as Shakespeare said, "Brevity is the soul of wit", the game doesn't need to explain little things like this because it detracts from the story. But the problem is that character reactions are often... I would say confusing. >spoilers< First of all when you find Elizabeth and break her out, after she sees that she's been watched, she starts asking "What am I!?" First of all, Elizabeth is probably the best thing about the game, but the dialogue in the first part of the game is actually kind of silly. Why would she ask "what am I?" You find out almost instantly that she spent all of her time trapped in the tower reading books, that's how she knows how to lockpick, read geographical coordinates, and that crap. Yet even with all that reading she doesn't find it weird that she can open doors to other dimensions? Nothing even hinted to her that this wasn't normal? I was actually kind of surprised personally that she didn't catch on. There's a lot to be asked about her in general. Basically we are told songbird took care of her while she was in the tower, but that leads me to wonder why she can even talk or read in the first place. She acts like a refined citizen, even more strangely speaking like she's from the year 2000 (as if that is a humans default speaking tone), no old style accent or cadence like booker. The problem here is twofold; she is a fully grown, well groomed female with exceptional vocal skills yet she acts like she has no idea about things outside the tower. She seems to have a comprehensive knowledge of columbia sometimes, and other times not at all. Examples like not knowing what cotton candy are, or why there are two different bathrooms for racial types seem like pretty weird things. Especially the bathroom thing, racial separation is a pretty big thing in columbia. Beyond the strange behavior of the characters which often raises more questions than anything, the fact is Elizabeth is the most impressive AI character to ever follow you around in a first person shooter. Her facial expressions reflect the mood of the level, when you stand around she'll often go lean on something or look at an object on the ground. She will be shocked when you mutilate someone with the skyhook, on top of all of this she's about as strong as she looks aka not very. It's nice to see a female character in a video game that isn't the typical "feminist opinionated butch chick". Elizabeth is probably the most impressive part of this game besides some of the visuals that have been put together. Lastly the story. The story is a little more jumbled than the first bioshock, it still seems to make sense at first, but the later half of the game starts to get a little bit well, stupid. The closer the game seems to get to the core of all the WHY questions that have been put in your head the less it seems it's going to reveal them. The writing is the typical bioshock style. By which I mean psuedo intellectual philosophical crap. It's all the same as the first bioshock, a lot of stuff that sounds cool, but in the end could mean a million different things to different people, and ultimately fails to deliver a message that results in a conclusion. By the end of the game you wonder why you should even do anything because the longer the game goes on the more Elizabeth seems to know but can't explain to you. Eventually I felt like I was just following her around hoping for the best. In the end that's really how the game ends. With you following Elizabeth around, hoping for an answer to why and how any of what happened happened. But it doesn't quite get there. Even with all of that crap in the story though, the ending is definitely not bad and the story is definitely not boring. Albeit silly and often cryptically pointless. In conclusion great game, ambiguous but interesting story, and fantastic character personality. Expand
  5. Jan 7, 2014
    8
    So, to be clear. I was not a fan of the first Bioshock. The twist in that was asinine and completely out of left field, it was something thatSo, to be clear. I was not a fan of the first Bioshock. The twist in that was asinine and completely out of left field, it was something that a washed up Shyamalan would come up with. Infinite was good. The story, although in my opinion far from brilliant, was still very good for a video game seeing how rarely video games have good plots and actually had something of a smart twist in it, unlike the first one. I've seen people complaining about 'low texture quality'. Please, oh please tell me you are joking. The game looks fantastic. If they can make the game look great without destroying people's frame rates, why in any logical world would they not?

    In my opinion, ten hours is too short for any game, as that's all it took me to beat it. Nonetheless, in comparison to a lot of "next gen" (how I hate that word due to the awfulness of a lot of the games it's attached to) games, it's damn near a masterpiece, and definitely worth trying out if it's on sale or whatever. I also had no issues with the game play, all in all I'd estimate I've played at least two thousand hours of first person shooter games and this is far from being terrible. It's not the most creative of shooters (I suppose the first Bioshock had that element going for it when it came out), but it gets the job done, the aesthetic of it all is brilliant and it has two genuinely likable protagonists. Don't overlook this one after seeing what some people have been saying about it as while they're quite justified in wanting more, by our modern game standards this is pretty good.
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  6. Mar 13, 2016
    7
    Bioshock Infinite is great. It's story, characters and world are all breathtakingly well done. But the gameplay, in my opinion isn't my cup ofBioshock Infinite is great. It's story, characters and world are all breathtakingly well done. But the gameplay, in my opinion isn't my cup of tea; a bit too shooty-bang-bang... I still love it, but being restricted to 2 weapons isn't a very good design choice for a Bioshock game. I also thought that the way "Plasmids" were presented was bit cruddy. The whole gameplay aspect just doesn't feel like a Bioshock game. Even the world is linear, not allowing for as diverse exploration opportunities as the previous games. Expand
  7. Sep 7, 2016
    0
    This is game is actually just a spit in da face of fan base of bioshok 1
    Dat game killed all good stuff of bioshok, and put in only absurd
    This is game is actually just a spit in da face of fan base of bioshok 1
    Dat game killed all good stuff of bioshok, and put in only absurd story,that only nerds can enjoy.
    0/10
    Give me my Rapture back,
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See all 1507 User Reviews

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