Computer Games MagazineThe cow is missing a lot of the inscrutability - and therefore personality - had in the last game. [Jan 2006, p.49]
Awards & Rankings
Mixed or average reviews- based on 115 Ratings
Jul 7, 2012A decent game that can consume a lot of your time! It is quite enjoyable. But the warfare is completely stupid, what is the point of going toA decent game that can consume a lot of your time! It is quite enjoyable. But the warfare is completely stupid, what is the point of going to war if the enemy can use destroyed armories to create platoons? The enemy can create a fully experienced platoon in 3 seconds without having to recruit people. That makes warfare unnecessary and shallow.… Full Review »
JonasH.Mar 23, 2008This game is great. You control everything, being this the position of the natural resources (You need a tree in the town centre? Move it This game is great. You control everything, being this the position of the natural resources (You need a tree in the town centre? Move it from the forrest) as well as how you want your citizens to act. One thing I love especially about this is that you can make an evil creature who'll eat and dump on citizens. Only on one, rather vital, point does this game fail. It has a terrible bug that gives my Logitech G9 mouse (3200dpi) an 16DPi working resolution, and this really ruins the whole experience. It's very frustrating when, for the fifth time, you grab a citizen while trying to grab a tree or pad your pet.… Full Review »
Nov 10, 2013In comparison to the original game, this follow up feels simplified. Sometimes it's for a good cause, but it often feels like content has beenIn comparison to the original game, this follow up feels simplified. Sometimes it's for a good cause, but it often feels like content has been ripped away rather than refined.
The graphics are stunning, even today. But the game feels like a cheap RTS with uninspiring gameplay. You may take over villages by impressing them (this is the good way), and you do this by hoarding up a bunch of stuff in your starting village. It's unclear whether a lot of the stuff actually has any function besides looking pwetty and cranking up your impressiveness-meter. To unlock such things, you'll have to buy them through tribute. Tribute are earned by doing different "quests", which seems more like boring achievements. Such as building 10 houses, getting your creature to harvest 5000 grain, or taking over two towns. You may also earn tribute through silver scroll quests, that are a lot like the one's from the original game; where you have to go through small challenges such as solving puzzles or just throwing barrels from island to island. Even though the structure are the same as in the original, the quests feels a lot more shallow as your reward will always be tribute. You'll never be surprised by getting a silly beach ball or a new pet. In some levels throughout the game, the tribute thing may become a problem. Either you'll get bored, as you've unlocked everything early on; or you'll find a level impossible to win as you haven't unlocked enough stuff; while the opponent is about to build an epic wonder that'll be more or less an instant win. It'll then be very tedious having to restart a map that you've played for hours.
The creature aspect is another thing that has gotten revamped. You may choose from 4 pets at the very beginning of the game with no particular quest leading up to it. Then you'll be stuck with the same pet throughout the game, as there's no other ones to be earned. Your pet is easier to teach, as he will have a much clearer thought bubble over his head about exactly what you may praise or scold him about. You can also go back to any learned behavior via some menu clicks to re-scold or praise him again, should you change your mind. It becomes clear early on that the scold and praise thing is more of an on/off thing, than just directions. This makes the pet a lot easier to maintain, but it will also feel less like a pet, and more like a robot.
If you want to play as an evil god, you may take towns by force. This is done by creating soldiers, and may be combined with having your creature help out. The system will sometimes make things a bit too easy, as neutral towns rarely pose any challenge. The enemy towns tend to have an extreme amount of soldiers from the beginning though while you have to wait for the breeders to give you new men; making your small legions useless if you aren't stashing up heaps of them during a long time. The creature cannot take over towns just kill enemy troops and buildings; and as the influence system has been replaced with the impressiveness system, there's seldom any point in bringing the creature over to an enemy's town for other reasons than fighting.
Lastly, the tribute system also covers for the miracles and the skills of your pets. You will have to buy your miracles, as well as your creatures miracles; instead of teaching him them. You will also have to buy functions such as hand gestures and the possibility to force your hand through the influence radar; all through some uninteresting menus with boring descriptions.
Black and White 2 obviously aims to ease things for the player, making the system clearer and refined. But it comes off as shallow and uninspiring, and more of a regular strategy game instead of a god simulator. It's an okay game, but as the concept holds so much capacity; I must say I'm a bit disappointed.… Full Review »