Mixed or average reviews - based on 48 Critics What's this?

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Mixed or average reviews- based on 184 Ratings

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  • Summary: What happens when the only hope of a threatened world lies not with heroes in shining armor but in the hands of a band of misfits and criminals? Blackguards - the new turn-based RPG by Daedalic Entertainment - explores this very question. The player takes on the role of a convicted murderer, who with the help of a team of more-than-questionable characters, must save the world from a dark menace. During the wild chase throughout the South of Aventuria, the world of The Dark Eye, there is more to fight than vicious creatures - chapter by chapter, a story full of intrigue and surprising twists unfolds. But when life and death are in the player's hands, how far will they go to reach their goals? Expand
Score distribution:
  1. Positive: 17 out of 48
  2. Negative: 2 out of 48
  1. Jan 22, 2014
    If you are a seasoned turn-based strategy gamer, you can really sink your teeth into this one and get a run for your money. If you are not, you will still get both that run for your money and a crash course in applied survivor tactics.
  2. Feb 10, 2014
    If you can get past traveling the world map on rails, every location and quest chosen in order for you, the combat is rich enough to make Blackguards worthwhile, and I think comfortably places it near the upper end of that range.
  3. Jan 26, 2014
    Blackguards isn't a bad game. Far from it: actually, it's pretty good. But there is plenty of unused potential here, both in story and in gameplay.
  4. Jan 23, 2014
    Blackguards is an entertaining game and traditional role players will love many of its mechanics. The game could have been used to restore part of the essence of the great RPGs that were released during the early years of the last decade, but would require a story influenced by the decisions of the player and a good artificial intelligence. It would have been an excellent tool for Game Masters who want to display combats for his roleplaying group. As a videogame some things are left on the shelf.
  5. Mar 5, 2014
    A game that could have been released 5 years ago and even then wouldn’t be anything special. [03/2014, p.66]
  6. Feb 16, 2014
    With Blackguards, German Daedalic offers an adventure in the vein of a dice RPG. Unfortunately also some irritating moments follows from that kind of games, and when pure chance can decide a difficult battle it all feels quite frustrating. But Blackguards is an entertaining game with well-made elements, and definitely deserves a chance to prove itself.
  7. Mar 5, 2014
    Under the auspices of creating a “hardcore RPG experience,” Daedalic has instead created a rage inducing time waster.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 33 out of 59
  2. Negative: 15 out of 59
  1. Jan 23, 2014
    I've been playing the game from it's early access beginning, and I have logged more hours in it than I care to say. The graphics are well done, the voice acting is excellent, and assuming you like turn based combat you will be in heaven. There is a demo for those who need to try it first. I haven't had this much fun playing a game in quite a while. Expand
  2. Jan 28, 2014
    Blackguards is one of those games that made me happy, does it do anything particularly innovative? No. Is it gorgeous graphically? Nothing to write home about. But it is exactly what it should be; a game taking the Dark Eye rules to the PC with a good story and solid turn-based gameplay. For once I am not disappointed in any way. It's simply what it says it is and does the tabletop rpg simulation thing well. Loads of fun, a good challenge even for those of us who love complex, turn-based gameplay and Blackguards' mechanics do the Dark Eye Roleplaying Game due justice. I hope you enjoy this game as much as I am! Expand
  3. Mar 7, 2014
    Truly amazing piece of TBS. Nothing like I ever seen before and therefore took me some time to get used to it but once I do... I pumped in more than 100 hours. This game shines in the way it allows you to use the environment to defeat the enemies in ways you have never seen in other TBS games. It is very battle focused, essentially tons of battles strung together on a fairly weak story with no exploration (which was initially a bad thing but like all RPGs, exploration becomes a chore when you just wish to go from shop to shop quickly... this game just do that right from the start with no time wasting animation). The only real flaw is its lack of equipment for the magic using class or magic users in general leading to gross dissatisfaction being magic users. The game is also too melee oriented with magic using a clear cut second class. Expand
  4. Jan 27, 2014
    For the starters, the game gets a little repetitive when you are mostly thrust from one battle to another. This is not a typical RPG but something more akin to FF Tactics.

    That being said, the combat is fun, the story intriguing, interesting characters with detailed skilltalent trees.Some of the fights can be pretty hard and the RNG combat system can get a little annoying at times but nothing a reload can't solve. I like the fact that you actually need to prepare before moving on the next battle as you simply cannot hit the Inventory key and start swapping weapons or using items.

    All in all a solid game and one worth playing. Just try to limit your play sessions to 1-2 hours. Personally I feel any play session longer than 2 hours tends to get tedious.
  5. Jul 6, 2014
    A mediocre tactical fantasy RPG with nice graphics.

    Character creation and improving is overly complex but when you figure out the best
    approach you are effectively only choosing what type of weapon or what spells you will use.

    Typical combat starts with buffs if necessary and then you use your strongest attacks with good hit chance until everything is dead. There are battles with other objectives but new ideas are few and far between. Early on there is a focus on using environmental tools to exploit the stupid AI but later on there are many generic battles where you have to cut down a number of generic humanoids with little effort.

    The story is the typical heroes saving the world from a great evil with standard plot elements. Characters are very shallow and stereotypical.

    World exploration is fairly boring because you only see battles and town screens. Many of the towns being very empty with a few service providers and sometimes a quest giver. Side quests usually only provide some extra exp and gold, finding better gear doesn't happen very often.

    The game is still worth a try if you are a fan of the genre and it looks better than most other games in the genre.
  6. Jan 23, 2014
    It's a solid turn-based game that's 15 years late. Battles are repetitive, only 8 out of 100 skills are actually useful. Gameplay is a series of (very similar) tactical battles. The RPG-part is clicking through dialogue. Game gets boring really fast. Expand
  7. Apr 26, 2014
    Avoid. Ridiculous game. It starts out well enough - actually quite enjoyably. But then the game turns into some demented killer DM fantasy. Things started going sideways in the Gladiator fights - I should have realized I was wasting my time when I was outracing killer crocodiles who are trying to eat food off a plate…where if they eat all the food the prisoner you're trying to protect dies and you lose. I finally quit when I went into an encounter that was supposed to be in a warehouse that turned out to be trapped in 27 different ways. This game is so un-immersive. So retarded. Is there more than 1/20 players who actually enjoy games that are to a *huge* extent about avoiding traps and getting poisoned? Well if that's you, then this is your game. If you want a real great RPG there are plenty of great ones. Dragon Age/NWN this isn't. Expand

See all 59 User Reviews