User Score
8.6

Generally favorable reviews- based on 18 Ratings

User score distribution:
  1. Positive: 17 out of 18
  2. Negative: 0 out of 18

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  1. Jan 31, 2012
    8
    Effective voice acting and a gripping story in a unique milieu makes for an above average game for those willing to tolerate it's 'classic' graphics and sometimes regrettable puzzles. The fourth installment (the ending makes clear there will be more) in the Blackwell series has the most comprehensive and well-plotted story so far. The biggest downfall is the sometimes obtuse puzzles that require to you to possess constructive knowledge of certain items technological capabilities from out-of-game sources. The puzzles have always been one of the weaker aspects of the series but in Deception they can real roadblocks. A walk-through is handy simply because it helps keep the pacing of the story alive. But the hallmarks of the series remain: good voice acting, unique characters, and an unconventional story make for genuine immersion and entertainment. If you haven't played the series, I suggest you start at the beginning with the Blackwell Legacy. Expand
  2. Aug 7, 2013
    10
    One hell of a ending with this game. It opens the way up for a sequal that is currently in the making. You find that many of the stories are all linked in one way or another and learn more about the spiritual world. Another great game from Wadjet Eye Games.
  3. Apr 15, 2014
    8
    Good value and enjoyable. This series always pleases. The designers clearly love and are inspired by the classics.

    Will continue to look for games in this series.
Metascore
73

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 5 out of 10
  2. Negative: 0 out of 10
  1. Mar 13, 2012
    67
    Weak intrigue is a traditional soft spot of the Blackwell adventure games. The investigation is predictable, and all of our burning questions are answered in such a dull, ridiculous manner that all build up flies out the window.
  2. Dec 27, 2011
    75
    A textbook example of a 2D point'n'click adventure game. Probably just a handful of players will decide to give it a chance but they will be rewarded with a good story served with 'early SCUMM' visuals. [January 2012, p.73]
  3. Dec 4, 2011
    70
    Blackwell Deception proves that adventure gaming is far from giving up the ghost. [Christmas 2011, p.70]