Mixed or average reviews - based on 4 Critics What's this?

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Mixed or average reviews- based on 24 Ratings

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  • Summary: Prove that you are the world's greatest swordsman. Engage in tactical 1 vs 1 sword fighting, 2 vs 2, or sandbox FFA in a tactical slash-em-up.
Score distribution:
  1. Positive: 3 out of 4
  2. Negative: 0 out of 4
  1. May 21, 2014
    Blade Symphony's duels are electrifying and intimate, more than making up for a lack of content.
  2. Jul 4, 2014
    It’s the combination of this collective roleplay with direct competition that makes the game so compulsive. As such, Blade Symphony is as close as you are likely to get to the fantasy of slowly becoming a master swordsman.
  3. Aug 11, 2014
    Blade Symphony has lots of yet undiscovered potential. The community is great and the fights very rewarding, but the game can surely do a bit more to appeal to newcomers.
  4. May 17, 2014
    Taken as a tightly cropped slice of the action, Blade Symphony's arena duels showcase some stunning character designs, downright poetic combat maneuvers, and exciting combat mechanics. But that's only a small piece of an unfinished and rather sloppy whole. This multiplayer fighter looks, feels, and actually is incomplete in spots, which puts a real damper on the few bright elements that make it almost worth the fuss.
Score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. May 20, 2014
    It should be noted before anything that this is a FIGHTER. Not a sword fighting simulator. If you come into it with that mindset, you might be frustrated, as I saw many players get when they just started. This is not M&B or War of The Roses, nor is it medieval warfare in 3RD person. This is a mix of fencing and a fighter in 3D space.
    The game is a slightly footsie-oriented fighter, but also has a surprisingly complex combo system that despite the limited moves can show you some new things even a few hundreds hours of playing in.
    It is highly competitive, with a staggering amount of complexity and the leaderboard being showed down your throat at every turn. The learning curve is not so much steep, as having an initial slope and then evening out, so be prepared for a bit of willpower to get past the first few hours, but relatively smooth sailing from there. The game is split up in 5 leagues, and it shouldn't be too hard to find someone on your own level.
    Overall, I'd go as far as calling this the BEST 3Dimensional fighter I've ever played BY FAR, and the only truly competitive one. It isn't for everyone however, it requires a lot of dedication if you want to go for the top. One point off for the poor netcode and slight balancing issues. But then, what fighter doesn't have tiers? 9 points for being an absolutely exhilarating and relatively beginner-friendly competitive fighter
    Some general information
    *The game is generally considered best with keyboard and mouse, perhaps a bit unorthodox to most fighting enthusiasts, but controller is also a viable option. In my experience the ping is quite consistent as long as you remain in your own continent.
    It's also worth mentioning that while this is based on the source engine, some of my friends that are prone to crashing in other source games have not had the issue here. I don't know how common or relevant this is, though
    *the nature of the game, and an arguably poor netcode means that cross-continental fighting is not really viable. There are currently plenty players in all regions however
    *the game has very few classes for a fighter. Four as of this review. However, it has 5 considerably different types of swords, which alter the different classes, so you could argue that it amounts to 25 different setups.
    *The game is getting good post-launch support by the development team, with tournaments and general balancing improvements.
    *The game has many servers dedicated to helping new players get the hang of the game
    *It should be noted that the player-base can be very crass. It is however surprisingly rarely malicious for a competitive game, with almost no genuine insults, and when you get accustomed to the lingo and in-jokes, a very close community.
  2. May 8, 2014
    Very awesome sword-fighting game. Tutorial teaches you the basics but the game has quite a deep combat system that will undoubtedly take a lot of practice to truly master. Combat has moments of slow and fast-paced action, with the focus of the game being around 1v1 and 2v2 dueling, as well as a FFA mode which is good for beginners. Each weapon and each character has its own style of fighting and combat is very direction-based. It requires strategy, thought and observation if you want to be great at it. The game's graphics are very nice and animation quality is top-notch. You can do a lot of very cool moves, from wall-running and jumping to combos and power attacks. The game is almost entirely multiplayer-oriented, aside from the training area. There is a lot of room for community input, along with steam workshop integration. You can customise your characters and unlock various cosmetic skins for both weapons and armour (note: these are only cosmetic - everything you start with is just as good).

    I have no personal complaints about the gameplay itself. The only thing I question at the moment is the amount of content it has and how long it will last me, but I am hopeful that the game will continue to expanded upon by both the devs and the community. All-in-all, it's a great lot of fun. Easy to jump in and spar with people, and I feel like I've only scratched the surface as far as the intricacies of its combat go. Definitely worth the asking price (got it on sale for AU$10, though it is still only a $15 game). If you enjoy sword-fighting games, I would definitely recommend Blade Symphony!
  3. May 9, 2014
    A surprisingly enjoyable sword combat game. The combat is fast paced and just manages to miss being frantic but definitely gets me on the edge of my seat with adrenaline pumping. It feels vaguely like a fighting game (a la Soul Calibur or Tekken) in a multiplayer context. If you like skill-based play with lots of room for advancement as you learn, I highly recommend it. On the other hand, if you prefer more thoughtful, slow paced games, you might want to look elsewhere.

    -excellent tactical combat system
    -great graphics
    -reasonable price point
    -courteous fanbase (so far)
    -skill-based rather than money-based success

    -Occasional lag leads to strange teleport-grabs or instant deaths
    -level design is a little frustrating, often spawning you FAR from the action in a game where the action is everything
    -tutorial does not cover some basic maneuvers (ctrl for dodge/wallrun, shift for shuffle step, b for bow, etc)
  4. May 22, 2014
    Great fun, neat customization, interesting moves. Surprisingly easy to get into, despite the awful tutorial that doesn't teach you the important things, moves are intuitive enough I picked it up well enough within only a few games. Granted I still don't really know how the hell to use the katana's "block", I love the Jian's parry.
    My only problem is the lack of content. I think a short Soul Blade/Calibur-esque single-player arcade mode would do wonders for the game, and would teach the game a lot better than the tutorial.

See all 5 User Reviews