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Description: Take control of any one of "The Chosen" -- four extraordinary characters who inhabit a dark near-future world reminiscent of Blade Runner and The Crow. Become Caleb, the vicious protagonist from the original Blood, his cold-blooded love Ophelia, the ruthless Ishmael, or the unrelenting warrior Gabriela. Blood 2: The Chosen uses Monolith?s LithTech - one of the most advanced next-generation 3D engines in gaming. Blood 2?s weapons let you kill and be killed in more ways than any other 3D action game. Burn, electrocute, shoot, stab, voodoo, blow up, slowly dismember, or flay the skin from your opposition, and expect the same treatment right back! Take on a virtual army of enemies, from homicidal cultists to otherworldly horrors beyond imagining. Blood 2 has over 20 all new enemies to fight, as well as one returning fiend from the first game. [Monolith]

Overview

Platforms:
  • PC
Initial Release Date: Oct 31, 1998
Developer:
  • Monolith Productions
Publisher: GT Interactive
Genres:

Credits

Craig Hubbard
Written By
Rick Raymo
Written By
Jay Wilson
Written By: concept
Stephan Weyte
Cast: Caleb
Lani Minella
Cast: Ophelia,Gabriella
Ted D'Arms
Cast: Gideon
Mike Shapiro
Cast: Ishmael
Jace Hall
Cast: The Voice
Marianne Arotzarena Martinon
Produced By: associate producer
Jace Hall
Produced By: executive producer
Rick Raymo
Produced By: producer
James Ackley
Sound: sound designer
Boyd Post
Sound: sound designer
Cassano Thruston
Sound: sound designer
Matthew Allen
Visual Effects: 2d artist,3d artist,additional 2d art
Kevin Kilstrom
Visual Effects: digital artist
Eric Kohler
Visual Effects: digital artist
Brian Waite
Visual Effects: 3D art engineer,digital artist
Kevin Kilstrom
Art Department: lead artist
Eric Kohler
Art Department: concept artist
Jay Wilson
Art Department: lead designer
Steven Eric Allen
quality assurance
Israel Evans
motion capture actor
David Kelvin
level designer
Eric Kohler
game designer
Vic Merritt
creative director
Jonathan Stein
quality assurance manager
Kevin Stephens
additional engineering
Jay Wilson
level designer