- Summary: Bloodline Champions is a PVP game with short, intense matches for up to ten players divided into two teams. Chance is not a factor, spells and abilities do a set amount of damage. Random elements such as critical hits and passive abilities do not exist. Every spell is aimed and can be avoided by enemy players, making every ability dependent on individual player skill. Without mana and creeps, the game has almost zero downtime and is instead based on short cooldowns, this coupled with the absence of elements such as grind and farming ensures that every match is full of action.… Expand
10having invested about 20 days played time in this game now my attention is drawn towards providing an updated review.
The game currently has a leveling system which you can spend point in traits, they provide either small number bonuses or small increases in mechanics, like less damage taken while cc'd. It also has medallions which can provide new abilities that cost energy and with a rather high cooldown, in those medallions you can put gems that give small number increases. This caused a lot of ravage since it hit the game and i myself took a step away from the game.
Though when the wave of surprise was over we realized that the number increases are rather small, the biggest increase you can feel is the medallions which add some new and customizeable way to play the game, also some traits abilities like last stand (a shield absorbing 150dmg when you get below 10% hp with a 60s cd) add a little extra to the game.
New players get to do a starter quest where they get to choose one out of 12 bloodlines they may have, the others need to be unlocked through in game currency or real money (funcom points)
Recently changes were made to the matchmaking system which made the game a lot more active and the game is now again a joy to play with about 1-3 mins wait time between matches if playing on the standard ladders.
Great fun where miliseconds counts wether it is a win or a loss.… Expand
3TL;DR Avoid this game if you aren't from US/Europe. To be competitive in a game that compels you to be so, yet at the same being crippled, as if in each game you are Russell Crowe at the end of Gladiator in his battle with Joaquin Phoenix, so that each loss feels cheap - and the losses are basically guaranteed. The premise of this game is simple, yet groundbreaking at the same time: PvP arena without the gear-grind, and completely balanced and skill-based. The game itself is instantly accessible. It's a free, small download and upon entering the game, you are met with an excellent tutorial, as well as bot adversaries to hone your skills and become familiar with the bloodlines. Each bloodline, the character you select before each battle, has a unique array of abilities that fit into the WoW player versus player mold of crowd control, avoidance gap closing skills, burst damage or healing spells, amongst others, each offering unique utility to the bloodline. The first impression against these bots is a twitch-based game with a lot of character. It comes as a revelation after the mindless grinds of WoW, or even Call of Duty. It made me want to keep playing, to get better, so that I'd be ready and competitive against some human opponents.
Yet, from my perspective, as soon as I forayed into the human versus human matches, Bloodline Champions' meat-and-potatoes, the game fell apart. I have played this game on and off, giving it second and third chances, but the fact remains: there will be very few games that provide fair challenge. Some matches will be against beginners who have just picked up the game (and are an easy win against), or more than likely you will be playing against people with a much lower latency that results in them stomping you no matter what. This is a real shame, because there doesn't really exist any way to to win against someone other than a beginner if you lag. The game, being twitch based, where all spells are aimed manually, and killing someone is based on cumulative damage, rather than 1-shot bursts, can not accommodate anyone with a >100ms latency. The player base won't either - my experience had me, more often than not, banned as soon as I entered, with my 300ms ping, or verbally assaulted in game because of my systemically slow reaction times. Why do I lag? Because I'm not from US or Europe where the servers are held. I'm from Oceania, and my complaint is just as true for those in Asia. To be competitive in a game that compels you to be so, yet at the same being crippled, as if in each game you are Russell Crowe at the end of Gladiator in his battle with Joaquin Phoenix, so that each loss feels cheap - and the losses are basically guaranteed.… Expand
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