• Publisher: Atari
  • Release Date: Jun 6, 2005
Boiling Point: Road to Hell Image
  • Summary: Boiling Point: Road to Hell combines intense armed combat with exploration and interaction with a vast and seamless open-ended gaming world. In Boiling Point: Road to Hell, gamers travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles are at the disposal of the player, as well as a vast array of weapons. The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale. [Atari] Expand
Score distribution:
  1. Positive: 6 out of 21
  2. Negative: 6 out of 21
  1. Such ambition hasn't been seen on the PC in God knows how long and Atari has landed itself an absolute classic here. A must-have - no questions asked. [July 2005, p.100]
  2. More ambitious than a junior MP, but buggier than a swarm of locusts. So long, gringo! [GamesMaster]
  3. Sure they pepper the play with lots of weapons and the ability to use vehicles, but I really couldn't get past how badly the game was programmed.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 23 out of 31
  2. Negative: 4 out of 31
  1. SirRasor
    10
    I've never seen a game like this before, very entertaining and fun to play :)
    • 0 of 0 users said yes
  2. AnthonyF.
    6
    Do not buy this game unless you have a high-end machine - GEFORCE 6600GT MIN. I had really high expectations of this game only to install it and find the game had really high expectations of my machine. I've only got 512MB RAM but have a decently overclockable Gainward Geforce FX 5900XT 128MB graphics card. And it took overclocking this to the max, running at 800x16 and closing every non-essential system tray app to get the game to run at all without shuddering to a halt every few steps. The game promises a lot and I thrill at the massive scope of the game but I invariably get half an hour into playing it before getting fed up with the dull graphics and jerky vehicle handling and go play Half Life 2 instead. If my mediocre machine can fling that game around how badly coded must this game be? I've considered forking out for 1GB RAM and a new graphics card just to see this game at it's best but I think I'll stick it on a shelf until my next essential upgrade when I can't play ANY of the current games. Expand
    • 0 of 0 users said yes
  3. GoldenScan
    4
    Well, its crap. The screenshots look nice enough, the features list sounds very promising, but the actual gameplay is awful.
    • 0 of 0 users said yes

See all 31 User Reviews