- Summary: Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind’s lasast refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more. A man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% "green" habitat, the reported rapid rise of the Earth's oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It's up to you to decide the future of the Ark and the human race. Blurring the Lines Between Offline and Online - Advance your character’s development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character. Brink uses the familiar shooter controls that you're used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do. Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You'll always know exactly where to go, what to do when you get there, and what your reward will be for success. Brink’s proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark's epic secluded arcology. [Bethesda Softworks]… Expand
May 10, 201186Brink is a worthy buy for anyone who doesn't absolutely hate multiplayer FPS action. It blurs the line between single-player and multiplayer styles, introduces an effective new movement system, and finds ways of discouraging all the obnoxious behavior common in most multiplayer shooters. The campaign is long, and the different classes allow you to play each mission over and over without getting bored.
8wow I have never played a game as unique as this sure the objectives are repetive, the graphics need a bit more polish but its the way it is meant to be played properly the guns in the game all sound like their real and the movement system to some its a burden but me I got used to it straight away and the AI leaves much to be desired really if you can ignore the problems this is really a unique game so get it, its only £5… Expand
- The gameplay itself is GREAT.
- The customizations and leveling system works fine.
- The "training wheel" keeps noobs on the objectives.
- The S.M.A.R.T. freerunning system is rather fun and a great part of brink.
Con's: - The game looks decent, but compared to other quake based games... this one runs like crap. (Seriously, the main menu lags on 1920x1080, meanwhile I can run crysis2 just fine.)
- Most servers you get on lag more than your grandmother. - Various bugs that will no doubt be patched soon. I hope...
- Theres actually only 8 levels. Thats right. EIGHT. Some reviews might tell you there are 16, but you play the same levels twice, once for Ark Security, and once for The Resistance. I would say this is the greatest draw back to Brink. If this game had closer to 20 levels this game would be getting an 8 or a 9. But its got 8... for now. (Lets hope they release the SDK soon, and maybe some free DLC's.)
Summary: It's got a TON of potential, but it is only half done. Which is sad because the release game looks exactly the same as the demo everyone saw at QuakeCon 09. I guess splash damage took a two year vacation. Maybe now that they are getting paid they can finish the game.… Expand
4If you liked Enemy Territory, avoid this game.
I don't know what it wants to be but it certainly isn't working for pub playing. I spent 100s of hours in ET playing pub-only and had so much fun, but every single design decision in Brink seems to try to destroy pub playing. It SEEMS like anything and everything revolves around teamplay. That might be really great for clan players and competitive league gaming but it simply isn't working with 15 strangers on a server.
The problem is if your team is bad, you won't have fun. There is no way to move something as a single player. Why is that? Because the game pretty much keeps you alive as long as possible.
The weapons feel like a joke. If you loved the arcade-y feel of ET, don't play Brink. Unless you have all the powerups there are, command posts and the enemy has nothing, you don't really deal damage. It frequently takes more than a clip to kill someone. There is almost zero chance for you to win a gun fight vs. two people. That means a strong player can't really turn the tide. The guns feel incredibly weak most of the time. The recoil is horrible and random, I don't see how you can adapt to the pattern and get better (even when burst firing, mind you!) over time because there just is no way to predict the crosshair movement. Iron sighting or crouching doesn't seem to really affect the "precision" if you may even call it that.
All explosives are NOT meant to deal deadly blows. The regular nades or molotovs deal damage but it won't kill anyone, they rather get knocked down.
Talking about knockdown. You'd think sneaking up on an enemy and knocking him down gives you an edge but it rarely is. It feels like the enemie's crosshair immediatly jumps to you once you knock him down. Combine that with the low damage and even knocking an enemy down usually comes to a coin flip of who wins. Most of the time it's better to start firing right away.
The classes are mostly fun on their own but thanks to the fantastic design decision of not being able to change characters, you mostly can't adapt to the game. A lvl20 character has barely enough points to cover 2 classes. Another point that destroys pub gaming. In ET I was constantly switching classes to adapt, because it was fun AND helping my team. If you don't have a lvl20 soldier, you still can switch to that class but lack all the skills. No problem in clan play with designated classes, but it breaks pub gaming.
SMART was marketed as being awesome and fresh and stuff like that. In reality, it's boring, clumsy and slow. You won't avoid any battle using SMART moves because the time alone it takes you to pull up somewhere gets you almost killed off. Enemy Territory and almost any other id engine based game had way better trickjumping and it wasn't intentional nor was it marketed as such.
Right now we're on the 3rd (or 4th, I don't remember) patch since release. The game itself was unplayable in its release state and while most of the performance problems have gone, gameplay-wise nothing has really changed.
I could go on and on about the big and small flaws of Brink but my overall point is: This probably isn't the game you want to buy. If you loved Enemy Territory, ET:QW (from what I read, I haven't played it myself) - don't buy Brink, it's frustratingly worse than this simple, free game I used to enjoy.
The future of Brink doesn't look too good. There is a free DLC coming out soon, but at the time of writing, there were only about half a dozen servers with good ping and players on it, early evening. Most of the early adopters have already moved on and I really doubt the situation is going to be better.… Expand