- Summary: The first graphic adventure by Tim Schafer in 16 years, Broken Age began with the help of a record-breaking Kickstarter campaign. Broken Age is a timeless coming-of-age story of barfing trees and talking spoons. Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.… Expand
Jan 24, 2014I haven’t felt this surge of nostalgia and excitement about a game in a long time, and I truly think Broken Age will be looked back fondly as one of the greats. That being said, the first Act is only a few short hours and ended on a nail-biting cliffhanger with no word on how long we’ll be waiting for the rest of the game.
Jan 28, 2014From the art style to the music to the voice acting, Broken Age proves to be a solid game with a lot of personality on its own. The fine humor on the dialogues make for an unique experience, from start to finish.
Puzzles are logical, so an experienced adventure gamer won't be stuck so easily. Some people will find it too easy, some people will get stuck on one or two of them, but will quickly find the answer, for sure.
The interface is simple yet elegant. Based on a touch screen UX, it does not do any favor to PC gamers. Dragging and dropping items is not exactly the best solution for mouse support, but it is not a deal breaker at all.
At some point later on the game you will realize that you are looking to a classic point and click, witch a beautiful landscape, some backtrack action and amazing character personalities. I played this game with a smile on my face from the beginning to the end (4 hours long), and one cannot ignore this.
It is not Tim Schafer's masterpiece (yet), but its characters and the story makes this one of the best out there.… Expand
Jan 29, 2014Not many games these days attract my attention for very long. Sure there are fancy graphics, immersive gameplay and even sometimes compelling stories. But they all seem to me somewhat artificial. I can no longer suspend my disbelief and get immersed in most game’s story. Not so with Broken Age. The authenticity of artwork, music and animation, the well polished game engine, and the uncompromising vision of the game’s creator, Tim Shafer, all of these things have blended together to create a truly remarkable and pretty unforgettable gaming experience. Sure, Act 1 was a tad short, and the puzzles sometimes relatively easy. But there is more to come, and I cannot wait!… Expand
Jan 28, 2014A great return to classic adventure games with a modern polish! Act 1 of this adventure is truly more art than game. With such whimsical characters and a clever, intruiging story, you'll be sucked into the lives of Shey and Vela's lives and really care for their well-being and success. Voice acting is spot on, with the likes of Jack Black and Elijah Wood. The soundtrack is beautiful and enchanting. The art is the highlight and steals the show. Sometimes it's a little low res when zoomed up close, but other than that this game is great and I can't wait for more. Buying now also includes Act 2 when it is released later this year. At 25 dollars it's steal.… Expand
Jan 29, 2014After playing Broken Age for ten hours (finished two times) I can easily say that Act 1 is a masterpiece of art.
The game sets new standards for the visual presentation of adventure games. There are animations all over the screen, like tons of birds in the cloud colony. The cutscenes look fantastic and the overall musical score is monumental.
All supported by brilliant voice acting done by e.g. Jennifer Hale, Eliah Wood and Jack Black.
The two stories (Vella & Shay) seem to stand for themselves but lead to a masterfully written and stunning cliffhanger; keep in mind: Act II will be for free later this year.
The puzzles in Act 1 are pretty easy, though Tim Schafer (designer and writer of the game) already stated Act II will be harder. This reminds me a lot of Full Throttle (another Tim Schafer game) where the first half was also not very hard to master, but the second became a great challange.
I hope Double Fine can live up to the promise, because we would have a great balanced finished game in the end.
But as far as I can tell this is the best piece of adventure I have seen in a long time so far. The loveable, weird characters and the very interesting story of two teenagers trying to grow out of their surroundings make this a special treat for me.
This is (will be) a game that not everyone will be into; It's like it is with all art after all. But if you love a good story being told, well...
the first half is absolutely worth it, already!… Expand
Jan 29, 2014God, I need to vent this. Broken Age is a REALLY bad game; bland as hell. Basically they **** up everything. Not only is it a bad, boring and shallow game, but it becomes glaringly obvious that it is a big step back from LucasArts games.
There's no look/take/use/etc. Only left click and everything will be conveniently solved for you. The problem with this is that the game lacks the descriptions you would get by looking at stuff in the backgrounds; plus there hardly is anything to interact with. This sadly means that a big part of the charm - listening to humorous or moody phrases or one liners is absolutely gone.
But the worst part is not the controls, or the easy as **** puzzles.
As Ron Gilbert recently said in an interview with Tim Schafer, adventure games are really an excuse to look at pretty sceneries and listen/read good writing. Well, the game **** fails to deliver any of these.
It's so goddamn bland and uninspired that you can almost taste the unmotivated design team.
The sceneries are devoid of any real detail. Yes, they look pretty, in a gay-as-hell-21st-century-progressive-fairytale sort of way. There just isn't anything of interest to look at. Forget the interiors and computer huds from Full Throttle.
Also, the characters don't show any **** emotion. The voice acting is the typical sedated crap you get nowadays. It's almost like the developers tell the actors to not put themselves into the characters, but instead make them all sound the same. Plus, as the expressions from the characters' faces change pretty much NOTHING, the game doesn't really put a definite emotion through.
The game world is simply not interesting. Other thing that bugged me was when they zoomed the characters' faces in the dialogues; you can see the poor quality of the backgrounds up close: blurry, not very defined; you can pretty much tell they were made with photoshop in a hurry. I'm certain that if they had pixelated everything in the game it would all look sharper, and well, better.
Music was pretty off too. At times it felt pointless and irrelevant. At others, strangely out of mood.
And the writing is as bland as everything else. Not funny, not moody. This guy **** lost it. Forget the "nerd" 1990's-Simpsons humor you would find in DotT, you'll find none of that.
What else can I say, I did not expect too much when I saw the first screens they released way back, expecting a sort of snuggle-feel-good game, but hell this was really mediocre. What the **** did they do all this time? Were did all the money go, to voice actors?… Expand
Published: January 13, 2014We preview 2014's most notable upcoming game releases, including major new titles like Titanfall, Watch Dogs, and Destiny, sequels to popular franchises like The Witcher and Elder Scrolls, and a few key indie games.