The best game in the Caesar franchise. It has enough depth to be challenging and managed also not to burden the player with to much micromanaging. I should say that there is some complexity or challenge to master the game and for some it could be overwhelming at first. I will give some advice that will help a bit later in the review along with some descriptions. It is a city building game set in the roman empire. It is however different from Sim City and unique. You have 2 game-modes. In the first free mode you can freely build a city to your full desire on different maps. The other is a career mode. You rise through the ranks of roman government by completing assignments. After the first 2 which are a tutorial you can chose between 2 different assignments. For most parts you can chose 1 without enemy attacks and 1 where they will happen. This means not that one is harder than the other more like you focus on different tasks. There are a lot of buildings to build and you need to plan carefully as higher levels of dwellings with higher tax incomes require better surroundings as the richer citizens get more picky (All other buildings than dwellings are not evolving). Important: Unlike some other games in the genre you need workers (=citizens) for your buildings. The amount is displayed when you click on the buildings. So you must get enough citizens to fill all working places and resits building to much while also avoiding unemployment. This balance along with the correct set up is the key to victory. The game has a unique system for service buildings. When you have enough workers they send them out to the streets. Where they walk the requirements are fulfilled. Most important for markets and maintenance! Keep this in mind when building roads. The maintenance buildings are important. Engineers prevent the collapse of buildings, prefectures prevent fires and crime and doctors prevent plagues (burning down of plague ridden buildings). While I am at it you get a smart feed back. There are sounds of the citizens in the background. If you hear coughing it is an indicator. Basically your citizens start in small tents with not much requirements but to get villa / stately mansions you need more than this. The dwellings level up when you fulfill more requirements. First is water with wells, then a market for food (which needs farms and a silo), then access to a temple, entertainment then schools etc (Long way to top tier). It is a huge journey or task to get the best dwellings but it is not always necessary. Remark: Not all maps have all resources available atop on other variations that occur. Some are missing and other need to be imported via trading (Must pay money once to open trade routes). There are natural resource mines and workshops. With clay pits you get the raw material for pottery which produce tableware (A earlier level requirement for better dwellings). It is a good source of money to open trade routes and sell resources (on some assignments it is the difference between a flourishing city and bankruptcy). As always manufacture goods are far more valuable than basic resources with exception of marble. Beware that Caesar assigned you. From time to time he wants something from you as request (Mostly shipments of resources). This can be hard if the resource is your main export. Don't anger him as he can send an army after you and your success depends on his satisfaction. To make life easier you have special overview maps for risks and advisors that give you feedback (Advisors are not available at the tutorial assignments). You should look at risks and feedback from time to time. Lets talk about water. For better dwellings you need aqueducts which have a range and can be connected (View the special map). Keep this in mind. Also each building has an attractive value for its surroundings. A market is really noisy and a pig farm is not favorable as neighbor. You can counter negative effects with parks and squares or have attractive buildings in the neighborhood. There are 5 gods to worship which will give benefits or divine punishments if neglected (Means have equal number of temples. You can of cause turn the effects of at the difficulty settings) You have a 4 pillar rating system for your efforts. Culture (Arts and school), wealth (Incomes and prosperity), peace (no conflicts or attacks) and favor (Caesar; Complete requests and do not require additional founding). These increase with later assignments but there can be other obstacles. My advice's are: Try not to build everything at once, focus on goods you can export as income because taxes are not that abundant early on and plan ahead. I always studied the map for a long time and made a base set up before I actually (re)start. It helps also to know what Caesar requests later. Overall this was an excellent city building game. I liked the challenges and the complexity. It was a good mixture and I return to this game from time to time.
Um dos melhores jogos que já joguei, sem dúvida e provavelmente o primeiro city building com DUBLAGEM em pt-br tudo no jogo é bom, só falta o mapa né, mas mesmo assim é bom e um dos jogos mais clássicos de city building
This is one of my favorite games.
Its almost perfect as a strategy game.
If you like simulations, buy this immediately.
My review must be 150 characters long.
Caesar III is a truly amazing game even for people who are not into city building games, given that you learn quickly. It is designed to try and test almost every single quality known ever. It requires your creative skills for the city designing, your logical and mathematical skills to calculate the demand, supply, services n products, blocks of land space, your emotional intelligence like patience, anger management and ability to focus is tested by the ever present unexpected problems and needs of the citizens and the Caesar along with the ratings that just wont budge up and the smallest changes that destabilize the whole city, and above all your ability of multidimensional management is tested by making all these things work together spontaneously. As and after thought, it may even improve psycho-motor fine movements ability as you build the city with your mouse! :P So its an engrossing and captivating game employing all the areas of your brain and comes with great music and visuals of working industries and houses that start from a small tent and build up to palaces as you provide more goods and services to them. As a non builder person myself, Ive enjoyed this game thoroughly and still continue to do so...
Caesar III is from the moment you start playing a captivating game. While not everone will agree with me on this, it's difficulty curve allows for both beginner and veteran citybuilder sim enthusiasts to enjoy the game. Despite this it is still a thoroughly complex and challenging game. It appeases both the general and the city planner in all of us through it's 'peaceful/aggressive' design of level selection. This same design also allows for a degree of replayability in a game. Although even without that aspect, the game is so entertaining and provides so much choice in how to design and manage your city that it would still manage to keep me immersed for far longer than most citybuilders. A feature which I believe is often underrepresented by game critics is that of music, and in this area, as well as any other, Caesar III excels. The music doesn't distract, keeping a largely ambient feel; yet it is sufficiently 'epic' to give to the experience of being a general/governor and eventually Emperor. I could continue talking about this game for an eternity, and still not do it justice. Regardless of whether you like or hate this style of game, I would fervently advise giving it a decent try.
finally, while I may well gather a lot of opposition for this statement, I feel that Caesar III can unquestionably be called the Citybuilder upon which all future Citybuilers should be measured.
Juego muy adictivo que pese a sus pequeños gráficos, te mantiene enganchado a la pantalla durante muchísimas horas diseñando provincias romanas hasta el último detalle