Metascore

Mixed or average reviews - based on 23 Critics What's this?

User Score

Mixed or average reviews- based on 53 Ratings

  • Summary: Carrier Command: Gaea Mission, set in the Gaea Universe and based on a story adapted from the science fiction trilogy of novels, reinvents the classic gameplay of the original Carrier Command released in 1988 in next-gen experience.
Score distribution:
  1. Positive: 2 out of 23
  2. Negative: 3 out of 23
  1. 76
    A.I. problems and hollow FPS segments aside, CC:GM offers a kind of gameplay that we don’t see that much these days. It remains faithful to the original Carrier Command, modernizing the basic recipe with an improved interface and meticulous tutorial, and grants complete freedom to the player, in game-changing decisions. [November 2012]
  2. Oct 1, 2012
    74
    Unfortunately, the lack of multiplayer really lets the title down in overall value, but the campaign is enjoyable (bar some rough voice acting and gameplay quirks), and will take you a good 20-30 hours to complete.
  3. Nov 27, 2012
    70
    If you're into strategy games, you might want to check out the demo for Carrier Command: Gaea Mission. Even then though, the game has some flaws and is rather slow paced to make me want to give this game another shot any time soon.
  4. Sep 25, 2012
    45
    Carrier Command: Gaea Mission suffers from a classic case of 'Duke Nukem syndrome'. This game had a rather extensive development period (news of a remake has been buzzing around for about a decade) and just too much hype for anyone to expect that it would live up to all of their dreams. It sports quite a lengthy campaign so you won't be finishing it in a day, but with the poor gameplay, bugs and issues you'll face along the way, you may not even end up finishing it.

See all 23 Critic Reviews

Score distribution:
  1. Positive: 11 out of 28
  2. Negative: 11 out of 28
  1. This game, in terms of scope, is genius. I was super excited when I saw the premise. Control a carrier, launch amphibious and flying units and direct them directly and indirectly to assault and capture an island and its resources... However I wasn't born yesterday, I've seen this type of premise before, and I Expand
  2. 8
    Loved the original, and think this captures it well, Unfortunately the engine lets the game down a bit, hopefully there will be some patches, ARMA2's useless AI driving is slightly improved, although they still get stuck and bump into things, but it can this can be managed. There are some pretty serious problems with vehicles getting stuck behind buildings, and AI jumps off bridges, but so far I haven't lost a vehicle to a bug. The initial tutorial mission could have been done better, but it shouldn't frustrate anyone too much, but doesn't really get you into the game, should have rather been a cut scene.

    Really fun fast paces action game, got me sucked in for too many hours already, a few problems, but for a release day game it's stable and very playable.
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  3. This game is quite fun when you first start off but when you collect more vehicles the AI seems to die in the ass. they don't assist you, attack enemies. The enemy AI seems to be smarter than the AI that controls your side or drive the right way.The enemy AI seems to be smarter than the AI that controls your side....its really annoying because the game in other respects it really cool love the aircraft the most. maybe add robotic foot troops that can deploy from the Walruses would be cool too...the score is really down due to the AI being stupid....Sorry. Expand
  4. I've been watching this since it was first announced. I noticed it on steam today and downloaded the xbox 360 demo mission to give it a whirl. I love strategy games and I wa shoping this would give me something to do when I wasn't in the mood for Empire Total War or Halo 4. No. So first the good

    The concept is fun incarnate. You travel a world with a futuristic aircraft carrier launching military assaults on enemy strong holds. Sweet. The Bad (and boy there is alot)

    I made a metacritic account because when I first saw the metacritic review there was only the one user review rating this a 9. No way. This game is fundamentally broken. The controls feel awful to start with. They somehow manage to feel jerky and unresponsive at the same time on the Xbox 360 version. Maybe its a bit better on PC. FPS mode is the worst. I just sprayed and prayed for the most part. Perhaps thats what they made the enemy foot soldiers so weak. If they had any amount of health you would never be able to kill them. The tanks and mantus planes aren't much better despite being a larger segment of the actual gameplay. The physical layout of the controls on the 360 controller is beyond unintuitive. I've played the 360s arsenal of strategy games, from Halo Wars to EndWar to Tropico 3 and 4. The controls never feel as fluid as they do on PC but I never expect them to. In all the above cases the developers managed to create a controller scheme that at least made sense and functioned even if it wasn't as good as a keyboard and mouse. In this case I constantly found myself button mashing looking for things as silly as select (who makes select down on the d pad instead of A. A has been the default select button for every game I can think of for xbox since the early 2000's why change it now?) In short even when you can find the controls the results will be less then steller.

    The voice acting was garbage. Some parts were narrated in a very bland uninspired manner other parts were just text blocks (glitching maybe). Theres nothing else to say about it. At a time when video games are getting orchestras and professional voice actors a game with the voice acting quality of the original Starcraft (generous example) in just unnaceptable. The graphics are nothing to write home about. At the end of the console life cycle and considering what we've seen Mass Effect 3, Skyrim and Halo 4 do on the 360 there isn't any reason for this to look like a 360 launch title graphically. I know a console isn't a PC so I don't expect PC style graphics but this is beyond rediculous. The enemy AI is terrible. But since your AI allies are equally as bad the playing field is somewhat levelled. Enemy AI shows up in the same place no matter how you approach (is it too much to ask for slightly less then on invisible rails AI in 2012?) Your own AI needs constant direction in order to operate. I don't mind directing forces but so far as I can tell you can't even tell an ally to advance to an objective and engage along the way. Instead you tell them to move in spits and spurts every few seconds with you. I consider a game that functions but isn't fun a five. I consider a game that functions but isn't to my taste a 6-7 and above. To me below 5 means the game is fundamentally unplayable. In this case 20 minutes into a game I was quite excited for I threw down the controller in disgust and signed up on Metacritic to help save someone else from playing this. While you could certainly force yourself through it (with a lot more will power then I have) I would never pay to play it. I'd never play it for fun. In short the less then stellar graphics and voice acting combined with sloppy frustrating controls and inexcusably bad AI all adds up to turn a game that with only one or two of these problems could have been a servicable 6 or 7 into a pathetic 3.
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See all 28 User Reviews